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Soul Switcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1992 | 3.412 | 3.412 |
Enjoyment | #1997 | 3.059 | 3.059 |
Overall | #2064 | 3.235 | 3.235 |
Presentation | #2254 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player switches between being the player and the bullet
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting concept and fun! Absolutely love the spritework here!
Nice art and I liked the concept.
This was really fun! Switching between the bullet and the player is an interesting idea. I love the art. Great work!
Was fun to play but I dont think it really fits the theme, its basically a wizard with a directed attack spell
I'm glad you had fun with the game! Good point, I guess controlling a bullet is not really "reversing" the role. Hopefully I'll be able to fit the theme better in future jams... Thanks for pointing it out :)
yeah man keep at it! and hey, more people have played your game than mine :P
Loved it! Controls are a bit tricky indeed, but slowing down time helped. Also like that the bullet doesn't get destroyed when you hit an enemy but keeps going. That would've been great for building combos!
Ah... a combo system would have been cool indeed. I may look into implementing that in a post jam version :D Yeah, the controls were a bit clunky and 8 direction movement may not have been the best idea for a game like this... Happy you enjoyed it, though!
Great idea! But the controls are a little clunky.
Glad you liked the idea! Yeah, I thought the controls were unnatural, too - you were only able to move in 8 directions with a keyboard. 48 hours wasn't enough for me to think of a viable alternative :(
Very cool, the controls were just hard enough to be interesting without being frustrating.
I'm pleasantly surprised the controls weren't very frustrating - I thought it was when I playtested it... Glad you were able to enjoy it though :)