Great concept and execution. Nice work guys!
Rapatika
Creator of
Recent community posts
Nice work, this was a good time. I stopped at round 30, felt like I couldn't lose. One mechanic I thought was really smart is the enemies dropping souls on death, added a risk reward of wanting the enemies to get close to your base to make the souls easier to scoop up. The laser speed mechanic was also a smart way to limit its power. Really great job people.
Thanks for playing and for the feedback. Definitely a fair point, I didn't want to make any of the levels impossible without scaling the window but maybe I should have. There are some things like enemies that will be removed if put out of the frame and the enemies stop shooting lasers if they are off screen but definitely a fair criticism. I too am happiest with how the blackhole level turned out.



