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(+1)

Cool concept! I really loved the idea of choosing obstacles for the player. I'd probably remove the randomly generated obstacles altogether because they kind of undermine the player's choice. The platforming feels super smooth, but sometimes it wasn't quite clear why an enemy was dealing damage to the player. Also, I want to give a special shout-out to the cohesive art style.

(+1)

Thank you for your sharing, we really appreciate it! During the playtest, we did notice that completely random obstacles may cause cheesing and stuff and the enemies’ hitboxes are funny sometimes, but we couldn’t fix them on time :(

Once again, thank you so much for playing and pointing out what we could improve!