Damn!!! Really amazing concept,
Levels are getting pretty hard wanted to smash my keyboard into Monitor lol
Overall. well-designed levels!! GGs
Criteria | Rank | Score* | Raw Score |
Enjoyment | #472 | 3.756 | 3.756 |
Overall | #541 | 3.846 | 3.846 |
Presentation | #742 | 3.958 | 3.958 |
Creativity | #848 | 3.824 | 3.824 |
Ranked from 119 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Switch the roles of different elements in the level at the press of a button!
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Damn!!! Really amazing concept,
Levels are getting pretty hard wanted to smash my keyboard into Monitor lol
Overall. well-designed levels!! GGs
I think this is a great idea for a puzzle platformer! I can definitely see this expanded on with more levels and mechanics. What you have so far is well-crafted and I wanted more. The only problem I had was the character moves a bit too fast. Tweaking his speed or acceleration would probably help. Nice job!
The art is perfect! The idea is cool, I had some problems with understanding, but it took just a few minutes to get it. I like it
Great idea, well executed. Some levels were brutishly difficult, requiring near perfect jumps. Also wish it was easier to see what object something was gonna switch to. Other than that, I enjoyed it!
Nice level design! Awesome execution! Cool game! Great job! Check out our game too!
Great idea, turning the P-switch from the Mario games into a whole game. Loved the art and sound design. I do have to say, the level where you jump through the coins and turn them into two platforms afterwards has an unnatural difficulty spike, being the most difficult level. Maybe if you rearranged some of the levels it would flow more naturally. Great job still!
Neat little game, a good blend of puzzle and action elements. The level design gets very difficult very fast, but some are actually pretty well designed and require some outside-the-box thinking. I think the game is missing a tutorial for how the main mechanic works, had to die a few times during the first level before figuring it out. Otherwise, considering the time limit, it's a nice concept packaged with a few levels showcasing its different use cases. I could definitely see this as a standalone game. Continuez comme ça !
- bocxyz
The idea and implementation are cool, but I would like to thank the level designer separately)
Really nice game, really clean and nice mechanics! Well done for a 48h project! Nice entry!
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