I just watched the clips, so cool! Can't wait to play the game when it's finished :)
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Good point there! maybe we are all Simon, and we hate each other! -
On matters related to the game, mixing iso with platformer was more complicated than what I thought. I spent a looott of time just to get a "decent" collision detection for when the player lands on the lava.
I decided to add the button just for the player to drag the attention to the TV screen while the pattern was shown, I could have place it in a better position though.
Many thanks for your feedback, I appreciate it. And I am glad you enjoy the game :)
First of all, congrats on finishing your first game jam! - Second, the game is hard to play mainly because of the movement mechanic. It's difficult to grasp (at moments I was trying to do random stuff just to make the square move.
Great delivery! I love the simplicity of the game. You introduced the mechanic really well, and just by adding an element that doesnt rotate with the world the game becomes a platformer. I enjoyed this one!
Definitely 5* on Geometricness
Thank you for the feedback! I understand the struggle of the jumping mechanic, my main intention was not to have it that difficult, but my knowledge limitations forced me to compromise some aspects of the movement mechanic.
Also, Simon.... Is... Like... Umm.... Not a nice guy.
Thanks for the comment! And yes iso-platformer is hard (I don't think I'm doing than again xD) I spent probably 70% of the time figuring out issues with 2Dcolliders and raycast detection, just to get it working on a decent matter.
Nice one! I finished it on my 4th to 5th try, I love platformer games. I have a few feedbacks: Sometimes its better to use a CircleCollider insted of a BoxColiider (Eventhough your character is a square). The player got stuck very often in the wall, this is because of the friction you got set for that material. I enjoyed playing it, many thanks :)
Nice game! - I played it without reading the instruction and quickly figured out what to do. It was still a bit confusing remembering where in the map the player is, but since the world is small I got through by trial and error.
Great job! I really enjoyed your submission. My only feed back is to be more forgiving when the snake is on the top/down edge. I remember that the original snake gave the player some frames of grace before killing it.