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A jam submission

DeckminderView game page

How fast you can think?
Submitted by MobTonio — 5 hours, 25 minutes before the deadline
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Deckminder's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#144.0484.048
Enjoyment#213.5713.571
Overall#243.5003.500
Use of the Limitation#333.2383.238
Concept#583.1433.143

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
MobTonio

Software used
Unity

Use of the limitation
Timer is essential component in my game that dictates the fast-paced nature of my mini game

Cookies eaten
about 4-5 crackers i think

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Comments

Submitted

The math is terrifying wow, nice animations and vibes! Also a perfect tutorial, very well done.

Submitted

no electricity i see, but game full of enjoyment! and i have no idea what does barbarian and archer stuff means lol, so i lose

Developer(+1)

It's a class of card.  You can see it on 'How to play'

 

Material: Wood, Cotton, Steel, Gold, Leather

Class: Knight, Mage, Rogue, Archer, Barbarian

I'm glad you are having fun! Thank you

Submitted

Nice art, I guess that it may be reused from another game, but the implementation is for this jam is great.

Submitted

Mini games are fun and I didn’t realize how bad at quick maths I am.

Submitted

Enjoyed it a lot, neat little brain teasers. 

Submitted

Interesting

Submitted

Nice collection of minigames, clever use of the cards attributes. 

I think having a scrolling background which speeds up as the multiplier increases would feel pretty good.

Developer

That's a good idea! I would try adding this to see how it'll work. Maybe adding a little cam shake would be nice addition too

Submitted

Yeah, if you really want to get carried away you can have the camera track the mouse position slightly as well ;)

Submitted

Great game! I like that there is variety to the challenges. The background was a bit bland, but the game felt very good to play!

Submitted

Really nice game, but I think it's missing some electric power

Developer(+1)

Well, to be honest, as soon as I paid attention to the jam theme, the game was already 2/3 done. On the other hand, the theme in jam is purely inspirational and not required. Therefore, I decided not to forcibly cram the theme in, but to leave everything as it is. In the end, the main thing is to use limitation.

Submitted

Really creative minigames! I could imagine this in any deckbuilding game!