Cool game and genuinely fun. I would prefer if a missed soul shot would just return you to your previous host so that you don't have to start over from the beginning. Or maybe if there was some kind of aim assist like free tracer bullets or laser sight lines, so the focus can be on picking the right targets and managing your bullets rather than getting a lucky ricochet off a wall that isn't even on screen.
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Soul Switch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1011 | 3.455 | 3.455 |
Creativity | #1301 | 3.636 | 3.636 |
Overall | #1367 | 3.485 | 3.485 |
Presentation | #1931 | 3.364 | 3.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
1. You can control a role that isn't normal in games: Your soul. 2. The roles of the player and enemies are constantly switched.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thanks for playing my game!
1. Using space as jump instead of W: Thanks to you and some other people, key rebinding will be a feature in the next update so that you can freely change the controls.
2. The solution to the puzzle was (SPOILER ALERT) to transfer your soul to the triangle guy because he can jump higher. I'm gonna be honest the tutorial at that point wasn't clear enough and that will be changed in the next update.
Great game, and the first 3 levels are perfect; well paced tutorializing!
I just really wish I had read the game page before playing the fourth one, which was too long and very frustrating without knowing the glitch requirements, since neither route through the level was possible without it.
As an additional thing, I wasn't sure if my screen size was messing with my field of view. I never got a clear view of the turret and had to jump and guess the angle. I actually squashed the aspect ratio of the window to get a slightly better view.
Ah right. Must have been my keyboard then not letting me. It does that think where certain keys block others off. So I couldn't jump and shoot. I had to jump to see, then estimate where they were off-screen.
EDIT: Oh and I forgot to mention, wasn't a big fan of having to unload your clip to use souls bullets. There was some strategy to it, in that you had to avoid shooting things you didn't want to, but I mostly found it annoying.
EDIT 2: Also forgot to mention, great game feel on the shooting.
The sound, screen shake and particle effects of the shooting were all very satisfying.
The jumping and shooting works for me, but I will take that into consideration in the next builds. Maybe aiming for something off screen will be for some harder levels. And I will also reconsider the soul bullet mechanics. Thanks for the comments on game feel. I did learn about that during the jam so I'm very glad that a lot of people like it!
It's a great game, it has good graphics and adequate sounds. Perhaps the idea did not seem so original to me, but it is very good. Good job, I liked it!
A really great use of the theme! very creative. Also very clean art, and a fun and satisfying gameplay
The idea is cool but the mechanics feel awkward in some levels. You have to go through all your bullets for the chance that your bullet will land on the enemy you want/at all, and said enemies have no weight to them, meaning it's very easy to push an enemy you were setting up to posses again into spikes accidentally. Also the double jump doesn't work for me most of the time. I like the idea, but the gameplay leaves a lot to be desired.
I like the idea but the level design for me ruins it. You have to make lots of blind shots, no one tells you how different types of people behave. Forcing you to always shoot all of your bullets before using the pink one is just annoying bc you can beat almost whole level then fail last puzzle but you know how to do it so you go again. And then you waste 10 minutes figuring out a way to shoot all of your bullets in a way that won't kill you nor any people you need to transfer to later. Personally I only got to level with sentry and after lots of tries I gave up. I could destroy sentry but then I couldn't make the jump, I wasn't jumping high enough. I could take blind shot but it wasn't consistent strat but I thought I figured out how one other type of person worked but I guess I wasn't right. Game doesn't give you information you need and it wastes your time on pointless shooting in wall at different angles only to find out that bullet bounced 3 times from walls you couldn't even see and killed enemy you needed to transfer to. Also on second level I didn't even try to jump over the pit with sniper bc game was telling me right in face that it's too far, so I took huge number of blind shots before I decided I'd try to jump when after some time I noticed that he moves a bit faster than other guys.
Overally, very good idea but it could've been realized much better
Great mechanic! The projectile teleport reminds me of Shadow Strike from Shadow of War and Shadow of Morodor (which is one I really liked!), and the soul transfer makes it lots of fun! Want more people to play this!
I quite like this one. The presentation, sound, and look is really good for how simple the graphics are. Just goes to show what a big deal polish is. I particularly like the death effect, it's so nice. I don't know if it was a glitch or not but my character was constantly jumping, which made the jumps hard. It would have been nice if some of the early jumps were 2-block gaps instead of 3 to make it a bit less difficult. The ammo and swapping mechanic is really cool! Nice job!
I like the idea. You can make the tutorial on how to use different enemies more clear, and make the levels possible to beat.
This is interesting! Difficult but fun. Great interpretation of the theme with unique mechanics. Amazing job!
Very cool game! The mechanics are really interesting, but the length of the long jump is not quite clear and the ricochet of your bullets is very dangerous, I got killed so many times =)
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