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Izzy Elliot

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A member registered Jun 27, 2019 · View creator page →

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This game was a blast!  I really enjoyed playing around with the rocket and  Pogo leg powerups. I found much joy in finding new ways I can use the powerups to accelerate and ricochet Goldie to greater heights. I also really enjoyed the characters and their voice acting. Great job to the whole team!

Really clever idea. I loved the bizarreness of the scenarios. It scratched that WarioWare itch for me.

This is phenomenal! The art is so charming, and the game mechanics are so fun and polished. It was a blast!

This is very impressive, the physics involved in moving the ant army, adds a lot of flare.  I think the combination of tower defense, RTS, and runner mechanics makes for a unique experience. Great job!

This is very impressive, the physics involved in moving the ant army, adds a lot of flare.  I think the combination of tower defense, RTS, and runner mechanics makes for a unique experience. Great job!

Wow this is fascinating. I never knew about  the applications of greywater for agriculture conservation. Thanks for the info :)

Thanks!  I appreciate it :)

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Right! I haven't gotten to play that game yet, but I heard the impact the game made when it was revealed at the end that there is an extra 8 gyms. Its definitely on my bucket list along with Golden Sun and Sacred Stones

On another note, I remember how big the world felt in Diamond and Pearl, and being really shocked how small everything felt in comparison in Sword and Shield ( However I did find SW/SH's world building and the villains motivation refreshing).

Also Pokémon is notorious for some absolute fantastic post game content, its a shame nowadays that it's not in the base game.

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Your minimalistic art style is so crisp and charming, and your music composition is excellent.

As someone who grew up playing Nes, SNES, and the Gameboy series of games, its amazing how much substance is packed into those games compared to the open world genre. Often I feel like we sacrifice a lot when we try to make a game fit into a 300+ hour duration.


Thank you so much!

The commentary is so freaking good! 

As someone who's parent works a job they dislike to make ends meet for us, as a kid I decided to turn my hobby playing games into a profession, so I wouldn't have to choose. 

I started preparing myself from a young age. But now that I am actually in the industry, I've realized I see it as work often more than a passion. There are times I fear that I might even lose the passion of games I had as a child that led me to decide to combine this hobby with my career for income security. 

And yet I understand that it really is a privilege to be in the position I am in.

I guess the thing here is that the "make your hobby your job", mentality is not as simple and straightforward as people are typically led to believe.

Thank you :D 
I was hoping I would be able to get that comic book cinematic across so I'm glad to hear.

I absolutely love this!

was not expecting that jumpscare XD

Despite the existential panic of immortality coming to a finite end, I couldn't help finding the game super cozy. The game had a great cast of characters and the humor had me laughing a lot. I also loved all the tv ads XD. 

The isometric graphics were also an impressive feat. Really gave the sense of 3D depth. 

Great job!

Thanks so much :)

I'm glad to hear :)

Thank you so much!  :)

omg this looks so cute!!! 

Wow phenomenal artwork! This and the music gave way to such an enticing experience.