A monk!
IChiu
Creator of
Recent community posts
Pretty cool! I liked the bullet feel and the upgrade options! The dash also feels quite nice. I think there could maybe be a bit more difficulty scaling? Once you get healing and more ammo the game becomes pretty easy, especially since basic enemies die in one hit. Also I feel that the movement controls should be reversed, where A moves you counterclockwise and D moves you clockwise, but just a preference from other games I've seen. Otherwise, nice job! I really liked the enemy that starts in the middle and moves around randomly firing shots in all directions! Congrats on your submission!
Pretty cool! Getting into a rhythm was fun and satisfying, especially knowing exactly when my attacks are since I got to choose when they come! I would say the heal is a bit too powerful, since it's basically required to stay alive long enough. Adding damage indicators and invincibility frames would help a lot as well. Also the bomb insta-killing you could probably be reworked, especially since there's so much going on in later waves, making it difficult to notice where you launched your bomb each time. But regardless, I still had a fun time! Congrats on your submission!
Really cool game! I actually ended up playing through the whole thing even though I didn't expect to! The puzzles felt elaborate and really well designed,. It's clear a lot of thought went into them! The intricacy of the puzzles also had a really nice curve, starting off simple and then becoming much harder to guess what to do next. I loved getting those "ah ha" moments and understanding when/why I needed to loop back in time, really great stuff!
My only nitpick is movement could be a bit faster, especially since you'll end up replaying quite a few dialogues and such. Also would be nice to have a smoother diagonal movement, but it didn't hurt the experience much. Otherwise, great game and congrats on the submission!
This was so good! Super unique mechanics and feels good to play. Also wishing for more levels! The only thing was it took me a while to figure out how to gain speed and fling myself, but once I figured that out it felt great! I also love how getting hit by the moving obstacles resets your progress from your current point on the orbit. I think that's a very smart design decision. Really great stuff, hope to see more!
Really polished game! I love all the graphics and sound effects as they work together really nicely, and the music is fitting . Gameplay is fun since it's satisfying to lock a screw in and see it slowly move into place. Something to consider:
- Totally missed the restart button and skip cutscene button so many those could be placed in the UI somewhere?
- Some of the angles you need to hit are quite difficult, especially with the timer. I'd suggest easing the difficulty some or letting the timer expire, but not force you to lose. That way I can keep trying to win even if I'm really slow lol
Otherwise, this was a really great entry and fun to play! I see you plan on making some changes after the jam, so I'm looking forward to seeing them! Congrats on your submission!
Edit: Just replayed it and finished it! Really great stuff, I think the first time I was just bad haha
Cool idea with the cowboy looking for his hat! Platforms are pretty close together in height which makes them pretty hard, but once I got past some of them it felt good. Hopefully in the future you can add some more mechanics that help bring the western theme home! Congrats on submitting a game to the jam, making all the assets yourself is always impressive!
Love the visual effects and game feel! Movement is super smooth and its satisfying to kill enemies. I would say the only thing is how fast you end up spinning, leaving you kinda up to chance whether a random projectile will hit you (one that blew up off screen). Otherwise, it's a creative and quite fun to swing around!
Really cool game and well polished! I loved the computer theming! I really enjoyed the sound drive room where there were a bunch of enemies and crazier music, that was pretty intense. I think the lasers insta-killing you is quite punishing, especially since most of the enemies are easy to kill and drop extra HP. Also sometimes was confused whether an enemy was dead or alive, so maybe some more visual feedback to show when you get a kill would be good too. But the game was really fun and has great graphics and sound effects. Also satisfying to get really powerful with the multishot and the bouncy bullets. Congrats to you all on your submission!
Edit: Didn't realize I could dash oops, maybe that wouldve helped me lol
This is so underrated! Love the concept, I was really hoping to find a game that interpreted the theme as "being out of the loop," and you all did such a great job! Voice acting was charming and graphics were really nice. Really enjoyed the subtle hints too, as they weren't too obvious but also not too difficult. Congrats to all of you!
It actually was! I've never played it before but I've seen gameplay of it so we thought it'd be cool to use a similar looping mechanic outside of the rhythm game genre. There could definitely be some cool designs by intentionally switching directions with the border, so we'll take that into consideration. Glad you enjoyed it!
Took a while to realize how you had to shoot through the looping perks, but it was really fun! Loved how I could set up attacks like putting water down then using electricity, that was really satisfying. Also loved how many enemies there were, made it chaotic lol. The biggest thing for me was that the perk selection would show up out of nowhere so I would accidentally click one before getting to read them and choose. Otherwise, super fun game. Congrats!
This was fun! I liked the different platform types, especially the dropping ones since I could be smart about them and decide when to drop them as a safety spot. One level maybe 6 or 7 I kept accidentally going backwards through the loop since I was trying to jump up to the platform above me, so it would reset my progress. Maybe you could give the player a bit more room there. But I really like the going backwards through the loop mechanic, makes for more convenient gameplay! Congrats on your submission!
Love the idea, definitely could use some balancing but it's really fun once you can hit an enemy with a spear! Although the 2nd enemy always takes me out after lol. Sounds were charming and fit really well with the simple graphics. There's definitely something cool happening here, hope it can get expanded!
Really fun! I love how you need to be careful when making loops so that you don't accidentally hit yourself. It adds another layer to the mechanic that's really engaging. Maybe a health bar for some of the enemies could help? that way I can decide whether I still want to focus my main ship on that enemy, or if I should let my clones do the work. Just an idea, I really liked this game and it's a great take on the theme!
This is so cool! Loved the take on the theme and the gameplay is satisfying, especially when changing a bunch of the random powerups. Also loved the movement, being able to dodge and weave through enemies. I wonder how it would play if the bullets can from behind to hit you as well? That could be really interesting if balanced correctly and add another layer to the gameplay!
Loved the narrative, I was actually really engaged! Art is silly but great, and the looping around the office was a cool take on the theme! My only complaint was the reports were a bit too long and I just had to sit and wait, but otherwise this was really fun. Might come back to see the other ending!
Really like this concept! I got to the last level and was like wth is this lol. You have a variety of mechanics that are all interesting and build upon the others which is nice. Maybe one thing could be to increase the rotation speed? Felt a little slow, so amping up the speed could make it even more fun! Congrats on your submission and good luck!








