All credits for the music belongs to もっぴーさうんどさん from dova-syndrome! He created such a piece. And thank you for playing our game!
DEGUNER
Creator of
Recent community posts
The movement is super smooth! Moving fast, sliding down, and grabbing around while shooting down enemies feels really satisfying. But for us, the game is very hard since we’re all noobs in FPS games haha.
Overall, the game is really fun to play. It makes us keep moving fast instead of slow and steady. Amazing job!
We love the game’s story and how you guys pop up grave’s indicator when it is out of the screen. The game could really expand to understand more about the background story of “the ghost”, their relationship,…
We thought that it could be better if the game showed ways to reach objectives at first, but the map wasn’t that big, and it might ruin the whole gameplay. Great job with the design direction!
Thank you sooooo much for leaving such a detail feedback, we really appreciate that! And your idea is brilliant, we can change the picking UI to the main region while keeping the time wheel still. Therefore, after picking an effect, the wheel can scroll to selected time and the effect can fly snapped into the wheel - which will be really satisfying.
Once again, we’re glad that you’ve tried our game, thank you!
great art style and sfx created an intense overall feel. we love that the tempo keeps getting faster and faster through levels since players’ skills also rise over time.
we noticed that the enemies have their own patterns, would love to see if there is a battle that forces us to guess what they will do next.
really polished game, nicely done!
This is such a new spice for the match-3 genre, really unique and fun to mess around. Since we can control the grid however we want, it’s easier to aim for match-4 and match-5 than normal match-3 games. We would love to see special tiles or boosters for this game.
Lovely art and soothing sfx, music. Great job!
Thank you for your sharing, we really appreciate it! During the playtest, we did notice that completely random obstacles may cause cheesing and stuff and the enemies’ hitboxes are funny sometimes, but we couldn’t fix them on time :(
Once again, thank you so much for playing and pointing out what we could improve!
We really love the game but man, that friction and moving platforms will give us nightmares ngl >:[
But really, we love how you turn platformer mechanics into a top down game like this. The levels are designed nicely with hidden traps in the dark, a challenge like a “boss fight” to make the game fresh.
Really polished game, well done!
the hand cursor is unnecessarily necessary :> the game is really fun, it’s like playing real-time Balatro.
recipes are ‘types of hand’ so we really hope to see how you guys can implement ‘jokers’ in the future version! we suggest add more juice to the UI feedbacks (bouncy effect when scoring, etc.) for more satisfying exp. overall, we had a fun hotpot session~
The game is sooooooo cute haha! The worms’ motion is smooth as butter, which is really impressive. We love the overall visual of the game, and the music fits perfectly.
The idea is really promising and have so much rooms to grow bigger, such as buffs/debuffs or skills for the worms.
Love the game! Great job Biscuit & Beedle!





