Sorry about the lack of explanation lol, you had to get it through the first knot you made. I’m pretty confident I’ll win the award for the worst tutorial in the jam this year :p Glad you liked the concept though!
OuterSoda
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Thanks! Yeah, I only had 2 days or so to make the mechanics but overscoped, haha. Sorry about the lines flailing about, rigidbodies are always so finnicky to deal with. Let’s say the lore behind it is that the fish are too powerful :P Thanks for the ideas, I might work on them post-jam if I have the motivation!
Brilliant concept and execution, I loved playing through this! The puzzles were well made and the concept (the double meanings neat haha) is unique. I guess timing things was a bit hard but I guess that’s just a part of the game cause it would be easy if you didn’t have to think about where you were going…
Nice concept! I liked how this game was both action-like and puzzle-like. It was slightly buggy (raycasts going through walls) but it was a satisfying game to play! I got stuck on the second room, though. Also, I understand how jams usually don’t have enough time to care about art but mixing resolutions in pixel art is a bad idea most of the time, so preparing two sprites of different sizes may have looked better.
I love the art and idea behind the game! Very innovative and building your own stats is interesting. I did find it a bit hard to see the improvements the stats did though, perhaps completely different weapons/movements/etc. would be easier to see and strategize? I also found that I noclipped really easily out of the map. Nice concept though!
Wow… wow! The gameplay was fun of course with mazes and minigames, but the story and how it was implied was amazing! Great work! I can’t believe you managed to make this in just a few days. Keep it up! I guess one thing I could say is that mixing resolutions isn’t a good idea with pixel art - this was especially noticable with the rope. But the overall art style was great!
Well done! This game had high polish - the visual effects were really neat and there were surprisingly few bugs for a jam puzzle game about scaling parts. The level design also had a nice difficulty curve, and I was able to enjoy it even though I wasn’t that good at puzzle games. I’m really impressed you were able to make a puzzle game like this in just 4 days. Keep it up!







