Love the pychedelic visuals of the boss, and the mecanic of switching place between humans heroes and undead creatures. Good job for this creative approach of the theme!
Delphin Casado
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Great vibe and cool gameplay idea !
Just a note: it maybe just me, but when the first enemy spawned, the little blue diamant moving around, I tought it was an item to get (because of the shape and color...) and I got hurt when I did catch it haha
Maybe the design could be more "agressive" to convey better the idea it's a dangerous object to avoid ?
But nice work!
Love the idea a lot : it's really well presented and it's a lot of fun to play!
if I had one feedback it would be that some variation on the sounds played would be welcomed. With different sounds played randomly for the same action, or with a random pitch for example, it would sound nicer and less repetitive.
But nice work!
A great idea! The visuals are fun and the music catchy, and the gestion of both yours and your enemy's actions is a great hook! The whole risk / reward theme is a really engaging mechanic, nice job!
Minor bug (?) but when I place an action on a slot with already a lot of actions on it, I often end up selecting an other actions already placed.
C'était très sympa comme jeu , très bon taf !
J'aurai peut être aimé que les bullets soient un peu plus grosses dans l'écran, et c'est dommage qu'il n'y ait pas de musique de fond (contrainte de temps j'imagine!) mais c'est très propre et fun.
Mention spécial pour l'affichage du score en gros et sombre au milieu de l'écran ; je trouve ça élégant et efficace !