Thanks for the suggestions! I will definitely incorporate a time bar for the full release that I am working on. As for the losing feedback, maybe I will have either the timer or the player's panel border glow depending.
louisng114
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Nice idea. I think currently, there is no reason to buy the low value pieces at all. A way to encourage buying low-cost units is to limit vigor generation, but have pawns give a minimal vigor generation buff when spawned; knights give more; bishops give even more. Another way is to give units different abilities such as movement-slowing or projectiles.
Interesting idea. It is hard to tell whether the game is supposed to go on forever or has an ending (got to 25 points but there is no indication one way or the other). Also, I have no idea what the reset meter is supposed to do. (I think it resets the board after the round, but wouldn't that be an upside and thus it is always better to spam keys until the bar fills?)
Fun puzzles. Enjoyed my playthrough. I wish it doesn't autoplay as I try to solve. Also, swapping arrow positions instead of inserting feels unintuitive (like if the arrangement is ABCD and I drag D to the start, my intuition tells me I should have DABC, but it swaps with A and becomes DBCA instead).
Thank you for the kind words and the suggestion. I am happy to be of service in brain-breaking :)
I did consider having an indication of whether you need to win/lose at some point in the development (for example, by changing the background color to red when you need to lose), but I find it more enjoyable (and easier to get in "the zone") to not have that, so this was the version I ended up with. If I had more time (and more experience with coding), I would probably have added in the option to choose whether or not to have the changing background, a random win/lose mode with the changing background, and the option to reorder rock/paper/scissors.
I am indeed amazed. Excellent creativity and presentation. Like many others, I cannot get past level 5. I am going to echo what awesson and patrickgh3 said that I find myself making random moves instead of thinking it through. Perhaps in a more flushed-out version, some levels would involve only one specific technique, which the later levels would expand upon.