Paper cuts mode is intense! Managed to beat after a while. The game feel was quite good, making it satisfying to shoot stuff and cure the people! And like others have said, the art direction is very unique and fun. I think in terms of balancing, the gates where you have to stand close to them felt a bit weird. Since the game is very frantic, it felt awkward being forced to stand in one spot for such a long time. Maybe shortening that time you must stand near the gate? Or adding more gameplay interactions for more depth of gameplay, adding to the 'micro-decisions' a player could make. But overall, fun and polished game! I also liked how there's a dynamic music track that gets more intense when there's more than half infected!
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Thanks for the feedback! I totally agree with you on how the player must stand near the gate being a bit awkward. When designing it, my intention was to force the player away from curing civilians in order to close the gate. But, I can totally see how that can get a bit boring, 10 seconds of standing still is a long time lol
If I were able, I’d love to add a kind of minigame for closing the gates (like, potentially a quick time event that, when done well, closes the gate faster)