Nice entry!
Good for practicing your writing speed :D Nice story, and I like the clever implementation of gravity!
Very nice and underrated game!
The graphics were very nice, and the game was fun. I do though think that some kind of charge up ability would have been nice. For example charging up the gun to shoot all of the remaining bullets in a quick succession.
If this had a web version it would probably have a lot more ratings, but I don’t know how that stuff works in Unreal.
Well done!
Yeah in it’s current form it’s kind of limited, maybe if there were levels in which you had an objective (and less cameras) it could work better.
Some kind of sensors or sounds where planned for navigating blindly. One comment here however gave me the idea, that maybe seeing nothing for too long could be another lose condition.
The goal of the game is to get to as many yellow spots as possible as fast as possible.
Thank you for the feedback! :D
Thanks!
We actually didn’t use Cinemachine. We made a whole custom system.
Yeah it gets kind of confusing, that’s why the map is so small. 3 goal objectives always spawn at the start, and when they all are collected another 3 spawn. There are two kind of hard places to find in the map, so they probably spawned in those. I should probably have added more cameras near those.
A win condition was planned. We thought that when you get spotted the game enters phase 2. The cash you collected turns into your health. The cameras turn into enemies one by one and jump at you, and you have to break most of them. After that we thought that there could be a drone boss, which would film you from above and use some of it’s abilities.
When you (if you) survive. You win, and your score is the remaining health.
We unfortunately didn’t have enough time for this though, because we worked on another idea for half of the jams time and repivoted to this afterwards.
Thanks for the feedback! :D
The cameras and props regenerate after a while. The point of the game is to get to as many yellow points as possible as fast as possible.
There was a mechanic planned where you could tell what’s in front of you by either sound or sensors, but we ran out of time. Now that I’m thinking about it maybe there should be a another timer when there are no cameras looking at you, so you can’t get stuck.
Thank you for the feedback! :D
Just wow!
Nice art, gameplay, audio and idea.
I really enjoyed this one. One small suggestion though. In the lightning strike portion, maybe it would be nice if instead of a circle appearing where the lightning will next strike; There could be one big circle and one smaller one inside it which grows to the size of the bigger one before strike. This would better indicate when the lightning actually strikes.
Overall very solid game!
Fun and simple game!
The graphics feel good. Even though they are just simple shapes. The game is well polished and fun.
One problem I found is that the VIP guests get in the way, and are impossible to deal with in some cases. One possible solution to this would be to be able to hold the Z key to ping pong between up and down, and when let go. The bat would fling the guests that way. This would give you much more control.
A very well rounded entry. Well done!
Yeah! It’s not really clear how you can fit large objects in the house. You must throw the object hard enough to break wall of the house.
And yes the gameplay loop does definitely need some work. This game was supposed to originally be about buying larger things than your neighbor, but we didn’t have enough time so we had to scale back.
Thank you for the feedback :)
Very cool! But I got stuck on the second level. I also think the environment graphics could be a improved a bit, and the character made a bit faster.
Otherwise I liked every aspect. The character and it’s animations are good, the puzzles are fun, the mechanics fitting and the game is just all around good!
Great job!
Great concept and game! The spherical planet is a fun idea, but I think it would nice if there was another objective than just to survive.
What if you had keep the planet as small as possible by finding some kind of pickup in the map; While over time the planet grows; Making it harder for you to find these pickups, and of course when the planet gets too big; Your ship sinks (because the waves would realistically be too big)
Great game! I see potential here! :D