I couldn't figure out where I was supposed to go for the longest time. I kept dying to the guards and having to redo the opening bit which was a tad tedious but once I figured it out it was cool.
RavioBoi
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Probably the best straight detective game here. The only thing is that I feel that it was a bit easy to find the killer since like everyone had an alibi but two people one of whom almost died themselves. I only struggled to prove the motive since I presumed that the killer would want to publish the research to get enough cred to land a job in their field, but maybe that was just me overthinking things.
Immensely impressive what you were able to pull off in a mere 72 hours. The puzzles are all unique, and many of them have clever solutions. I just have a few minor gripes. Firstly the final act is a brutal spike in difficulty. The glitched drive was hard but that was just crazy. Second is that the cypher says it copies, but it doesn't seem to. May be a problem with Godot. Other than that, fantastic work.
It is a very unique concept. I feel like interpreting the paparazzi as a parasite is the most creative idea yet. However, it needs some work. It isn't clear what the game expects of a money shot and this leads to frustration.
It's great in concept, but you need to communicate the main systems of the gam better.
The game looks beautiful the toon shaders really up the ante on the simple 3D models, and take on the theme is very creative.
I really wish there was at least one more card, perchance a defensive maneuver because the game pretty much becomes spam the slash on as many enemies as you can as soon as they aren't broken.






