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OrianaVenture
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Amazing game, was really entertaining. Was there more than one ending? I couldn't figure out what to do besides pull the fire alarm at the end. Really funny math problems, I was like, I used to know this why have I forgotten how to do this. Gave me a mini crisis, and there was NOT enough room to show my work hahaha.
The art is cute, but seemed stretched funny in some places. In the house at the wardrobe it says press E to start minigame, but it was E then Enter. The character speed was too slow for my tastes. The story was a bit long. I would have enjoyed it more if there was less back and forth conversation more actions for the player to do. The text boxes could have been wider too and that would have made it easier/faster to read. I can see the effort put into this one, good job overall!
Nice job! I like the gameplay behind this puzzle game. I had trouble knowing if my click worked, some sort of audio/visual feedback would have been helpful there. After figuring out the first 3 recipes (and I was positive I had them right) I was still failing requests - I think due to misclicks. It would be helpful if the ingredients were not overlapping here as well. Like others said, the gameplay is really slow. I would have played longer if the price to unlock new drinks wasn't so high. Overall great game!
The art style was cute, especially the player seagull. I had trouble navigating the invisible platforms and interacting with some npcs. I eventually clicked on everything obvious but I don't know if it was a bug but couldn't finish the game. I didn't even realize the "wrong" items were coming from each thing. Made perfect sense while I was playing! XD
Thank you for playing! I spent about two weeks before the jam studying shaders and tweaking that one just in case we wanted to use it. The tutorial I followed was here (with custom edits of course) if anyone is interested https://www.cyanilux.com/tutorials/shoreline-shader-breakdown/
I like the art, the gameplay was a bit repetitive with nothing to break it up. I didn't feel like I was working towards a goal in story mode. For the hard levels it was just: click the hints, reverse the hint logic, finish the level. For the easy ones the pattern was pretty clear just studying the board for a path that was similar all the way across and test. If hints were locked behind losing hearts that would have stopped me from just "cheating" when I got bored. An npc to talk to you as you lose hearts or pass a level would have made this more interesting. Overall nice job! It's a neat puzzle game with straight forward mechanics.
Super cute art and great concept. Bingo in itself is a bit boring when played solo. Having an bot to beat for bonus points could have made this a bit more interesting. Also, no free space? SHAME. XD The stickers made the board difficult to read and may have worked better if they were a little smaller. The dauber setting does not live update, but not a huge deal. I honestly think the auto-puller setting should have been enabled from the start. Lastly, a way to turn off the moving background would have been great for me and other people more prone to motion sickness and light sensitivity issues.
Really nice job on this one!
I love clicky games like this, I really wish it worked as intended. Feedback (ignoring most bugs): The response time from click to seeing the action take place was very slow. There were too many notifications, so a way to disable them individually would be nice - otherwise removing and adding the display to the UI in other places would be even better. I would have liked to see the remaining stock in the backroom buttons for example. Has potential!
Neat ideas! I had a lot of frustrations with the tree collisions trying to walk through the map. The section where you need to water plants also took too long to be enjoyable for me. It might just be webgl, but the audio was very choppy and I don't think the sound settings persisted when I turned it down between the two maps. I loved the clouds! Seems like the team had good attention to details on this one.
Interesting idea! I have trouble with the mouse controls, the scroll wheel acceleration caused me to miss my ideal camera placement multiple times. I would recommend making interacting with items a separate control, such as 'press e' so moving the camera wouldn't trigger things accidently. Cool vibes, nicely done.
Neat idea! I wish I could see the order screen while building a bouquet. I missed the Bouquet Order button with instructions at first, but found it after clicking on everything. Being able to add/remove grids was an interesting concept, but it gave me too much of a sense of open ended-ness if that makes sense. I think I would have enjoyed it more if there was a simpler upgrade system to expand the grid as you progressed - there was just a lot of things to manage all at once. Nice work overall, very cozy theme :)



