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Going for Goldie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1062 | 3.644 | 3.644 |
Style | #1096 | 3.828 | 3.828 |
Enjoyment | #1146 | 3.483 | 3.483 |
Creativity | #1428 | 3.621 | 3.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your goal as Goldie is to scale the mountains using attachments built for his fishbowl - literally "built to scale". Also, he's a fish (*fish scale*, get it?)
Development Time
96 hours
(Optional) Please credit all assets you've used
See full description for credits (they are available in-game via a credits screen w/provided links)
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Comments
This game was a blast! I really enjoyed playing around with the rocket and Pogo leg powerups. I found much joy in finding new ways I can use the powerups to accelerate and ricochet Goldie to greater heights. I also really enjoyed the characters and their voice acting. Great job to the whole team!
The cutscenes are quite funny and the gameplay was interesting. Would like to see more features such as one-time usage powerups that can be collected along the way (for some reason Mario Kart popped up in my head while I was racing through the maps) and maybe have other npc racers to see who can reach the end first. Unfortunately didn't get to finish the game because I couldn't get the POJO to work, suspect it might be collision issue with the ground or something if that is how the push works. Was quite laggy too but overall a fun game and it was executed well especially when it was done within such a short time!
Sorry you couldn't finish the game! It's definitely much harder to play with a lower frame rate, and unfortunately we didn't have time to implement graphics settings options to make it easier to play on lower-mid range devices, but that is something we'd like to do!
Your game suggestions are great, we'd definitely like to do some of those if we continue building the game in the future :)
I was rushing to play and review games before the game jam ends. Alr had my laptop boot up, so was just using it. Will definitely try this game again on gaming pc instead.
I felt that it would be nice to have other racers because acc to the cutscene all these are supposed to be a race. But I guess using timers also work, maybe can put some hardcoded times for "npc times".
The voice acting is super fun, the peak of the game. Good work!
Good voice acting, and pretty fun gameplay. Well done.
Thank you so much! I was the voice actor on the team for this, it was a super fun time
Very cool, amazing you could pull this off in only 96 hours. Congrats!
I got the joke after the third read lmao
The fish in tank reminded me of I Am Fish, and the physics must be challenging to get right within 4 days. Loved the art direction going on and the combination of 2D and 3D. Goofy little game accompanied with solid professional voice acting right there. Great job on this submission!
Thank you! I Am Fish was one of our initial inspirations when thinking about how the controls would work, but then we took it in a pretty different direction lol.
Thank you so much for the review - especially the 'solid professional voice acting' - I'm flattered lol! I was the V.O. artist on this project, and I had a fantastic time doing it!
Very well rounded, nice work.
Thanks!
A lot of fun to play and was exciting to see each new item I would be unlocking. The level design and overall polish was really on point. Well done!
Thanks, we're glad you had a good time with it!
This game is GREAT, the powerups are unique and different, the voice acting is funny, and the style is pretty on point, whats not to like?
Thanks for the glowing review!
I'm glad you liked the voices lol, I had a ton of fun coming up with them - especially Goldie, taking a 'goldfish voice' in a very different direction than usual was a really fun time!
voice acting is so goofy it is good! Gameplay is sonic but goldfish. Very cool!
Glad you enjoyed it! We definitely get some sonic vibes from it too, we considered adding some loop-de-loops and stage obstacles in a similar vein but didn't quite have the time for that lol.
THE VOICE ACTING IS SO RAWWW RAHHHHHHHH, ,,, THE FISH BALL GAMEPLAYY.... SUPER COOL
Thanks for playing!
RAWWWWWW! Lol XD I had almost no voice the day after I recorded the lines for Goldie lol, but it was so worth it and such a good time - I'm glad you enjoyed the game!!
love the visuals and the voice acting for the story! the map with the rockets felt like i was playing some new version of golf. didn't run into any major bugs and there was some nice polish throughout. great work on this overall, really has everything it needs to inspire that speedrunning push for perfection.
Thanks!!! A couple of us who worked on it are already hooked on the speedrunning aspect - from what I can tell, every level except level 2 can be beaten in about 30 seconds with some carefully executed moves, but it's certainly not easy.
the rocket feels like it has potential to be totally broken if you get it just right, it was my favorite upgrade
Those visuals are top tier! That was a great first impression! kudos!
Appreciate it!
This game is just amazing, the speedruning part is my favourite, tyuing to accomplish a level as fast as you can. However, the tank treads have a strange rotation and it is hard to see in which direction you will go. A very good game, I can't stop trying to beat my time in the final level, I just thing that something like a leaderboard would be great
Yep, the tank treads are definitely in need of some changes if we update the game again, it's a tough thing to get right! We made use of Godot's Rigidbodies for the mechanics of this, which meant we were limited to interactions with the physics system that prevented us from making certain changes to the way rotation happens - I'm sure it could be done, but it might be complicated.
I would love the idea of a leaderboard if we could get it right! For now, maybe you can challenge yourself to beat my best times on each map:
Thanks for your times, I will challenge me to beat your times but for the last map I have already made 00:34:153.
I don't really use much the treads so the strange rotation is just a smal detail.
Awesome visuals. And really nice cut scenes! Awesome entry!
Our artist and voice actor both did a great job, so I'm glad to hear you enjoyed it - thanks for playing!
I love the way the epic music contrasted with the slapstick sound effect whenever you bumped into something - got a smile out of me every time:)
We love it too! Some of our favorite games balance serious tones with comedy, so we took a bit of inspiration there for sure.
Really love those cutscenes, it adds a lot of charm! Goldfish really do be built to scale. I think some tighter controls would definitely help to convey his strength and make the trek a bit easier. Also really liked the addition of the treads in the 2nd level, just couldn't get a hang of them. Anyway, great submission, hope to see more from you guys!
I am glad you liked the cutscenes and the addition of the tank treads! Of the three attachments, I think the tank treads can be a bit tricky as both treads need to be on the slope to get the full power out of them and it isn't necessarily explained by any info in the game. If we push an update in the future I hope you'll get the chance to try it out with maybe a bit more explanation and visual feedback.
Really well done and polished!
Thanks! We really went all in and tried to get all the little details just right with the time we had :D
I love the story! I couldn’t help filling in the details with my imagination, and I think the voice acting was a big part of that. The levels are a bit empty, but I think I can see the vision.
Thank you for playing! I can't help but agree that Jack's voice acting really gave the game some life with the characters! We too understand the levels are a bit empty and are contemplating pushing an update in the future to include collectibles and other things to find.
Thank you so much!! It was really fun to do the voices and develop the story on this - it took a little re-arranging to fit the full story concept into the scope of the game, but I'm happy with how it turned out!