A very cohesive game with interesting gameplay!
I absolutely loved the art and sound design. I was especially impressed by the characters' hands on the table - I immediately thought about how much time that must have taken the artist! =) As others have mentioned below, some mechanics aren't quite clear from the description alone until you try them yourself (for example, the fact that you can only reorder cards for the enemy, but not for yourself).
Overall, I really enjoyed the game. Thanks for such a great experience!
Ouabain
Creator of
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Cool concept! I really loved the idea of choosing obstacles for the player. I'd probably remove the randomly generated obstacles altogether because they kind of undermine the player's choice. The platforming feels super smooth, but sometimes it wasn't quite clear why an enemy was dealing damage to the player. Also, I want to give a special shout-out to the cohesive art style.
Hello! It's really cool that you made a working game and managed to fit the jam theme into it so naturally.
As with any project, there's always room to grow, and I think focusing on game feel would take your work to the next level. Right now, the game lacks a bit of juice - it needs more visual and audio feedback so that every action on screen feels impactful and satisfying. It's easy to overlook these details as insignificant, but in my opinion, they are just as important as the core mechanics.
Good luck with your future projects! Can't wait to see your growth as a developer!
I really liked the idea with the card timers. Managed to beat the game using sped-up Big Bens!
Regarding the tutorial, I didn't get what to do at first. But then I realized there are two fullscreen buttons in the game window overlapping each other. One of them crops the top and bottom of the screen, completely hiding the dialogue box.
Very fun game.
The camera problems have already been mentioned below. I would add that the resolution in the browser window does not change, my entire game window does not fit on the screen. It is quite difficult to aim, I would like some kind of sight. Also, the enemy hitboxes are not very clear. Overall, I liked the lack of bugs and the atmosphere.
Thank you very much for the detailed review!
I wanted to do everything you wrote, but I didn't have time. I had Napoleonic plans to add augmentations, more equipment and guns, the ability to reassemble the ship after each flight and make the gameplay deeper by adding additional objects to the levels.
Hello, thanks for your feedback! I don't think this is a bug, it's my stupidity. I decided that the player should have 16 cards in his deck, and if he has fewer in his library, then the number of cards in the deck should be the same as in the library (so you have to use all cards if you have fewer than 16 cards). I didn't have time to add hints to the window with the deck, so it feels like a bug, sorry =(
Hello! Can you please check out our turn-based strategy game in the spirit of Heroes of Might and Magic? I already played your game and left a comment. Thanks in advance! https://itch.io/jam/brackeys-12/rate/2973554
Very beautiful game. I liked the atmosphere. During the gameplay there was a constant feeling of frustration, because it was not very clear what would lead to what, I had no water at all from the beginning of the game, someone was constantly injured and my people constantly came from the expedition empty-handed. In the end, 2 characters died, but I somehow completed the game. Также огромное спасибо за русский язык =)
Hello! Can you please check out our turn-based strategy game in the spirit of Heroes of Might and Magic? We'll play yours and rate it soon. Thanks in advance! https://itch.io/jam/brackeys-12/rate/2973554
Very fun game! I liked the atmosphere, the graphics are simple but suitable in style, sounds and music are really good. I think the game gets hard very fast, robots kill you with one shot and it's a bit annoying. Also I upgraded the turret to level 3 or 4 and it started shooting not directly at the nearest enemy, but with an offset of about 30 degrees, which made it useless. I hope you continue to work on the game!
The concept of the game is amazing!
At first it was a bit difficult, but I figured out how to play very quickly. It lacks clarity of what is happening, for example the HP of units. I wish you continue to develop it, I would like to play the updated version. If you create a variety of cards, deck building and different enemies, that would be great!
Thank you very much for such a comprehensive comment!
I agree with every point. Initially I created the game in real time, but on the last day I remade everything for turn-based mode, since in this mode you can calmly think over each move (although at the moment there is nothing to think about in this game).
I really like the game!
As the commentators below have already said, the beginning is difficult, then it becomes normal and then it becomes too easy (spamming guns and spinning in one direction makes the game very easy). It would be great, If you change the difficulty curve.
Otherwise, the game is great, I did not notice any bugs, the controls are good, the style is beautiful, the ship creation is interesting!









