Cool game. Congrats!
tapsujan
Creator of
Recent community posts
Very cool Idea, gameplay is fun and addictive, just a few this that could be done better in my opinion:
- Enemies felt too hard to hit, and they had little visual feedback.
- bullets were too small and very hard to see. Barely any room for reacting and avoiding.
- I managed to softlock myself by having no scrap and no guns.
- (edit) also, it was hard to build and fight at the same time. Maybe if enemies came in waves and you had time to better your ship it would be less stressful.
The main mechanic is very cool and I would very gladly buy and play a full version of this, maybe with a more clear objective. Thanks for sharing!
I designed the movement to be that way to be analog to a real ship's movement. To make it more controlled I implemented the X button, which slows you down, at a cost: you are easier to hit.
Maybe a way to fix this problem would be to add a fixed top-speed, in which when it is reached, no more accelerating is done.
Thanks for the review! I really appreaciate comments like this :)
about the 999,999 tree: it was never intended to be possible, it was actually an inside joke about a theoretical "Comically Large Tree" I had with Xarkz, the other developer. If you want to see it for yourself, let me say I got a DM from a guy that actually managed to do it so if you wanna see it, it's on you. Good luck!