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louisng114

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A member registered May 12, 2023 · View creator page →

Creator of

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Thanks for the suggestions! I will definitely incorporate a time bar for the full release that I am working on. As for the losing feedback, maybe I will have either the timer or the player's panel border glow depending.

Unique and fun idea. Would like to see the played card in an array.

"Simple" and fun. High score 1518. :)

Nice interpretation of role reversed. I enjoyed it. From what I can tell, the AI prioritizes capturing pawns, but I think the standard chess piece values pretty much still applies (sacrificing a rook to capture a pawn is not worth it, etc).

Part of what contributed to the success of Vampire Survivor was the sense of exploration and discovery. Some people would expect the same game feel they see the title. Not sure how to invoke that in the reverse version.

I had lots of fun playing this (probably will come back to play some more). The difficulty scaling (pun intended) is just right.

Nice idea. I think currently, there is no reason to buy the low value pieces at all. A way to encourage buying low-cost units is to limit vigor generation, but have pawns give a minimal vigor generation buff when spawned; knights give more; bishops give even more. Another way is to give units different abilities such as movement-slowing or projectiles.

Very fun and unique idea. I wish there is a way to tell which part of the grill would become hot.

Simple yet very fun despite the bugs. Also very creative and fits the theme very well.

Fun and creative idea. I got a bug where definitely-not-Mario keeps running and jumping to the left after killing the first enemy.

Interesting idea. It is hard to tell whether the game is supposed to go on forever or has an ending (got to 25 points but there is no indication one way or the other). Also, I have no idea what the reset meter is supposed to do. (I think it resets the board after the round, but wouldn't that be an upside and thus it is always better to spam keys until the bar fills?)

Fun puzzles. Enjoyed my playthrough. I wish it doesn't autoplay as I try to solve. Also, swapping arrow positions instead of inserting feels unintuitive (like if the arrangement is ABCD and I drag D to the start, my intuition tells me I should have DABC, but it swaps with A and becomes DBCA instead).

Fun game. Won by spamming demons, miners, and demon kings.

Interesting idea. Feels a bit too slow. A bit annoying that pressing up or down in windowed mode would scroll the screen. There is a bug where if the player tries to place a flag when 0 flags are left, the game would freeze (at least that's what I think caused the freezing).

Creative take on the theme. Took a bit to understand the rules. Overall enjoyable.

We all know that frogs make horrible husbands; they change species when you kiss them. :P

Thank you for the kind words and the suggestion. I am happy to be of service in brain-breaking :)

I did consider having an indication of whether you need to win/lose at some point in the development (for example, by changing the background color to red when you need to lose), but I find it more enjoyable (and easier to get in "the zone") to not have that, so this was the version I ended up with. If I had more time (and more experience with coding), I would probably have added in the option to choose whether or not to have the changing background, a random win/lose mode with the changing background, and the option to reorder rock/paper/scissors.

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Loved it! High score: 9 rounds, 31 heroes defeated

Loved it!

Thanks for the feedback! Glad you enjoyed it :)

I will see if I can edit the description to make it more clear.

As expected from the creator of Parabox; did not disappoint.

I am indeed amazed. Excellent creativity and presentation. Like many others, I cannot get past level 5. I am going to echo what awesson and patrickgh3 said that I find myself making random moves instead of thinking it through. Perhaps in a more flushed-out version, some levels would involve only one specific technique, which the later levels would expand upon.

Very creative idea! Funny dialogues and interesting gameplay. I wish there is a way to tell how many adventurers are left.