The game is quite funny. I liked the music a lot, fits the levels nicely.
robstherapy
Creator of
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The flashlight felt awkward to use since its not centered with the sub. Since getting hurt turns you around you can't really do anything but drive away. The movement felt fine to me, but it's difficult to boost with F while moving with WASD. The art is fitting and the sound/music goes well with it. Good work.
I noticed that the health bar gets hidden behind the rocks and mushrooms. I would suggest using y-sort so the player can appear in front or behind objects. The music was fitting, but sound effects for things like shooting or taking damage would add a lot. Overall the game is fairly well put together, good job.
Incredibly well made. Terraria but with random upgrades is a lot of fun. I went for mining upgrades initially and it was very satisfying to get tons of ore and xp, though the combat was good as well. Small issue I had is that if you're clicking on something when the upgrade screen pops up you end up instantly picking an upgrade.
I like how the 2d characters were blended with the 3d world. There were some spots (left at the start, right end of mirror maze) where the camera would go through the ground/wall. Also the reflection of the player in the mirror got stuck right away. Anyway you guys nailed the atmosphere, excellent work.
Some feedback:
- Needs more sound effects, such as for enemies or shooting
- Not enough perks/too many re-rolls. You can upgrade exactly what you want every time.
- My game just stopped at 4 minutes, screen filled with octopus enemies. Wasn't clear why.
- Need to see your stats, things like HP or how much attack speed you have.
- Game just plays itself after enough upgrades. At 2 minutes I could just stand still and nothing could get close.
The core of the game was solid, I did enjoy it. The art was really nice. The game page looks incredible; I especially liked the creature list.
The game reminds me of Ace Attorney, in that you find evidence and then need to show it to the right character.
The character designs were phenomenal. It was great that each of the witches had multiple sprites. The writing was fun as well.
Some issues I had:
Music just stopped partway through.
The shifting room positions is good but sometimes you get stuck waiting for a character you need to talk to.
My game got stuck after showing Germaine a mushroom.
Hey everyone. Thank you for playing our game and giving us feedback.
We added a new turret and more ways to spend resources. All the unit sprites are animated now, and there are a bunch of QoL and balance changes.
There probably won't be any significant updates after this, but I'm happy with how the game turned out
Really cool card game. The mechanics were very intuitive to play. Getting a combo assembled like sheep cloning or foraging was a lot of fun. The sound and visuals work well for the setting. The caravan system is great. You can discard what you don't need and buy resources or combo pieces.
Polished and well-thought-out. Excellent work.
Lots of fun. Neat that instead of just dodging cars you're trying to get them to crash into people/each other. The upgrades and power ups are good but the punishment doesn't feel like it adds much, especially since I've only seen the "lose 1/4 of your money" one. Also got a game crash after being hit by a truck.
The combat feels a little stiff but the attack animations look awesome. I especially liked the cursed blade effect. The boss felt really tough since he dodges pretty much instantly when you attack, and is just relentless when attacking. Had to skip.
Overall, I'm impressed you managed to make a souls-like in only a week. Great job!
Slowing time was really cool, especially how it slows the music down too. The hitlag on attacks gave them a weighty feel. I would say the game feels a little too overwhelming later on when there are lots of enemies and turrets on a long map. Slowing time doesn't last long enough in these situations and there isn't anywhere other than the start of the level where you can safely enter calm.

