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robstherapy

108
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3
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A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Thanks for updating the game. Glad I got to see the ending.

I like that there's a lot of potential in how you place things, because you can put down resources as well as gatherers. The shop also adds a lot of depth with adding and removing cards. For feedback, Id say the game just feels too long. A lot of turns where you don't do much. The meteors didn't really add any tension (mine all landed in barren tiles).

Overall though, its a solid and ambitious game. The team did a good job.

The targets being simple shapes and different colors makes then distinguishable while also making this way less violent than usual. The gun firing on a countdown just felt inconvenient. Your target can't escape once you spot them. So it just slows down scanning the crowd because you need to swing it away before it fires.

I liked that the appearances varied more over time, it kept it interesting. Good work.

The concept of light being a resource was interesting since it restricts your vision, but it feels like you just can't afford to use it. I wouldn't dash, and would only shoot when I'm right in front of an enemy to get glow back on kill. The melee just didn't work most of the time, but this was probably for the best because then there's no need to shoot and actually consume glow.

It was fun to play through all the levels. If the characters had different abilities it would add a lot of replay value. Reminds me of Nuclear Throne.

The "distractions" were hilarious. I went as far as wave 16.

Unfortunately the game doesn't let you move after the first dialogue. It seems talking disables your movement inputs and doesn't turn them back on. It's a shame, I would really like to see them explore the town together.

As for feedback, there were a lot of small spelling mistakes.

The art is very pleasing to look at and Caelus and August have good chemistry together. I'd love to play the whole thing if it gets fixed after the jam.

Had a lot of fun blasting through walls, especially on floor 1 where you can just blow through all the cubicles. I wish floor 0 had more enemies though since its layout is so different from the others. The difficulty is good; the hard levels are the right amount of challenging. Great work!

The dialogue is quite funny, and the art style is charming. Even though the combat is very simple, you can still make mistakes because of the time pressure which makes it interesting. I really enjoyed playing through this one, great job!

I really like how you did the lighting, the environment and character look good. At first I thought the game was unwinnable because you are just too slow, but then I figured out you can sprint by holding shift.

Cool experience. Good that the first level takes you through all the steps before you have to do multiple things at once. I was confused on how to know which coordinates to set until I realized the flag shows it.

Love the sound design and music, it's very fitting. Hitting the ball while time is slowed is incredibly satisfying and fun. The mechanics give the levels a lot of depth, and I finished all but the last course.

Amazing!

The management part feels too simple. It seems like the only strategy is to spend resources on under-attack sections and conserve them otherwise. The win/loss conditions are good though, they remind me of board games. I think the game could use ways to shift resources (such as trading food for ammo) or even sudden events so that there are interesting decisions to make.

The illustrations are nice, and the game suits the theme well. Good job.

Simple, but very satisfying when you get the rhythm of dodging down.

The art looks quite polished, especially the main menu. The core gameplay of ferrying troops around is solid but there definitely needs to be more to do. The map alerts are a bit overwhelming but it fits the atmosphere of alien invasion.

Good job!

Ok this game is really cool. Driving and shooting is hard but a lot of fun. The timer is really short though, I can barely make it to the second level.

It's interesting piecing together the clues between the different scenes to understand her life. I got 2 of the names but the time piece I could not figure out. I tried hitting the buttons in order of the photo dates but I'm not sure how the buttons would match up to the photos. 

The pop-up ads are hilarious. I liked the commentator, it adds a lot to the experience. My main issue is with the difficulty. It's hard enough to drive on a timer while distracted by ads and other cars crashing into you, but the horses on contact just stop your car and pin it against a wall forever. The track is also a bit difficult to follow as well, with all the turns and lack of clear direction. Difficulty aside it's a really fun game though, excellent work.

Thanks! Yeah the game is definitely inspired by flash era games.

The presentation is really nice, and the potion brewing is straightforward. I noticed you can duplicate ingredients on the left, but it doesn't cause any problems. The letters and recipe book were interesting to read through. It's good the important parts of texts were red, but the font didn't match. Overall the game is quite good, nice work.

Interesting use of time as a resource. Makes you use your shots and abilities wisely rather than just spam them. The upgrades were a lot of fun. I liked placing a bunch of turrets. The magic explosion abilities felt underwhelming though. It wasn't clear when they actually hit and the damage seemed low.

Overall the game is well made and very enjoyable. Great work.

The perspective of 2d characters on a 3d map feels a bit off. It's hard to gauge the distance to enemies. There also doesn't seem to be any incentive to fight as you can go around them to get items and go through doors. The items were interesting but imbalanced. Increased speed didn't feel that impactful, but being invulnerable trivialized the combat. The character portrait is really nice, and the overall look is consistent.

Good job getting all of this done in time.

The cloning mechanic is super interesting. I was worried about soft-locking on certain doors but the upgrades and map design give you a lot of different ways to progress. Awesome game!

Good job on the music, it's really fitting. 

The art is gorgeous and music matches it well. It's a shame there isn't more past the first day. There's lots of potential.

It's a nice incremental game, I liked getting all the upgrades. My scroll wheel is smooth so fishing is super fast. It'd be really nice if you could sell all your fish at once, since it takes hundreds of clicks otherwise.

It was a captivating experience. The pacing is good; there's enough time in between catches to think about the dialogue. A small complaint is that it's a little choppy running in browser, but overall it's a great game.

It's nice and cozy. The music and art go well together. Liked that you can serve multiple orders at once.

The physics felt really off sometimes, but it's fun when you get the hang of the controls. I was rotating my fish in and out of the pools. I got all but one human before dying in a blue pool. The damage felt unnecessary since it's already difficult enough climbing and you can fall all the way back down to the bottom. The art is cohesive, good work.

It's fun. I like that there's a color indicator for treasure, not just the metal detector beeping.

Really nice and polished. Great work.

Thanks for playing. All of the ability effects just last forever until removed.

I'm glad you liked it. For the turns, everyone gets a turn each round. First turn each round is always a player, but otherwise it's random. Definitely should have put this information in the game.

The upgrades felt very impactful. I couldn't resist using my maxed out speed and jump to launch myself onto the beach. Cool game.

Yelling louder to get more customers was funny. I would have liked to see more uses for money, like upgrades for example. Good work.

It was funny and enjoyable. Being able to move and jump as the bus was hilarious.

I enjoyed it. There were lots of small writing errors but it doesn’t detract from the experience. I think I got all of the endings. Good job on your first game.

The game felt really punishing. There wasn't enough time to click on someone and assign a life guard while also zooming in and checking if they're an imposter. Losing a life guard sets you back so much because of how tight the money is.

Was pretty confused at first, since it wasn't clear you have to hold F down until you get a fish. I was just tapping or holding it briefly expecting a bite. Using the mouse wheel to catch was novel.

The graphics and sounds are nice, overall it's well put together. There's a surprising number of levels as well. Really appreciate the easy version.