Very nicely done! And I agree with some of the other feedback that the Enter button is not really needed.
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Floatin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2567 | 3.226 | 3.226 |
Creativity | #2603 | 3.258 | 3.258 |
Overall | #2833 | 3.075 | 3.075 |
Enjoyment | #3382 | 2.742 | 2.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The ultimate object that is 'built to scale' is a balloon. You fill up the balloon with helium to scale it and float up to reach platforms you otherwise wouldn't be able to reach.
Development Time
(Optional) Please credit all assets you've used
All the assets and code are made and written by me in the span of 96 hours. The music is by Scott Buckley: https://www.scottbuckley.com.au/library/signal-to-noise/
Comments
This is a really cool interpretation of the theme! I think the game would be more user-friendly if you didn't need to press an interact key every time you want to use something. There's never a situation in the game in which you want to walk past a button or door without using it, so doing it automatically when the player gets close enough would be more convenient.
I like the idea. I think it would be more fun if the balloon went a little faster
I like the intro cutscene. But sadly I got stuck on the second level(I'm bad at puzzle games) :'(.
There are so much cheese and too short. Still, the puzzle is fun and cool.
cool mechanics and nice music! however, it is possible to cheese many of the levels by floating up to the ceiling and holding left or right as you fall to move.
Good idea and execution, i liked the puzzle designs, good game!
Very nice aesthetic! I even foudn a way to speedrun the last level
I like the idea, it makes good use of the theme as you both "scale" the balloon and the tower. You may also say that the tower itself was "built to scale". Good puzzle design and art. I think I would change the controls a bit, for example you could make the balloon inflate when you hold [Space] and deflate when you don't. As for the rest I would do a bit more standard keybinds like [Q] to drop and [E] to use. Apart from that this is a good entry for the jam.
There are only 4 levels or I got stuck on level 4 without knowing what to do. It's really fun to play, I just didn't understand what to do on level 4. The art and the little boy are cool.
the last level had me puzzled, until I realized I can drop the tank, this was awesome, I really enjoyed this, the one piece of feedback I can offer is the controls were a bit stiff, maybe that was intentional, all in all though great entry
fun idea plays great i had issues as a colemak keyboard layout user
Love the idea! The level design was a bit confusing to me, but the pixel art is great.
The game's visuals are incredibly charming! Admittedly, I did get stuck on the second level but that's entirely on me since I'm not very good at video games. That said, I can tell this game's addicting & I love how intuitive the controls are; I even figured out how to move in air! The fact you did this alone is incredible. Please keep up the great work!
This is an impressive game, considering you were only given 2 days for it, and the art and levels are fun. I even discovered a game-breaking mechanic in your game. If you inflate your balloon and start to rise, you cannot control the player's movement anymore. However, you can move in midair if you deflate the balloon so that you start to sink, move, and then reinflate the balloon so you don't fall. This way, you can move in midair, without being affected by the fans. This one isn't game breaking, but it is fun: if you are touching a horizontal surface, you can hold the jump trigger, and you will not fall. To be honest, I kind of had fun with exploiting this.
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