Really nice. Good implementation of the theme. Impressive while still simple. Also a good lenght for a Game Jam Game and not too difficult.
Would have wished for enemies to have health bars or something. I didn't know if I was doing damage to them. But we all run out of time at some point :D
Great job.
Play game
Mindswapper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #644 | 3.905 | 3.905 |
| Enjoyment | #1168 | 3.381 | 3.381 |
| Overall | #1348 | 3.492 | 3.492 |
| Presentation | #2340 | 3.190 | 3.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you inevitably face the character you've been playing before and attempt to slay him or her. The roles of controller and controlled are reversed at the end.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This was an interesting game!
I didn't feel that I ever want to use the Combat myself; rather it also seemed better to jump into a new "host" and let the AI fight for me.
I'm also not sure how the ending part worked, but I won lol
Nice idea for a game, and it was pretty fun!
A nice game. Very similar concept to mine actually. Idk if it's a bug but I got to a point where a wizard was stuck with a slime somehow.
Nice art and interpretation of the theme! A game where you change roles dynamically fits the theme nicely while being innovative and you executed it well! The gameplay was fun too - the different types of characters were very fun to try out.
really cool game, liked a lot this unique mechanic, surely want to play more, keep it up
Hi!
A fun game ide and not far from what I wanted to make but did not have the time to send to it! So great respect from me to have all of the features down!
Not really to much to give critic or tips on but I think its a good ground to expand on if you like! I hope this becomes a itch game page so I can follow the post-making of this!
Keep it up and thanks for a great experience!
Awesome work! Mindswapping mechanic was super interesting. We were originally going to do a similar mechanic in ours, but couldn't figure out how to implement it in an effective way fast enough. You managed to get it down. I really hope you continue with the development because with a bit of polish this could be something really cool. Tricky and entertaining. Great work!
Decently hard, but still enjopyable experience, nice mechanic implementation and personally liked the tutorial design
Pretty nice game overall and the mechanic is fun, tho I agree the game still needs more polishing
Fun mechanic! Tho a bit of an incoherent experience.
It's cool how each enemy has its own move and mechanic, but since the goal is to find stuff spread out throughout the map, you end up swapping through different characters super fast to move rather than lingering on any given one for their abilities.
The wizard is cool, but he also takes away the core mechanic of the game.
Thank you for your comment and observations!
Actually, the player is playing as a wizard who needs an artifact the whole time, but he can't reach it himself, so he controls goblins and orcs and at the end there is a reversal between the controller and the controlled.
Thus, changing the gameplay at the end of the game was a conscious decision, but unfortunately due to lack of time it was not possible to make the game experience whole and polished...
Really cool idea. What's here is cool, but there's a lot of potential for using the special abilities of each creature for traversal and puzzles, the way the Slime was needed to squeeze through gaps.
I was tricky though since it was so easy to get bum rushed and lose all your health. I managed to get one of the Gnomes over to the Troll village since I thought I could get into one of the houses.
The only part that was a little dodgy was the first Slime. Since it was easy to ditch the body in a safe area with no other enemies, he often wouldn't respawn when I died and had to start over, so I had to restart the whole game to get him back.
A very fun concept! I really liked how the creatures and behaved with each other as well when they aren't being controlled!









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