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Voltage Virus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals / Art | #1 | 4.950 | 4.950 |
| Functionality | #3 | 4.150 | 4.150 |
| Overall | #5 | 3.712 | 3.712 |
| Gameplay | #9 | 2.800 | 2.800 |
| Creativity / Connection To Theme | #18 | 2.950 | 2.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Gorgeous Game! A little more gameplay options other than the one attack would take this game so far. I can see this being expanded into something very fun. The visual polish is definitely the Demi trademark at this point. Great work!
How does you game relate to the theme of "Parasite"?
Rather than sticking to the biological concept of "parasite", I thought that it would be much more interesting to branch off into fighting off a computer virus taking root in the real world as a concept. "Viruses" are parasites after all.
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Comments
Absolutely love the art direction with this game. It really gives it its own identity. I just wish there was more to the gameplay. Having another move or even a dash for evasion would make the gameplay loop that much more immersive.
The game looks beautiful the toon shaders really up the ante on the simple 3D models, and take on the theme is very creative.
I really wish there was at least one more card, perchance a defensive maneuver because the game pretty much becomes spam the slash on as many enemies as you can as soon as they aren't broken.
This was Peak, next indie big hit
Amazing 3D models and animations. I liked the break mechanic of the combat and dragging the skills onto the battlefield is really fun.
Like others have said, models and animations are amazing! It's also satisfying to land one of the big slashes powerup with the VFX and SFX. I would of have liked to see some more gameplay or player controls since the player character is so cool! For example, giving movement controls to the player or giving other types of tasks for the player to do while waiting for their powerup charges. But the amount of polish is incredible for just 48 hours. Great job!
The visuals are absolutely incredible!! It blows my mind that you can make such polished games in only 48 hours. The animations are super smooth and charming, and just makes the overall experience super fun. I especially love the slowdown effect when using one of the cards, how the screen gets all grainy, and the cool attack animation, it’s so awesome
I would love to see more in this game for sure. My only complaint is that its too short. I wish there were more attacks too. Right now, it can get a little slow just waiting to use the 2 cost slash move. I’d love to see what you could cook up for different attacks (if you ever revisit this project). Super cool!
Thank you for playing! I originally intended to add a bit more content but it was sidelined to focus on completing in the 48 hours. Thanks for the feedback!! 😊
Absolutely loved this. Makes me want to learn how to 3D model for future games I make lol. The bullet-time skills were fun to mess around with. There was so much effort put into make this wasnt there!
The visuals were absolutely phenomenal. I feel like there were a lot of subtle details that made the game feel alive, like the win/lose animation, stun features, pausing and shader when you charge up attacks. I really liked this game and it's amazing you guys were able to make this in 2 days!!
Took a second to understand the controls, but the polish is amazing! Love the visual style, animations and music. Gameplay felt great and the clicking and dragging felt really unique. Hope you guys decide to develop this further!
Thanks for playing!
Huge, Huge fan of Expedition 33 and Persona here- and I have genuinely no idea how you guys were able to make this in 2 days!!!
Haha yep, you were able to spot two of my inspirations right away. I love those games, thank you for playing!