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A jam submission

Rock, Paper, Scissors, Swap!View game page

Submitted by louisng114 — 16 hours, 40 minutes before the deadline
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Rock, Paper, Scissors, Swap!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#28012.7502.750
Creativity#30443.0633.063
Overall#37692.6252.625
Presentation#51262.0632.063

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You swap between winning and losing

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

This is pretty neat and also tricky, and a nice take on the theme.  I do like the aspect of having to remember whether you're supposed to win or lose.

Some things that I think could be improved:
• Better feedback about what happened when you lost (some sort of "game over" screen that lasts more than a few frames, and somehow indicates whether you were out of time or chose the wrong thing, and what you were supposed to do)
• I think maybe having the timer as a bar instead of a number would make it easier to tell at a glance how much time you have left.
• I was going to suggest maybe having a "Start" button instead of just starting immediately and running out of time until the player does something, but after thinking about it again, I think I might like it this way.

Developer

Thanks for the suggestions! I will definitely incorporate a time bar for the full release that I am working on. As for the losing feedback, maybe I will have either the timer or the player's panel border glow depending.

Submitted(+1)

Good simple Concept Nice idea little hard to play thu

Submitted(+1)

Good concept! I enjoyed your take on the theme! congrats

Submitted(+1)

once i got it its a fun little game :) took me by surprise 

Submitted(+1)

This broke my brain in a fun way. Would like to see a more clear indication of whether I should be winning or losing at any given moment. I found myself coming back to it several times though.

Developer(+1)

Thank you for the kind words and the suggestion. I am happy to be of service in brain-breaking :)

I did consider having an indication of whether you need to win/lose at some point in the development (for example, by changing the background color to red when you need to lose), but I find it more enjoyable (and easier to get in "the zone") to not have that, so this was the version I ended up with. If I had more time (and more experience with coding), I would probably have added in the option to choose whether or not to have the changing background, a random win/lose mode with the changing background, and the option to reorder rock/paper/scissors.

Submitted(+1)

like others it took me a moment to understand i needed to swap between winning and loosing - my brain is still trying to recover from that meltdown :D

Submitted(+1)

I love simple ideas ! Took me a bit of time to deduce the fact that you have to win and lose alternatively as fast as you can. Maybe the description of the game could be a bit clearer ? 

Once i understood though, it was quite fun ! I only got to 14 points. (My excuse is post-jam fatigue, okay ?)

Developer

Thanks for the feedback! Glad you enjoyed it :)

I will see if I can edit the description to make it more clear.

Submitted(+1)

too simple, but nice idea