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Deckminder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #14 | 4.048 | 4.048 |
Enjoyment | #21 | 3.571 | 3.571 |
Overall | #24 | 3.500 | 3.500 |
Use of the Limitation | #33 | 3.238 | 3.238 |
Concept | #58 | 3.143 | 3.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MobTonio
Software used
Unity
Use of the limitation
Timer is essential component in my game that dictates the fast-paced nature of my mini game
Cookies eaten
about 4-5 crackers i think
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Comments
The math is terrifying wow, nice animations and vibes! Also a perfect tutorial, very well done.
no electricity i see, but game full of enjoyment! and i have no idea what does barbarian and archer stuff means lol, so i lose
It's a class of card. You can see it on 'How to play'
Material: Wood, Cotton, Steel, Gold, Leather
Class: Knight, Mage, Rogue, Archer, Barbarian
I'm glad you are having fun! Thank you
Nice art, I guess that it may be reused from another game, but the implementation is for this jam is great.
Mini games are fun and I didn’t realize how bad at quick maths I am.
Enjoyed it a lot, neat little brain teasers.
Interesting
Nice collection of minigames, clever use of the cards attributes.
I think having a scrolling background which speeds up as the multiplier increases would feel pretty good.
That's a good idea! I would try adding this to see how it'll work. Maybe adding a little cam shake would be nice addition too
Yeah, if you really want to get carried away you can have the camera track the mouse position slightly as well ;)
Great game! I like that there is variety to the challenges. The background was a bit bland, but the game felt very good to play!
Really nice game, but I think it's missing some electric power
Well, to be honest, as soon as I paid attention to the jam theme, the game was already 2/3 done. On the other hand, the theme in jam is purely inspirational and not required. Therefore, I decided not to forcibly cram the theme in, but to leave everything as it is. In the end, the main thing is to use limitation.
Really creative minigames! I could imagine this in any deckbuilding game!