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RavioBoi

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A member registered Oct 22, 2024 · View creator page →

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At first I didn't get this game. Then as I began to buy large quantities of the more spawns per host upgrade I began to see the vison. I managed to crash the game with too many parasites so I guess that means I won.

It is a very unique concept. I feel like interpreting the paparazzi as a parasite is the most creative idea yet. However, it needs some work. It isn't clear what the game expects of a money shot and this leads to frustration. 

It's great in concept, but you need to communicate the main systems of the gam better.

A point and click adventure akin to those old Nancy Drew games. I wish you had the feature in them where your cursor changes to show what direction you are going since sometimes it was hard to tell where I could and couldn't go. Other than that though it was very well executed.

A very creative take on the term parasite. You could also say that humanity is a parasite for taking the moons mana. I like the art and the vibes.  Although I will say I had a hard time distinguishing mana from the stars in the background at first.

This game's humor is on point. I was on the floor by the end. I just wish there was more to the actual climbing. such as needing to find footholds or something.  Certainly a unique take on climbing games.

The game looks beautiful the toon shaders really up the ante on the simple 3D models, and take on the theme is very creative.

I really wish there was at least one more card, perchance a defensive maneuver because the game pretty much becomes spam the slash on as many enemies as you can as soon as they aren't broken.

It's a very Hotline Miami esk game. I enjoyed it, and even figured out the stratagem to beat the game without upgrades.

The game doesn't work. I mean it looks interesting. For future game jams you should save at least a few hours to debug the export. I know exporting Deadbeat Dormmate had all sorts of problems I needed to fix before posting.

There are actually more endings. That's just the one that happens if you fulfill none of the requirements for the alternate endings.

If we had a bit more time we probably could have made that ending a bit better.

A short little experience, but enjoyable. I still can't believe I managed to clip out of bounds on a straight path though.

Truly impressive game design, how you introduce all the crab abilities and there are some very interesting puzzles. I didn't even consider basing the jam off of a specific parasite. You know more about marine biology than I do.

The game is fun, but it's incredibly hard. The highest I could get my congress was 39% before the game would put me in an unwinnable situation. I threw 2 hours at trying though so I supposed that is a sign of quality.

You may feel bad for the friend in this game but I feel worse for the restaurant staff who have to clean the 157 plates of sushi I dropped. Really fun game, and certainly one of the more creative takes on the theme I've seen!

I'm honestly surprised we didn't see more invasion style games where you are slowly taking over a host's body. I have seen several where it's about spreading from host to host. I guess it's just a consequence of the post covid world we live in. Cool concept.

Though the core gameplay loop is fun, it is very finicky when you can posses new bodies.  I like the idea, and I did play it for some time, but it could use a bit of polish. The art is good though!

Amazing art style, I wish I had headphones for it, that would have probably been easier. I have to admit I was not expecting FNAF 4 type gameplay, but it was still well executed none the less.

Shaders are still some wizard magic I don't understand, but the results speak for themselves, the cutscenes look amazing.

I think this one tackles the theme of infection the best yet. If you focus too much on your objective, then the infection gets out of control and you can't stop it.  I did manage to beat the hard mode by prioritizing containment and only going for the gates when there were very few infected.

A unique take on the theme, could use a bit of polish around the edges by making it clear that the character can place water anywhere. Over all neat time.

Genuinely shocking how much you were able to accomplish in such a small amount of time. Really reminds me of those old armor games I used to play, getting me all Anton Ego choked up here. I would love to see a full version with more parasites that combo into one another some day.

I really think the concept of a parasite dating sim has a lot of potential, if only you had more time I could see this going somewhere.

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Such a creative Idea and very good use of sound and visuals to give a feeling of overstimulation. I would have never thoughts of ads as a parasite, but I guess that shows how pervasive they've become. The final level is a bit infuriating though, it took me like half an hour to beat.

A very creative game. I do enjoy a good puzzle platformer and the ending is very sweet.

I enjoyed it, it is somewhat tricky to figure out how to optimally use the ice paths and I wish there was a checkpoint at the start of each stage, but I get you were going for a classic arcade aesthetic and checkpoints would not work with that.

It's a challenge to figure out but once you get the hang of it it's very tight to control; S-S-S-Slick you could say. My best score was 15.7K.

Urg.. Colonel I'm trying to sneak around, but I'm dummy jolly and the jingling of my bells keeps alerting the children.  Very enjoyable, I like how convince the children not to rat you out by promising you'll make yourself easier next year to trap.

An interesting take on a papa Louie esk game. I'm too scared to try nightmare mode, but I'm glad it exists.

I really like the voice lines, it adds to the absurdness of the situation. It's a shame that we have to deal with these absurd "soldiers" in real life too.

Yeah, my overall goal was to try and make a platformer without a traditional jump button, but it needed some more time in the oven. A second meter to indicate charging your dash would also have been a good idea.

Simple but enjoyable.

I was going to leave a comment saying you were so busy considering whether you COULD have a game with two grappling hooks that you never stopped to ask if you should. But the fact you included a voice line specifically if you fall out of the map tells me you knew what you were doing.

I found the main character very relatable, as a grad student, I too have had the occasional urge to boil myself alive in a cauldron.

I enjoyed it, unfortunately it kept crashing when I approached the temple. Good job for a solo dev.

The art really makes you feel the crushing burden of a 9-5 in the service industry. Good job!

That right there is the Entire Equine.

Cats are really just trying to help us see the beauty of minimalism, whether we like it or not.

Any game with a gravity gun is goated in my book!

You can dash in the water. If you do it near the surface you can get some upwards momentum.

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There appears to be a bug where all the objects appear on the same side for me. I don't know if its on my end or what. The aesthetics were very cool though!

This game is brutal man it took me like 3 hours to beat it.  The clones just sometimes show up behind you and I don't know how to deal with that. I just got lucky on my winning run.

Now I know how Gromit felt in that one meme. Was that what inspired this game? It was fun to slowly figure out how to not back myself into a corner.