Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DEGUNER

75
Posts
19
Followers
10
Following
A member registered Jul 23, 2022 · View creator page →

Creator of

Recent community posts

All credits for the music belongs to もっぴーさうんどさん from dova-syndrome! He created such a piece. And thank you for playing our game!

Nostalgia hits hard on this game! It’s really fun to play, the music is really “racing.” But since the game allows us to move in 4 directions, we think it’s possible to spawn some stuff for players risking their lives collecting bonuses.

Overall, really polished game!

We really love the concept of the game. The art is great, the music and sfx are spot on - really, it feels so satisfying. We can also learn facts about flowers in the game.

Really cozy game, amazing atmosphere, great job!

Thank you for playing our game and leaving such kind words, it really makes our day! ヽ(✿゚▽゚)ノ

It’s surely a bug! The cause may be the function to disable enemies’ hitboxes was called after it triggered, since we messed a bit with the time scale for impacting frame.

But we’re really glad that you play and leave us feedback! Thank you ( •̀ ω •́ )✧

We’re glad that you liked the idea! Adding movement techs as upgrades for the character to fight against the obstacles is also what we’re thinking about, or maybe the obstacles can also “move”, something like jumping spikes, etc.

Thank you for playing our game and leaving your thought <(_ _)>

The movement is super smooth! Moving fast, sliding down, and grabbing around while shooting down enemies feels really satisfying. But for us, the game is very hard since we’re all noobs in FPS games haha.

Overall, the game is really fun to play. It makes us keep moving fast instead of slow and steady. Amazing job!

We love the game’s story and how you guys pop up grave’s indicator when it is out of the screen. The game could really expand to understand more about the background story of “the ghost”, their relationship,…

We thought that it could be better if the game showed ways to reach objectives at first, but the map wasn’t that big, and it might ruin the whole gameplay. Great job with the design direction!

Thank you sooooo much for leaving such a detail feedback, we really appreciate that! And your idea is brilliant, we can change the picking UI to the main region while keeping the time wheel still. Therefore, after picking an effect, the wheel can scroll to selected time and the effect can fly snapped into the wheel - which will be really satisfying.

Once again, we’re glad that you’ve tried our game, thank you!

fun game with a lot of things to do and manage at the same time. we think the lottery could use drag to scratch instead of hold, but maybe your team wanted to steal players’ time C:

really fun to play though, great work (👉゚ヮ゚)👉

great art style and sfx created an intense overall feel. we love that the tempo keeps getting faster and faster through levels since players’ skills also rise over time.

we noticed that the enemies have their own patterns, would love to see if there is a battle that forces us to guess what they will do next.

really polished game, nicely done!

Thank you sooooo much for playing our game and leaving your thoughts (✿◡‿◡)

(2 edits)

Tbh this is such an interesting way to go with the theme. The part of dragging pieces and getting the remainder to queue is so unique and we like that a lot.

Really cool game b( ̄▽ ̄)d

OMG it’s such an honor for us! Thank you so much for playing our little game (❁´◡`❁)

Thank you for playing our game and leaving your feedbacks! We had a lot in mind but little time to execute leaving the game blank at some points (;´༎ຶД༎ຶ`)

But again, we appreciate your sharing, thanks!

Hehe, thank you for playing (✿◡‿◡)

We’re glad to hear such a compliment from you. And our games are different in genre, we find your game great too! Thank you for playing our game ヾ(@⌒ー⌒@)ノ

(1 edit)

The art, character design, and environment are reallyyyyyyyy good. The sound is also polished. We love the idea of the game, although it is kind of simple right now, but we can see a lot of potential for it to be a great puzzle or even narrative game.

Your team did such a great job! Love the game.

This is such a new spice for the match-3 genre, really unique and fun to mess around. Since we can control the grid however we want, it’s easier to aim for match-4 and match-5 than normal match-3 games. We would love to see special tiles or boosters for this game.

Lovely art and soothing sfx, music. Great job!

We are sooooo happy to hear that! Love to have you playing our game (❁´◡`❁)

We did manage to survive, phew!

Love the ideas of swapping between submarine and captain modes. There are also a bunch of minigames to fix things in the submarine as well.

The controls in submarine mode were a bit hard to understand at first, but they got easier later on.

Solid game, good job!

Glad to hear your kind words! Thank you for trying our game C:

That’s a very creative and original idea! Haha our build is to have a low cooldown ally to speed up our high attack unit and a high cooldown one to cheese the enemies.

Really polished gameplay that we even want to try out in real life tabletop!

Thank you for your sharing, we really appreciate it! During the playtest, we did notice that completely random obstacles may cause cheesing and stuff and the enemies’ hitboxes are funny sometimes, but we couldn’t fix them on time :(

Once again, thank you so much for playing and pointing out what we could improve!

We really love the game but man, that friction and moving platforms will give us nightmares ngl >:[

But really, we love how you turn platformer mechanics into a top down game like this. The levels are designed nicely with hidden traps in the dark, a challenge like a “boss fight” to make the game fresh.

Really polished game, well done!

We love to hear that you enjoyed our game! We did set the keybind for jumping as the space key also, butttttttt accidentally deleted it when implementing the confirm button, hehe. We’re sorry about that.

And thank you for playing our game!

really cute game with cool concept. we love the idea of picking up “wishes”, though there is still little ‘dead time’ each level but we guess it might be easier that way for all kinds of player C: (cheezing u know)

overall, lovely game, nice concept, sfx and music!

a few days for that amount of work is INSANE! we love the setup as it created a ‘puppet show’ feel, u guys nailed the narrative also, but maybe the UI can be bigger a bit for easier tracking. overall great game, cant wait for the future version!

u guys make us flattered aaaaa we have a lot to learn and improve 😶‍🌫️🪭 thank you for your kind words, it’s such a huge joy to hear that from a professional studio like yours 🫣🫣

hell lots of features in such short amount of time! the puzzles are really well-designed, cool mechanics that matched theme well. oh the animation and sfx are polished too!

the great art and solid gameplay can compensate that tbh o( ̄▽ ̄)ブ

the hand cursor is unnecessarily necessary :> the game is really fun, it’s like playing real-time Balatro.

recipes are ‘types of hand’ so we really hope to see how you guys can implement ‘jokers’ in the future version! we suggest add more juice to the UI feedbacks (bouncy effect when scoring, etc.) for more satisfying exp. overall, we had a fun hotpot session~

Reworking old game with new mechanics is a cool move! Tbh the theme relevance can be more executed somehow. Overall the game is well polished and actually has depth to it, we did have a good time~

this is so nice! tbh we wish the cat was also flipped backward or moving reversely to match with all the flipped elements of the game, and maybe a step-by-step undo button. the puzzles were well-designed for such a short amount of time!

the art is insanely polished for such a small amount of time! actually we think there could be a configuration to adjust the character’s bouncy movement, but overall still a fun ride!

the artstyle and the music overall had such a great impact on the game feel! Imo it might be more completed if there were more UI feedbacks on the changes of status, currency,… Still a well polished game!

The gameplay is so solid that we don’t mind restarting to play again and again hehe :> tbh despite having done in only 24hrs, you guys still rock the theme!

Thank you so much for trying our game! xD

The game is sooooooo cute haha! The worms’ motion is smooth as butter, which is really impressive. We love the overall visual of the game, and the music fits perfectly.

The idea is really promising and have so much rooms to grow bigger, such as buffs/debuffs or skills for the worms.

Love the game! Great job Biscuit & Beedle!

Hehe, thank you for the kind words!