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tapsujan

56
Posts
7
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4
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A member registered Mar 08, 2019 · View creator page →

Creator of

Recent community posts

Thanks for pointing that out! Wil do.

One thing, I missed a speed-up button, it was kinda boring having to wait for all of my loops to do their thing while I was just waiting in front of the door.

Great! This kind of puzzle game is I think the most straight-forward idea for the theme of this years jam, taking that in mind, I loved this implementation. The artistic direction did a great job, and the puzzles were intuitive and made me feel smart!

Thanks for sharing, I really like this one.

Very cool. I'm not sure if I didn't get the concept, but playing around was fun nontheless.

This game is amazing. I found it very hard for me to enjoy it though since I am so bad at it. Would've liked to see some preset loops (like chopping), and it was very frustrating when I wanted to play a recording and pressed Q instead.

Congratulations! I am impressed.

Hi, thanks for playing.
How the gun shoots is intended, I thought that if it shot right where the mouse was pointing it would've been too easy, so I made it shoot 90° from where you're pointing.
This is a comment I recieved multiple times, so I'll definetly learn from it.
Cheers!

Hi!
Thanks for playing, to leave the shop you just press "E" again. I thought I made it clear enough, sorry!

Cool game. Congrats!

Very cool, amazing you could pull this off in only 96 hours. Congrats!

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Thanks for playing, and the positive feedback!
Yeah, originally the idea was that you had to hit barrels and crates using the big hit, but I couldn't implement it on time.
Cheers.

Very funny! I liked the idea. I got bored of the game loop very quickly, though I did find it interesting the first 10 or so faces. Congrats!

Great job! I couldn't get very far in the gameplay, but this is definetly a nice concept.

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Amazing! This is a very fun little puzzle game. You did a great job. Congratulations!


Cool game concept.
The gameplay felt a bit unfair, and it was hard to know how many moves left before one had to fit in the hole.
Congrats!

I love this game! It's very cute and surprisingly engaging.
Nice job (my record was 2:40 and 1452 notes)

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Very cool Idea, gameplay is fun and addictive, just a few this that could be done better in my opinion:

  • Enemies felt too hard to hit, and they had little visual feedback.
  • bullets were too small and very hard to see. Barely any room for reacting and avoiding.
  • I managed to softlock myself by having no scrap and no guns.
  • (edit) also, it was hard to build and fight at the same time. Maybe if enemies came in waves and you had time to better your ship it would be less stressful.

The main mechanic is very cool and I would very gladly buy and play a full version of this, maybe with a more clear objective. Thanks for sharing!

Cool Game. There is definetly some gameplay issues that could be adressed, such as where the block spawns. or some bugs I got when spamming the WASD keys.
Congratulations!

I know!!! I was rushing to get everything done at last minute and couldn't manage to finish that one bit. It's already done though, so as soon as the cometition ends I will upload the new patch.
Thanks for the review! Cheers.

I designed the movement to be that way to be analog to a real ship's movement. To make it more controlled I implemented the X button, which slows you down, at a cost: you are easier to hit.
Maybe a way to fix this problem would be to add a fixed top-speed, in which when it is reached, no more accelerating is done.

thank you so much! Your comment does make me a happier person :)

I got that comment commonly during development, I did make some changes but couldn't figure out how to make the controls obviously intuitive... Thanks for reaching out!

thanks! :)

This game is great! I loved the mechanic. I'd love to see more puzzles.
All in all, congratulations.

thanks for playing!
will do.

Amazing game! Super fun and engaging!

Congrats!

This game is amazing! Nice pull off.

thanks :)

yes, it is. I would've liked to have added more tiles though...

thanks!

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Cool concept, it's impressive what you managed to pull off in only 96 hours. I would've liked to see more mechanics than just mana usage and gain, though...

Glad you liked it!

Thanks for the review! I really appreaciate comments like this :)

about the 999,999 tree: it was never intended to be possible, it was actually an inside joke about a theoretical "Comically Large Tree" I had with Xarkz, the other developer. If you want to see it for yourself,  let me say I got a DM from a guy that actually managed to do it so if you wanna see it, it's on you. Good luck!

Cool Idea, very fun. Graphics and sound could have gone a little better

This game is amazing. The best I've played so far.

Very nice. Loved the idea!

Hi, Thanks for commenting!

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Great! I had a bit of a hard time with the physics at first but after I got used to it I loved it!

Great! I really enjoyed it

Haha nice title! Great game. Good looks, good gameplay overall.