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Perilous Propulsion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Integration | #2 | 4.500 | 4.500 |
Game Feel | #3 | 3.813 | 3.813 |
Mechanics | #3 | 4.063 | 4.063 |
Overall | #3 | 3.677 | 3.677 |
Audio | #4 | 3.375 | 3.375 |
Potential for a Steam Game | #7 | 3.188 | 3.188 |
Visuals | #16 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game!!!
Thank you ! :D
Original and fun. Awesome work guys!
Thanks for playing <3
Very good game!!!
Thank you !
A super enjoyable game! The random upgrades makes it really fun to try out strats and see how things work out!
happy you had fun with our game !
Nothing to complain about this game! Everything is well thought out and polished and I really enjoyed playing it :) Bravo!
It makes me happy that you enjoyed our game :D !
Hello fellow Godot enthusiasts/ enjoyers, I loved everything about this game! The theme implementation is actually really, really smartly done here. I liked the music and SFX sounds, loved the visuals and the rocket. The game feels smoothly to play and again, I just love the theme integrated in the mechanics of the rocket. After a couple of tries I got my best high score at 110k, I was circling and farming them little fellows lol. I loved the powerups as well, the rotation one the most hehe.
GG and keep making games!
Tahnks from the bottom of my heart
I love the fact that each person got its own "meta", you should try Damage, it's really powerfull ! :'D
We'll keep making game for sure, loved every second of it
I'm going to give it another try after work for sure!
What a nice take on the theme. I really like it!
I'm happy you liked it !
I really like what you have here! It feels like something I could put a lot of time into!
Thanks a lot !
We'll keep the game updated and maybe plan into a mobile release
Would you like to be updated on the eventual release ? :)
Yeah, I think I'd like some updates!
peak
no u
Great take on the theme! One problem I had was finding enemies - no matter I did, it seemed like after about five minutes I couldn't find any. One way to handle this is to keep the number of enemies in the playing field constant like Vampire Survivors does. A combo system and adding a bit of extra juice with particle effects could go a long way towards making this an even more engaging play. Good job!
Thanks !
yes the spawning system needs some tweak
A combo system was in the scope ! but had to go to give some times to audio :D
Very cool game, I liked the roguelike elements and how the enemies try to avoid you
Thanks a lot !
The ennemies avoiding you was at first a happy little accident which we decided to keep because it was fun :D
very fun
Happy you had fun with the game :D