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Inguso

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A member registered Jan 10, 2024 · View creator page →

Creator of

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Wow that was a really cool experience! Made it all the way through the game and was challenging at times, but not too much as to make me want to quit. Good job!

Thanks for the feedback! Yes I definitely have a lot of stuff I want to add and will be adding once the judging period ends.

lots of stuff! Mainly a better way to see the main objectives of the game. Also loads of optimizations, new levels and sprites.

I liked the concept and especially the music. I was wondering if the difficulty was increasing forever or if there was a cap?

I also learned I can't explain away a mechanic that doesn't work like intended. I just have to make it better so people understand fro within the game itself. In my case, the objective of the game was difficult to find for a lot of people and I tried explaining it was intended without actually understanding what the point of their comments was. If people don't get your vision, make it clearer!

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Very cool concept! I'd myself like to one day do a game of this type with the attack on the beat style on combat.

Oh wow! How did you do that? Never happened to me before.

Thanks for your feedback! Some features are going to be implemented soon to allow a better sense of navigation throughout the levels. It'll help in finding the water sources and give a better field of view. However, the minimap will probably not happen as you often end up looking at it the entire game in most instances. I want to reward exploration and k

Cool idea! I'll add some features in not too long that are supposed to make it easier to find the water sources. But I keep your idea in mind.

Really cool game! I thought the movements where a bit slow however, but that is probably just me. I also found it's possible to sneak right next to a camera while it's panning if the camera is on the top or bottom wall. If it's intentionnal, maybe the camera texture could go over the character or the cone could clearly indicate that this is a possibility.

Thanks for your feedback! The audio is not 3d, the volume of the fire sound just go up the closer you get. There is also the smoke coming from the top of the fire that can be used to find them. I've also added a way to see a bit further.  Another idea I just had would be to add a visual indicator on trees to show which one have been already hit with the flames but not died, so you wouldn't go back to a place you've been.  

Glad it was helpfull! The sound and the smoke are there to guide the player to the fires instead of having a minimap which would be less original and fun

Thanks those are great feedbacks!

Was wondering if you meant it zoomed out when the level finishes or it zoomed out in the beginning for you? 

My plan is to probably put river currents that run across the map to better locate the eater points

The lightning idea and more levels are my goals if I continue to expand the game. Check out the game design doc in the timeline section

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Thanks for your feedback! The minimap was considered at first but I felt like it shed off some of the fun of trying to explore the map. If you know where everything is you can just go directly to it and don't have to search. A sub goal was to create an experience where you feel like the character which is in a fire and doesn't necesseraly have a big picture in the moment. That said a minimap to show where you've been could work with the intended goal... would need to try it someday.

It happened pretty frequently too, the enemy would move and attack, then move and attack again!

Cool concept, the game wasn't as easy as I thought it would be. It seems that the ennemy can move 2 times in a row is that correct or a bug?

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Very cool concept with the fire as your lifebar! I feel like your game is the opposite of mine ahah. It is really difficult though and I think you could up the firerate in the firsts levels to match the one in the later levels. This would make it a more progressive difficulty curve. Also, maybe set your sound settings to be at maximum on first gameplay as most people won't try to check the settings looking for the music if there is none.

Couldn't play it as the framerate was too low for my PC... Maybe ou could add a graphics setting or a resolution setting (probably easier). I've made a fireman game myself so i'd really like to see how yours play!

I updated the game and added a volume slider and a mute button in the settings if you pause the game with 'Escape' key. Plus a new option in the main menu

This is really fun! I've encountered some lags here and there on the web version and one enemy looped its death sound for 3 seconds. The abilities you get each round are varied and interesting. I need to add this to my own game one day.

I learned how to make top down pixel art with an angled perspective. Really fun but challenging in the beginning. I also learned how to make music using Acid Music Studio 10!

Ah yes it is far more playable like that, thank you!

Does the game checks if you are and if so makes your score go slower or you meant in theory? Because I just moved out of the lane when powerups popped up and recentered myself after, which still makes for a challenging experience, especially when you go super fast.

Thanks for the feedback! The settings menu and all those controls are definitely on my todo list. The mute button was just a placeholder for now. Will maybe update it before the end of the jam (this friday)

Nice job with the new controls, I really enjoyed it more this time! Funnily enough I feel like it needs to become more difficult now. But I would leave that to another level or the extra complexity you had in mind when creating it at the start. One thing that can be good to consider when making a game with economies is the choices you give your player. He has to have meaningfull choices. Right now the best bet is always to try and get the gold one. Maybe if you added different effects, like slowing down the growth without dealing a lot of damage, the player would have to be more strategic while playing. Just a thought! 

Something else that I don't understand is why I get stuck when ennemies touch me? This is basically an instant death so the life meter doesn't really have a purpose in this case.

I like the fact that the side view of the character is just flat ahah! I had trouble seeing where my bullets where landing and where the edges of the map where located though.

Loved the ambiance! Don't think i'd want to play more than one or 2 lists however as it seems to always be the same thing happening over and over. The graphics and music where very nice and the concept is really good, it just needs a bit of extra options to do. Also loved to write complete nonsense in the emails ahahah

Loved the music!

Love the graphics and the music/sfx as well as the potion making minigame. Something I'd say about my experience is that I found the action of clicking at each mushroom tiring in the long run especially considering the screen was always shifting around with the screen scroll while holding the mouse button. A good accessibility option you could implement would be to allow players to keep the mouse bouton pressed to collect mushrooms.  You'd have to rework the camera movement though to maybe put them on the arrow or AWSD keys. Apart from that, I found it quite difficult,  you seem to have to get gold potions everytime to be able to beat it (which I didn't manage to do). Keep up the good work!

I think the idea has a lot of potential, you just need to polish it and add visual indicators for ennemies attacks and stat changes.

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I survived 12 minutes with a score of about 16920, is that good? I was wondering what was the effects of flowers as they don't seem to be doing anything.

edit - I read the Design doc and figured out you can boost by pressing Shift and the flower boosts you even more... By far a better experience with that feature!

Great experience! You might want to correct some of the texts if you want to give it a more polished look. Besides that, I really liked the music!

Very fun! Was wondering if it was normal to avoid all cars if you go in  the center line? My guess is yes as you still need to go and get powerups around the road.