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DauntlessStudio

101
Posts
5
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A member registered Apr 21, 2020 · View creator page →

Creator of

Recent community posts

Thanks so much!

Thank you so much. That means a lot to me, I really appreciate it.

Poor Eugene, he had to deal with a lot. Thank you for the feedback, I really appreciate the compliments!

Thank you, I'm really glad you liked it so much!

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Thanks! I'm glad you liked it, I had a great time writing it.

Thank you, I'm glad you liked it. It was fun to make.

Thanks. That makes sense, leaving in the default font might've worked better. Especially since there's so much text to read.

Yeah, I can see how it wouldn't be a lot of fun if English isn't your first language. Thank you for the feedback.

The ending made me chuckle. This was a really cool idea, awesome work.

This was awesome. Both the minecart and the wall walking boots were really cool powerups that were a lot of fun to use.

Very fun, had a great time with this. It might be nice if the dialogue wasn't exactly the same each time you catch the thief. I wasn't sure if there was something else I was supposed to do and was missing something. Worked out in the end though!

Very novel way to use the theme. Not the most intuitive gameplay, but fun once you get the hang of it. Nice work!

Cool atmosphere, I liked the music. I might've just gotten lucky but it only took about a minute to reach the end, still had fun with it.

Cool concept. I also didn't realize the symbols in the ocean were the repair/upgrade buttons at first, but still a fun time.

This was really cool. Great idea, and well implemented.

Nice atmosphere. It left me wanting to play more, great job.

This was a lot of fun to play, great music too.

Interesting concept, this could be really fun if you're able to polish some of the rougher edges. Great work.

Cool project. Even if it's not 100% finished, it's awesome what you got done in the 48 hours. I really liked the multiple layers of parallax for the stars, it made the space feel very dense.

Cool idea. A little bit of z-fighting on the terrain, but not too bad. It might be nice if it were darker. The light from the character doesn't really do much at the moment, but I could see it working well with the rotation mechanic if it was dark and you had to use your light to explore.

Really nice environment work, the post-processing effect is really well done.

Felt really good to play, great work.

Thanks, I'm glad you liked it.

Awesome, I really like the way you animated the walk. Very charming.

Thanks! We had some great artists working on it.

That could be helpful. We were trying to find the balance between having to make split-second decisions about what moves you can do, and leaving enough time to react. Thanks for the feedback!

It was pretty amazing seeing how fast people beat our high scores. We're glad you liked it!

Loved this, very cute. Had a great time with it.

This game is so much fun, and the art is really fantastic.

Great way to incorporate the theme.

This was so charming, and the concept is hilarious.

Very cool, the controls were just hard enough to be interesting without being frustrating.

This was really cute. A great way to relax after the jam, thanks!

Thank you. Yeah I agree, a leaderboard would be great.

Thanks!

Thanks for the feedback. I think that would be great.

Yeah, I thought about that. If I'd had a bit more time I would've included it. Thanks for the feedback!

Thank you, I thought it was a fun idea.

Thanks! I'm glad you liked it.

I really liked this. It was a very fun concept and well polished.