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OuterSoda

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A member registered Apr 23, 2021 · View creator page →

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Sorry about the lack of explanation lol, you had to get it through the first knot you made. I’m pretty confident I’ll win the award for the worst tutorial in the jam this year :p Glad you liked the concept though!

Thanks! I procrastinated making the tutorial and didn’t have time to get other people to playtest it, lots of other people seem to have the same opinion as you lol. Glad you enjoyed the art and music though, I’ll pass your compliments on to them.

Thanks! Yeah, I only had 2 days or so to make the mechanics but overscoped, haha. Sorry about the lines flailing about, rigidbodies are always so finnicky to deal with. Let’s say the lore behind it is that the fish are too powerful :P Thanks for the ideas, I might work on them post-jam if I have the motivation!

Nice take on the theme! Took me a while to get the hang of things (I just suck at aiming in general) but waltzing through the enemies while my past selves took care of them was so cool. Great job!

What a satisfying game! It reminded me of mini metro and it was every bit as amazing as the original. Forget the customers, racking up speed boosts and zipping round the track at mach 5 is way too satisfying XD

Nice art and level design, it was a joy to play through! Other than the font being a bit hard to read I loved the aesthetics and worldbuilding, it’s rare to see a game jam game that actually has a nice storyline!

Brilliant concept and execution, I loved playing through this! The puzzles were well made and the concept (the double meanings neat haha) is unique. I guess timing things was a bit hard but I guess that’s just a part of the game cause it would be easy if you didn’t have to think about where you were going…

I love the concept and the execution! It fits the theme in a really unique way and was a lot of fun to make my way through. The balancing was a bit wonky for my taste but I’m sure this could become an amazing full fledged game in no time!

Love the concept, it’s really innovative! Unfortunately I have the reaction time of a sloth and wasn’t able to progress far, but it was really fun trying things out. Great mechanics though, it was satisfying to pull off the jumps.

The polish is fabulous! Everything from the art to the gameplay is so well made, I can’t believe you managed to make this in 4 days! The only problem I had was that the movements were a bit hard to understand, so maybe some more cues and indications may help? Overall spectacular though!

I love the worldbuilding you’ve done here! The gameplay was interesting too, it was a lot of fun to play. It did take some time to understand when the enemies were able to see you though, maybe some more cues (vision cones etc.) might help?

Thanks! Yeah, we had a bit of a problem with overscoping this time. Glad you found our idea interesting!

Nice concept! I found it very satisfying, especially when I managed to get multiple enemies with the same bullet. Maybe you can make it even more crunchy by using sound effects or having a combo system? Really enjoyable game though, good job!

sorry I finished making it at 1AM, I’ll go add the description and controls later

Glad you liked the game! Ah… sounds would have been a great idea, you’re right. I tend to underestimate audio’s importance, that would have been a great way to make the game easier to play. Thanks for the specific feedback! (also cue not que in this context (sorry))

Glad that you enjoyed it! Yeah, I also thought it was satisfying when things just lined up correctly ;)

Thanks! I might do that once the jam is over.

Love the concept! I’ve always loved the scale of the universe webpage and I love how you managed to turn it into a fully functional and fun game! The game is delightfully well balanced for a jam game. Well done!

You’re welcome! I got stuck after the first bald enemy appeared - I think it may be part of the first level as there wasn’t a scene transition yet.

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Nice concept! I liked how this game was both action-like and puzzle-like. It was slightly buggy (raycasts going through walls) but it was a satisfying game to play! I got stuck on the second room, though. Also, I understand how jams usually don’t have enough time to care about art but mixing resolutions in pixel art is a bad idea most of the time, so preparing two sprites of different sizes may have looked better.

I love the art and idea behind the game! Very innovative and building your own stats is interesting. I did find it a bit hard to see the improvements the stats did though, perhaps completely different weapons/movements/etc. would be easier to see and strategize? I also found that I noclipped really easily out of the map. Nice concept though!

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Nice take on the theme! This is a great game idea to make off the correct specification kind of “built to scale”. The gameplay was also fun, but the level with lots of small balls was tedious and I gave up there :( Good job though!

(Edit: accidentally sent 3 copies so deleted the other 2)

Thanks for the suggestions! Might work on them post-jam if I don’t get bored. I’m glad you found it chaotic and fun as well! I agree that it doesn’t have as much strategy though :/

Great that you thought this was creative! Uh, my excuse for the game being buggy is that its to add to the chaos… :P Thanks for the compliments though!

Nice polish and art! It was slightly buggy and repetitive after a while, but the concept itself was innovative and interesting. Congrats!

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Wow… wow! The gameplay was fun of course with mazes and minigames, but the story and how it was implied was amazing! Great work! I can’t believe you managed to make this in just a few days. Keep it up! I guess one thing I could say is that mixing resolutions isn’t a good idea with pixel art - this was especially noticable with the rope. But the overall art style was great!

Nice take on the theme, I didn’t expect a game to come from this kind of scales! The story and art style was also enjoyable - nice job creating a game this polished and entertaining in 2 days!

Yeah, I was originally aiming for chaotic gameplay but I realized later on that I made it a little too confusing :p I’m glad you liked the idea though. Thanks!

Glad you thought the concept was interesting! Yeah, we kind of overscoped and didn’t have enough time to bugfix haha…

I think we made 5 levels including the tutorial, but the last few were all about equal difficulty so I don’t think you missed out on anything. Thanks! Nice to hear you enjoyed the concept and the controls!

Nice atmosphere! It really reminded me of Stardew Valley and I was able to enjoy it a lot. It does have a few balancing/QoL issues (e.g. holding the mouse down for the whole game is painful, the boss fight) but the game was still fun nonetheless!

Well done! This game had high polish - the visual effects were really neat and there were surprisingly few bugs for a jam puzzle game about scaling parts. The level design also had a nice difficulty curve, and I was able to enjoy it even though I wasn’t that good at puzzle games. I’m really impressed you were able to make a puzzle game like this in just 4 days. Keep it up!

Thanks! I’m glad you enjoyed the concept and the frantic atmosphere of it. We tried hard to give it that chaotic feeling! I do have to agree with you on the strategy point though, we didn’t have enough time to fine tune variables and to design good levels :(

Unfortunately the game didn't open :( Unity needs all of the files it generates for the game to load, so try building into an empty folder then uploading the whole folder. Nice idea though, I really wish I could have played it :(

Unfortunately I couldn't play the game, even after using some dll files I found online :( Next time, I highly recommend trying out the file you uploaded and seeing if it works - we also accidentally renamed a file in our first GMTK jam and it didn't launch :(

The art was spectacular! The retro theme worked really well and the little polish like chromatic aberration and screen shake made it feel satisfying and enjoyable to play. The concept was good, too - the turret shooting at you was a very unique concept and was very fun to play :)

Nice art and interpretation of the theme! A game where you change roles dynamically fits the theme nicely while being innovative and you executed it well! The gameplay was fun too - the different types of characters were very fun to try out.

Nice take on the theme and very enjoyable! Smashing the boats was very satisfying from the animations and sound effects and I had a lot of fun trying to crash lots of boats at once :D Perhaps the game could reward crashing multiple boats at once? That was a hard but fun thing to do in the game.

The sound effects and art were amazing! They made shooting the ball very satisfying and I played it for a long time :D Interesting mechanics, too - the drag and shoot movement and the enemies went very well and was hard but very entertaining.

I'm glad you had fun with the game! Good point, I guess controlling a bullet is not really "reversing" the role. Hopefully I'll be able to fit the theme better in future jams... Thanks for pointing it out :)