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Panda248

14
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1
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A member registered Aug 21, 2020 · View creator page →

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Recent community posts

I really love the mechanics of picking a character and I'm stunned that there were 24 levels. The puzzle elements are really well thought out and the animations are really fun to see.

I think this would be really cool if developed into a full standalone game. The combat is fun and the room transitions are super smooth and really help with the polish.

This game reminds me a bit of plague inc or risk. The bgm for this is really nice and calm and the sound effects mesh really well together.

I love the models and the squashed rat. The buttons are also very charming and really add to the visuals.

I really like the combination of the clicker game with the minigame chores you have to do. 

I really like how hovering over cards revealed parasite-like descriptions. The animations and sounds for enacting cards were excellent too.

Making a point and click adventure game is really creative, and the visuals are spot on. 

I really like the concept of taking parasites out of your body to unlock things to progress the game.

The art style of this is so unique and crazy good.

I really liked this game's zoom in/out mechanics. I think it'd be cool to have more unconventional movement mechanics like maybe orbiting around the cursor

https://media.tenor.com/DwUvzOBtTEUAAAA1/speed-ishowspeed.webp

This is crazy good on all fronts. There is one small bug where I could place bombs in my room but thats it. Amazing.

I really hope no marketing firm plays this game and discovers placing multiple X buttons you have to click in sequence.  

Amazing 3D models and animations. I liked the break mechanic of the combat and dragging the skills onto the battlefield is really fun. 

I really like the art and the various abilities that you experiment with throughout the game. I really like the flying crab too.

I managed to softlock at one point by knocking a crab off a checkpoint platform then resetting. An in game pause menu that lets you return to title would be useful.

W cutscene and I really liked the meticulous nature of climbing. It reminded me of quop or getting over it

Some labels denoting the leg or arm control areas would be a plus and the jump movement was a bit clunky.