A VERY nice atmospheric horror game, nothing to jumpy or just right on in. You just take it nice and slow, the scares got me and I was on edge even when nothing was happening. I LOVED this game keep up the great work!
Pretty neat game :)
My thoughts in detail if you wanna bother:
So one thing you might wanna explore is more diegetic sounds: a lot of the sound in this game are "scare chords", which some people don't mind, but for a lot or most people it can kinda bother with immersion. For example, why did the dog jumping out have to be accompanied by non-diegetic sound? It makes it seem like you maybe thought the dog itself might be missed or might not be enough, but that ends up reducing the moment to one where you tell the player "you should be scared now, spooky!", whereas just having the dog jump out, no explanation or further clarification makes the moment much weirder, much more natural, and thereby scarier. Also applies to most other scare chords in the game.
Or take the rock thrown at the car for example: I wasn't even in the car when it happened, and I think just returning to it after a fainter or louder glass sound would have perfectly left one wondering: wtf just happened, it wouldn't be "oh, scary, the game introduces a potential threat" and a more natural conclusion that doesn't break the fourth wall.
To not bash constantly, what I did like was the atmosphere: the overall tone, the monotony, the lamps randomly breaking perhaps even accompanied with just their own diegetic sound was really nice and did carry the game to be quite good despite other flaws, imo!
A bit odd was the jumpscare of the hydrant: it felt kind of arbitrary and random, like a lamp breaking? sure, that happens. But a hydrant just spitting some water out of nowhere when getting close? Felt super weird and took me out of the game personally.
Another aspect I disliked was how obvious and stand-out-y the letters were, it wasn't gamebreaking or terrible even, at all. Just a minor aspect I personally disliked, more personal, maybe you disagree. I personally didn't like how it handed the story to you, more or less, and so plainly in sight. I dunno.
Additionally, the sequence of "it's getting red felt SUPER out of place, and was a big nothingburger. Like it was just a bit redder for whatever supernatural reason, and then it stopped. No explanation, felt cheap and random, and had no consequence. If it stayed red or had an effect or was a bit later towards the actual culmination of the game, it could probably have been on the neat side of kitsch even!
To end on a positive note, I did like the ending of actually hitting that guy after "finishing" your job, maybe someone more qualified could talk more about it, but I yapped long enough already, and I quite liked that to conclude the game in a satisfying fashion :)
Hope you have a nice day :D