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(+1)

Thanks for the feedback! I totally agree with you on how the player must stand near the gate being a bit awkward. When designing it, my intention was to force the player away from curing civilians in order to close the gate. But, I can totally see how that can get a bit boring, 10 seconds of standing still is a long time lol

If I were able, I’d love to add a kind of minigame for closing the gates (like, potentially a quick time event that, when done well, closes the gate faster)