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RavioBoi

106
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A member registered Oct 22, 2024 · View creator page →

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I couldn't figure out where I was supposed to go for the longest time. I kept dying to the guards and having to redo the opening bit which was a tad tedious but once I figured it out it was cool.

A fun metroid-brainina. The possession of people is a bit janky and could use refinement, but other than that is is pretty good. I thought ghoul-boy would be another ghost though.  Guess I was wrong lmao.

The game looks good, and the music sounds very good. Unfortunately it doesn't seem to work right on my monitor. I can't see important things cause the Fullscreen setting stretches beyond my screen. I know how finicky Godot can be with screen resizing so I'm assuming it's an issue on Godot's end.

Relatively clean execution. The levels do steadily increase in difficulty and I wasn't admittedly expecting the ending. The best is in the last level saving the dash cards and then flying over the whole thing.

The game works for me for the most part, but some of the cards' such as double jump don't seem to work for me. It was also a bit easy, I just chose Ragebait and by the time they killed it their last card was almost dead. Great concept though I always love a video card game.

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I love the character design of toon link but blue. I wish there were a few more logic puzzles, but other than that very cool. The last puzzle was tricky though since I didn't think to write down the solution but memorize it for some reason.

A short and sweet mystery game. Sometimes that's all you need. The flat was incredibly well designed, I just wish I could have read that note that was obscured by the shadow of the fire place.

Probably the best straight detective game here. The only thing is that I feel that it was a bit easy to find the killer since like everyone had an alibi but two people one of whom almost died themselves. I only struggled to prove the motive since I presumed that the killer would want to publish the research to get enough cred to land a job in their field, but maybe that was just me overthinking things.

PEAK Character design. 

To find her is to find ones self.  For we are all connected as members of the human race and as such when we lose one, we lose a piece of ourselves.

I enjoyed the concept and thought it was good for the most part, but I kept getting soft locked inside those vertical doors. That was kind of annoying.

The concept is really fun but WASD doesn't appear to work for me. I press r to reset, I hard reboot the game but to no avail. That is really a shame because it looks really neat and the reality slice mechanic seems to open the way for some cool puzzles.

I didn't expect a terminal explorer type game here and I like how you had time to add multiple endings. I do wish they were a bit different, but beggars can't be choosers

Definitely the most horror themed approached thus far I'm just surprised that I survived in the end. 

Shame the browser version didn't work. Loved the atmosphere behind this one, I can only imagine how hard it was to throw this together in 72 hours.

This is certainly a unique take on the mystery. I kept forgetting who was who though and thought Chaz was the body builder,  which got me confused. The games humor was very good.

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I opened the safe. Was that the puzzle? I couldn't tell. Good job learning Unity though Game Engines are challenging.

Very short and sweet. The monotone texture really gave it a mysterious vibe.

Immensely impressive what you were able to pull off in a mere 72 hours. The puzzles are all unique, and many of them have clever solutions. I just have a few minor gripes. Firstly the final act is a brutal spike in difficulty. The glitched drive was hard but that was just crazy. Second is that the cypher says it copies, but it doesn't seem to. May be a problem with Godot. Other than that, fantastic work.

Awesome job! I really like the diegetic UI decision to make the color of the smoke indicate your health. The aesthetic also was incredibly executed. Good job!

A truly YIIK type relation to the theme, fitting as I played it on YIIK day. I thought it was good, but the final boss feels a bit too tanky.

For being an unfinished game it really made me laugh

It was fun but very laggy for me. I assume it could be my PC though. I managed to catch the killer with 0 deaths one run because they move noticeably faster than the innocents.

Bruh I already programed a game how dare you make me program again! It was a fun little puzzle game though.

This is very good, but the dialogue kept clipping off the screen so it wasn't that useful. I wish I was better at peggle LMAO I think I won the peggle game twice.

Similar rush to ace attorney when the music plays.  Probably my second favorite ace attorney parody where the defendant actually did it. (sorry I have too much Nostalgia for Henry Stickmin)

Really good, but once you get strong enough to one tap basic enemies you can quickly snow ball. I enjoyed slowly figuring out the optimal response to each room.

Sometimes the Flares don't work but cool concept.

I admit the ending did shock me. Why didn't the other survivors send a distress signal to earth then I would have been rescued 2500ish years ago lmao

The perfect murder? There's no such thing! That's just an illusion. Good job, I'd expect nothing less from y'all

The main character is really a Columbo tier detective, beating the game before it begins.

Other than the rule for the cat I figured them out, a very unique take on mystery I wouldn't have come up with this.

Ironically Connecting 4 here is a very bad idea. I miss the old connect four where I screw other people over with the diagonals rather than screwing over myself.

I mean he isn't a detective if he doesn't say Hmm...

At first I didn't get this game. Then as I began to buy large quantities of the more spawns per host upgrade I began to see the vison. I managed to crash the game with too many parasites so I guess that means I won.

It is a very unique concept. I feel like interpreting the paparazzi as a parasite is the most creative idea yet. However, it needs some work. It isn't clear what the game expects of a money shot and this leads to frustration. 

It's great in concept, but you need to communicate the main systems of the gam better.

A point and click adventure akin to those old Nancy Drew games. I wish you had the feature in them where your cursor changes to show what direction you are going since sometimes it was hard to tell where I could and couldn't go. Other than that though it was very well executed.

A very creative take on the term parasite. You could also say that humanity is a parasite for taking the moons mana. I like the art and the vibes.  Although I will say I had a hard time distinguishing mana from the stars in the background at first.

This game's humor is on point. I was on the floor by the end. I just wish there was more to the actual climbing. such as needing to find footholds or something.  Certainly a unique take on climbing games.

The game looks beautiful the toon shaders really up the ante on the simple 3D models, and take on the theme is very creative.

I really wish there was at least one more card, perchance a defensive maneuver because the game pretty much becomes spam the slash on as many enemies as you can as soon as they aren't broken.