Good job on the music, it's really fitting.
robstherapy
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The physics felt really off sometimes, but it's fun when you get the hang of the controls. I was rotating my fish in and out of the pools. I got all but one human before dying in a blue pool. The damage felt unnecessary since it's already difficult enough climbing and you can fall all the way back down to the bottom. The art is cohesive, good work.
The flashlight felt awkward to use since its not centered with the sub. Since getting hurt turns you around you can't really do anything but drive away. The movement felt fine to me, but it's difficult to boost with F while moving with WASD. The art is fitting and the sound/music goes well with it. Good work.
I noticed that the health bar gets hidden behind the rocks and mushrooms. I would suggest using y-sort so the player can appear in front or behind objects. The music was fitting, but sound effects for things like shooting or taking damage would add a lot. Overall the game is fairly well put together, good job.
Incredibly well made. Terraria but with random upgrades is a lot of fun. I went for mining upgrades initially and it was very satisfying to get tons of ore and xp, though the combat was good as well. Small issue I had is that if you're clicking on something when the upgrade screen pops up you end up instantly picking an upgrade.
I like how the 2d characters were blended with the 3d world. There were some spots (left at the start, right end of mirror maze) where the camera would go through the ground/wall. Also the reflection of the player in the mirror got stuck right away. Anyway you guys nailed the atmosphere, excellent work.
Some feedback:
- Needs more sound effects, such as for enemies or shooting
- Not enough perks/too many re-rolls. You can upgrade exactly what you want every time.
- My game just stopped at 4 minutes, screen filled with octopus enemies. Wasn't clear why.
- Need to see your stats, things like HP or how much attack speed you have.
- Game just plays itself after enough upgrades. At 2 minutes I could just stand still and nothing could get close.
The core of the game was solid, I did enjoy it. The art was really nice. The game page looks incredible; I especially liked the creature list.
The game reminds me of Ace Attorney, in that you find evidence and then need to show it to the right character.
The character designs were phenomenal. It was great that each of the witches had multiple sprites. The writing was fun as well.
Some issues I had:
Music just stopped partway through.
The shifting room positions is good but sometimes you get stuck waiting for a character you need to talk to.
My game got stuck after showing Germaine a mushroom.


