Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

robstherapy

85
Posts
2
Followers
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Good job on the music, it's really fitting. 

The art is gorgeous and music matches it well. It's a shame there isn't more past the first day. There's lots of potential.

It's a nice incremental game, I liked getting all the upgrades. My scroll wheel is smooth so fishing is super fast. It'd be really nice if you could sell all your fish at once, since it takes hundreds of clicks otherwise.

It was a captivating experience. The pacing is good; there's enough time in between catches to think about the dialogue. A small complaint is that it's a little choppy running in browser, but overall it's a great game.

It's nice and cozy. The music and art go well together. Liked that you can serve multiple orders at once.

The physics felt really off sometimes, but it's fun when you get the hang of the controls. I was rotating my fish in and out of the pools. I got all but one human before dying in a blue pool. The damage felt unnecessary since it's already difficult enough climbing and you can fall all the way back down to the bottom. The art is cohesive, good work.

It's fun. I like that there's a color indicator for treasure, not just the metal detector beeping.

Really nice and polished. Great work.

Thanks for playing. All of the ability effects just last forever until removed.

I'm glad you liked it. For the turns, everyone gets a turn each round. First turn each round is always a player, but otherwise it's random. Definitely should have put this information in the game.

The upgrades felt very impactful. I couldn't resist using my maxed out speed and jump to launch myself onto the beach. Cool game.

Yelling louder to get more customers was funny. I would have liked to see more uses for money, like upgrades for example. Good work.

It was funny and enjoyable. Being able to move and jump as the bus was hilarious.

I enjoyed it. There were lots of small writing errors but it doesn’t detract from the experience. I think I got all of the endings. Good job on your first game.

The game felt really punishing. There wasn't enough time to click on someone and assign a life guard while also zooming in and checking if they're an imposter. Losing a life guard sets you back so much because of how tight the money is.

Was pretty confused at first, since it wasn't clear you have to hold F down until you get a fish. I was just tapping or holding it briefly expecting a bite. Using the mouse wheel to catch was novel.

The graphics and sounds are nice, overall it's well put together. There's a surprising number of levels as well. Really appreciate the easy version.

Feels quite difficult having limited time and no idea what they want.

The placing was very intuitive. It didn't feel like there was much incentive to build a proper house, rather than just violate the building code as quickly as possible, but that might just be a me problem.

I'm glad the aliens were very patient with me. Translating felt really daunting as first, but it starts to make sense after a few orders. It was an interesting experience, good work.

It was cool to discover the various doors to the other places. I only managed to get 10 endings, but they were very distinct and interesting.

Really neat experience. Putting the goggles on after moving the squares was very suspenseful.

The scenario is quite funny. I especially liked how the guy naruto-ran out of there. For the hotdog making part I would have liked to be able to see the order while making it.

It seemed like the input didn't work sometimes when the fish was moving despite being in the right place. The game as a whole was simple and satisfying. It was fun to see the random stuff you catch.

The game is quite funny. I liked the music a lot, fits the levels nicely.

The flashlight felt awkward to use since its not centered with the sub. Since getting hurt turns you around you can't really do anything but drive away. The movement felt fine to me, but it's difficult to boost with F while moving with WASD. The art is fitting and the sound/music goes well with it. Good work.

Awesome work on the portal effect. The transitions felt seamless. Would love to see more, good job doing all of this during the jam.

It's good there were options for sound/keybinds. The actual game was too busy, having to control flippers and the ufo, while getting the alien what it wants. I liked the pinball parts like the moving tentacles or the pipe, they were fun. 

The gameplay was very satisfying. I appreciated all the flavor text on the special tiles. Placed a lot of farms and each one had something new written on it. The scoring sound was a nice touch, though it's a bit slow tallying up all the +0's.

I noticed that the health bar gets hidden behind the rocks and mushrooms. I would suggest using y-sort so the player can appear in front or behind objects. The music was fitting, but sound effects for things like shooting or taking damage would add a lot. Overall the game is fairly well put together, good job. 

Interesting concept, building the dungeon you are trying to escape. Controls were awkward, took me a while to figure out how to open the doors. This made it really stressful/thrilling trying to outrun the enemy, while also building the path out. Good work.

Incredibly well made. Terraria but with random upgrades is a lot of fun. I went for mining upgrades initially and it was very satisfying to get tons of ore and xp, though the combat was good as well. Small issue I had is that if you're clicking on something when the upgrade screen pops up you end up instantly picking an upgrade.

The game is solid. The tactical mushroom soldiers are sweet. My main criticism is that it feels like the enemies just wander around. You spend a lot turns just chasing them down.

The art is excellent. I found it pretty amusing being a yokai and opening all the bathroom stalls, almost expecting to spook someone.

I like how the 2d characters were blended with the 3d world. There were some spots (left at the start, right end of mirror maze) where the camera would go through the ground/wall. Also the reflection of the player in the mirror got stuck right away. Anyway you guys nailed the atmosphere, excellent work.

I really like how you tackled the theme, having the player create the strange place. I had an issue where sometimes I couldn't place platforms after my cursed tower got too tall.

The game is pretty cool. It's a lot like the fog gate randomizer mods for the souls games. The boss was a bit of a struggle (especially with that triple hit which felt like an undodgeable instant kill) but after finding the sword and shield it was a lot easier.

Some feedback:

  • Needs more sound effects, such as for enemies or shooting
  • Not enough perks/too many re-rolls. You can upgrade exactly what you want every time.
  • My game just stopped at 4 minutes, screen filled with octopus enemies. Wasn't clear why.
  • Need to see your stats, things like HP or how much attack speed you have.
  • Game just plays itself after enough upgrades. At 2 minutes I could just stand still and nothing could get close.

The core of the game was solid, I did enjoy it. The art was really nice. The game page looks incredible; I especially liked the creature list.

The game reminds me of Ace Attorney, in that you find evidence and then need to show it to the right character.

The character designs were phenomenal. It was great that each of the witches had multiple sprites. The writing was fun as well.

Some issues I had:
Music just stopped partway through.
The shifting room positions is good but sometimes you get stuck waiting for a character you need to talk to.
My game got stuck after showing Germaine a mushroom.

I don't know if it was intentional but I liked being able to stick to walls. Got a little confused with the objectives because I grabbed the items out of order. Overall it was fun though, nice work.