Yeah I think it might be related to that. I know you're not using Unity, but in Unity there's like if you want consistent movement you have to * Time.deltaTime which is the time between two frames so that the speed will be consistent. Maybe there will be something similar in the engine that you use.
Tô Huỳnh Phúc
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Nice art. Game is a bit hard tho like I have to jump at like the very last second to get through the gap, and the collecting is also hard. Maybe make it so you don't have to click on the spot to collect, just click when the character is overlapping the item? Also I'd suggest you learn how to make UI scale better. It's something that everyone will face at least once so that's completely fine. Good job!
Very fun game actually! I've found a way to stack really high and it was quite fun to do so. Making this into a puzzle or sth like that can be a good idea. Though, the boxes were a bit hard to control and the character sometimes can't jump. I've also had a bug where the first time I play (easy mode), the character disappears. But I can't recreate it. But it didn't affect my experience at all.
Gameplay is okay, but can have some more variance if possible (but I know that 3 hours is really little time to make a game)
I think the map should have the same art style (pixelated) as well, not just straight lines like that (and the pixels should be the same size)
Music is good, and I quite enjoy the game overall. Good job!
Hi! Thanks for your nice comment!
I made a google docs explaining the meaning of the game that I want to convey, but I avoid putting that directly into the game to not make spoilers for others. Here is a google docs link.
SPOILER WARNING!
https://docs.google.com/document/d/1hWnL2X2QPypYaM96Agt2aKUdFybnQ8KuQIj-y_bQfbc/...
What buttons do not work? If you're talking about the last buttons when you win or lose, those are meant to not work (because I didn't have time to think about how to make it work). Instead, you have to press the red and blue buttons on the top left corner of the screen.
The dice rolls are show on the top middle of the screen (Roll Result...)
The modifiers work like this: Whenever you roll a stat, for example INT, you will roll a d20 (a dice with 20 faces and numbered from 1 to 20), then add the modifier. That will give you the final result that I write on the roll result. I didn't have the time to write like 14 + 2 = 16 or sth, that would probably make the rolls more clear.
Quite impressive and fun game. Some things you can improve: The wall texture is a bit noisy and isn't comfortable to look at. The sound each time I press the arrow keys is also a bit to annoying. Other than that, game is quite polished. Movements are excellent and very precise. A bit hard to control at first, but after a few level I got used to it and breeze through the rest of the levels and finish the game!
I played DnD myself before, and it was an experience unlike any other. So I wanted to capture the spirit into a game as much as possible. And when I saw the theme, I was like omg this is the chance!! In DnD so many fun things happen when you roll a nat 1, in other words, an accident!
And yeah no music was kinda boring, I'll try at least to add some music next time, and try to update this game with music so it will be more fun to play.