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Tô Huỳnh Phúc

66
Posts
4
Followers
A member registered Jan 24, 2023

Creator of

Recent community posts

What buttons do not work? If you're talking about the last buttons when you win or lose, those are meant to not work (because I didn't have time to think about how to make it work). Instead, you have to press the red and blue buttons on the top left corner of the screen.

The dice rolls are show on the top middle of the screen (Roll Result...)

The modifiers work like this: Whenever you roll a stat, for example INT, you will roll a d20 (a dice with 20 faces and numbered from 1 to 20), then add the modifier. That will give you the final result that I write on the roll result. I didn't have the time to write like 14 + 2 = 16 or sth, that would probably make the rolls more clear.

Fun game. Would be much better with some audio and sound effects :D

Very fun and enjoyable game. I discovered a bug that somehow if I manage to get out of the track, I can dodge all the obstacles and still finish the game.

CATS

Help I can't play the game. How do you fix the engine? I tried clicking but it doesn't work

Very nice game. A bit boring after a while. I'd suggest having sound effects for the robot crashing as well.

Game was quite fun. One thing I would change is to make myself shoot faster, and maybe move the ship with arrow keys or WASD instead of the mouse that I'm using to aim.

Controls are very hard, or I'm just bad at driving games. I also suggest having a background music. The sound effects are quite good already.

I suggest you learn a bit more about UI because on my device it was very off. I don't get the gameplay quite yet, it's just pressing buttons to attack right?

Ah one more thing, when the thing explode and restart the level, the claw is still in the grabbing position. It should be released when I restart the level.

Quite impressive and fun game. Some things you can improve: The wall texture is a bit noisy and isn't comfortable to look at. The sound each time I press the arrow keys is also a bit to annoying. Other than that, game is quite polished. Movements are excellent and very precise. A bit hard to control at first, but after a few level I got used to it and breeze through the rest of the levels and finish the game!

Game was quite fun. Sound was a little bit off but that's fine

Game was really fun. I can see this game being developed some more, maybe make the spells sync to music (rhythm game)? And you can also add more levels, make more spells... Overall very fun and enjoyable game

Very nice game and visuals. I love happy little accidents!

Sidenote: The "hand shaking" was quite predictable. Try to make more patterns or make it more unpredictable.

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Gameplay was a bit boring and typical, visuals are off because the character is pixel art and the other assets (buildings, pianos) are not. Sound is okay but needs more sound effects. But good effort for 3 hours tho. Keep trying!

The game is unfinished but the voiceover was amazing

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The art was cute and simplistic. Music was okay, and the gameplay was fun, the stories are very enjoyable and funny.

It was a very funny game

I played DnD myself before, and it was an experience unlike any other. So I wanted to capture the spirit into a game as much as possible. And when I saw the theme, I was like omg this is the chance!! In DnD so many fun things happen when you roll a nat 1, in other words, an accident!

And yeah no music was kinda boring, I'll try at least to add some music next time, and try to update this game with music so it will be more fun to play.

It was a very fun experience. The music was kinda nice.

Thanks for playing and enjoying my game :3

Aw glad you loved it!!! ^^

Thanks for playing my game! Most of the shots in the game (except for the sentry gun) are bouncing on screen. If you have to shoot something that is outside of your view, there might be another solution that you didn't find out yet.

Oh god the game was so fun! 

Thanks for playing my game!

1. Using space as jump instead of W: Thanks to you and some other people, key rebinding will be a feature in the next update so that you can freely change the controls.

2. The solution to the puzzle was (SPOILER ALERT) to transfer your soul to the triangle guy because he can jump higher. I'm gonna be honest the tutorial at that point wasn't clear enough and that will be changed in the next update.

The jumping and shooting works for me, but I will take that into consideration in the next builds. Maybe aiming for something off screen will be for some harder levels. And I will also reconsider the soul bullet mechanics. Thanks for the comments on game feel. I did learn about that during the jam so I'm very glad that a lot of people like it!

Thanks for playing my game, and yes, you're supposed to jump and shoot to hit the turret.

Thanks I will try yours out when I have time

Some of the instructions for the minigames aren't clear enough

The game is fun, the questions are a bit too fast

Oh my god the game was so funny! I had a blast playing it!

That is so fun!

I enjoy the game a lot, but I'm still confused as to how the level of the princess is calculated. In the end I managed to get a win with around 65 seconds.

Thanks for your feedback. 

Nah I think they're equally annoying :))

Thanks!

Interesting concept. The game kinda became not responding the first few times I opened it.

Yeah the double jump isn't meant to be a feature (yet...?) but with some skills, for me it can become very consistent. Just press W twice really fast and hold the second one. And I'll consider your other suggestions as well. Thanks!

A very fun and addicting game :)) One of the best game I've played