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Fire in the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #24 | 4.435 | 4.435 |
Audio | #80 | 3.748 | 3.748 |
Overall | #103 | 3.670 | 3.670 |
Game Design | #131 | 3.687 | 3.687 |
Theme | #235 | 3.565 | 3.565 |
Fun | #265 | 3.435 | 3.435 |
Innovation | #375 | 3.148 | 3.148 |
Ranked from 115 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A little time of calm to prepare for the world's descent into darkness...
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Wow this was pretty much a perfect game!! So awesome!! I'm glad I found the time to play this, the art is amazing, the graphics, the music, everything was great! I just wish there was some explanation at the start about what each of the items does before you start the storm, I ended up grabbing very little water and struggling with thirst, but now that I've played through it all makes sense, just on a first run I think it would help. Tremendous work though really loved it!
Really enjoyed the game :). Every item has it's own role(either use it, trade it or burn it). Best game design so far in this jam(and I almost have 200 games rated). Only two small things: wished that some sprites would disappear when you're out of food and water and also wished to diselect sprites when you change your mind on a specific action. But still, very awesome :D.
Hope that you'll also rate mine :): https://itch.io/jam/brackeys-12/rate/2973690
Very nice game, a mix of Darkest Dungeon/Dont' Starve aesthetic, and 60 Seconds gameplay mechanics.
Feels very polished, some suggestions for improvement is giving a description or flavour text on what the items actually are.
If this is expanded to a full game, would be nice to have the "events" system be used for characters on expeditions, and the main camp survival gameplay follow Don't Starve's survival system.
I really liked the art style.It went well with the game design. The game is also fun. I hope it's published later. I'd like to see more art like this, If you have the artist's Twitter or ArtStation address, I would appreciate it if you could let me know.
It is so complete! I survived the darkness, but I’ll gladly come back to check the other endings. Great job, thanks.
The blend of 60 Seconds-inspired gameplay with your own unique twist was super fun. The art style is fantastic, and it really pulled me into the world. Some clearer tutorials or hints for the more complex mechanics could help streamline the experience, but overall, it was a solid entry. Great job!
The artistic aspect of the game is impressive, I fell in love with the artists and I don't know them, it never occurred to me to mix the gameplay of 60 seconds for this theme, very good choice!
Dude I am truly amazed with how sick all the assets are in this game. Great job! I think this is the most polished game I have played in this jam. The gameplay was fun and I liked trying for the other endings. Do you plan on adding on to it after the jam?
Hello! We have big plans to support and expand the game after the jam. Thanks for your feedback!
Gosh, those AAA artists leave no chances for programming art :)
Very cool entry. Liked it a lot! One of not many 5/5 on all categories. Cool art, atmosphere, sound design, gameplay features, implementation is top. Polished and great.
Feedback time:
- didn't understand the need to choose character at start and first section of the game when you get y materials. It seems what game will lose nothing of you just remove those parts. But they may be a little confusing when you occidentally collide with darkness during first phase
- when choosing character is hard to understand who you want to pick because you can't understand how useful they are
- the same as previous but for supplies: it's hard to understand what and why you want to collect. Even more confusion applied to the different inventory space what each item has different "weight".
- don't understand the preparation stage as you can't read descriptions and "weight" beforehand and even if player could it would be too much info to plan something. And even if you plan a lot at this stage I don't see too much impact on the overall gameplay. You can only screw yourself by not saving characters
- UX part could be improved, to help player to navigate through menus and highlight important beats. Most of information shown by text. Even highlighting with colors thirst, hunger and other low parameters will help a lot I think. Even more if add some iconographic.
- open book each day is like a extra step to the helpful info. Art is gorgeous but it might be optional to look at every day. Or it might be "the status page" itself. If integrated correctly it can be a great visual representation with enough information to be part of the gameplay loop
As usual, the more I like the game, the more feedback I'm trying to bring. This one was amazing 5/5 experience!
The game is really impressive. The art style works well with the dark atmosphere.
Easily the most visually appealing game of the jam. Excellent work there, and the music is great - which one of you did the music? Almost hard to believe that this was completed within the time limit. ^-^
I really like this game but it was a little difficult for me. the vents were also really cool. good Job
This is a great game. I had much fun playing. There were some thing that were a bit difficult because there was not tutorials, like how to feed the characters. There art is very good and the music as well. Great job
This is a great game. I had much fun playing. There were some thing that were a bit difficult because there was not tutorials, like how to feed the characters. There art is very good and the music as well. Great job
Awesome game. You've done a great job for a week. But once I got an event to send someone to a well I think and the screen turned black and wouldn't return to normal. Otherwise loved it.
very cool game! i like the artstyle a lot. well done!
would you like to try my game too? id really appreciate that https://itch.io/jam/brackeys-12/rate/2970980 ;)
Looks like one game... 60 seconds!? :)
In any case, the game turned out very cool!
The level of polish is incredible! Despite everything I was a little confused with the change of game system from the beginning. Also I don't understand how to interact with half of the objects in the camp ^^' The events are varied but for all that I have the impression that they are mostly negative and it doesn't make you want to accept them :/
I think that with a little more explanation the game would be quite marketable :)
Privet druzja! Fun gameplay loop! I managed to win on my first try. Great art too! Very well done! Enjoyable experience overall. The game crashes after first CONTINUE on day 1, during my second playthrough.
I would appreciate you rating my game - a strategy/action mix. Spasibo!
I really like how you used the art assets in a billboard style. I would have appreciated a lot more audio/visual feedback across the whole game, especially in the surviving portion, which is the bulk of the game, but doesn't have a lot going on.
Thanks for sharing with my stream! Here's the VOD to your game: https://www.twitch.tv/videos/2255286225?t=01h29m44s