A very nice and addictive game! You quickly get into the game even though managing the character's rotation speed can be a bit frustrating at times. With a little more visual feedback, the game could be super juicy! Congratulations on this work!
StrangeJourney
Creator of
Recent community posts
A very nice cozy game with a lot of potential! I quickly found myself stuck without money during my first game, which was a bit frustrating ^^' I think the game would benefit from having indicators for the remaining time before a tile flips over. The art style is great. Congratulations on this work!
A simple and effective game. It would be much more satisfying with visual and audio feedback, and also with levels so that the player has moments of respite and victory. There were times when there were no more sushi on the screen and I lost because of that, which was a bit frustrating. The controls require a bit too much precision, I feel, and it's also frustrating to see your tongue go over makis without eating them. It could be interesting to make it so that the tongue brings back the first item encountered, and thus add things not to catch, like wasabi or ginger :) In summary, a lot of potential, well done!
Thank you very much for playing and for this feedback !
You're absolutely right about the sense of progression. Due to a lack of time I didn't have time for perfecting the gameplay loop. But your ideas have a lot of potential ! I love the idea of adding new emotions !
And about the positive emotions you're right too. I'm going through difficult times so I focus more on the negative emotions I guess ^^'
I'm stil wondering if I want to go further in the development of this game. Maybe I will thanks to your ideas 😊
Oh no, I hadn't seen the sprint :o I just tried again with it and it's true that it's better ^^ the large size of the maps remains a problem for me nonetheless. For a puzzle game, the essence of fun relies on solving the puzzle and I think forcing a long exploration of the map (because it's very big) brings a frustration that goes against that. I must admit that I found it a bit frustrating to chase a character in level 1 while being just two squares apart without being able to catch up ^^' Maybe it would be interesting for the ghost to have a dash?
Thank you for playing :)
Indeed, there is a bug at the end of the day that I only noticed afterwards :/
If your concentration tokens are placed on a task when the day ends, they will be removed along with the day's tasks and do not reappear. You can work around the bug by retrieving your tokens before the end of the day.
It's a good start for a first game! The sword's range is a bit short, which leads to frustrating situations where you get hurt trying to attack an enemy. Some enemies move a bit too fast, especially the charging skeleton. Also, the game lacks feedback from a visual and sound perspective, which could be a good improvement area to make the game feel more juicy, I think. Anyway, congratulations again on this first participation!
Wow, what an incredible game! Just like last year (I remember the first opus very well), the graphics are simple and effective, and the musical ambience is superbly immersive. I was transported once again, it was a magnificent experience. And what an original idea to continue the same series over several jams! I'm curious to see how far this will go ^^
I too had a little difficulty understanding the purpose of the mini-game, but it wasn't so bad for the immersion that I think is the game's biggest interest :)
The concept is really interesting! A little difficult to master but with potential to be fleshed out!
There are some flaws that have already been pointed out by others so I won't repeat them, except for the fact that you can modify the life bar of the items to be delivered by clicking on them with the mouse 🤭
In any case, braov for this entry!
Thank you very much for this feedback! Indeed The Martian inspired me, especially for the design of the astronaut ^^
In the current state, the crystals are resource deposits that can be extracted with drones :) In general, there are a lot of mechanics missing that I haven't had time to implement. The energy will be used in particular to power the installations on the suit and to clean the dusty locations on the construction grid.
I'm so sorry I forgot to write them on the Itch page. I corrected my mistake and if ever I'll put them back here:
- With the left click you can select the drones and then send them to extract the crystals with the right click.
- If you click on the astronaut you will open the construction menu of his suit.
- The buttons under the astronaut also allow you to manage his speed.
- You can also hover over the resources to identify the consumption and production of the resource in question.
- You lose the game if your astronaut has no more life points. He loses them from the moment he no longer has enough nutrients, oxygen or water.
- You win the game if you reach the heart of the mystery of the planet.
This game has a vibe that reminds me of Mini Metro. I could totally see an extended version of it! The only flaw I noticed is that it is impossible to change a plane's route once you have given it one, which makes clouds impossible to dodge sometimes even though you can see them well in advance :/
Other than that it's great, congratulations for this entry!









