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OrianaVenture

71
Posts
1
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A member registered Aug 16, 2024

Creator of

Recent community posts

Thanks for playing! :D

Thanks for playing! Glad you had fun :)

Thank you for playing! Your comment got a chuckle out of me XD

Thank you! We were going for pure chaos >:D

Thank you for playing!

Thank for trying! I think it certainly appeals more to some than others depending on your sense of humor. There's a few references to pop (or maybe niche) culture scattered about that might be making some like it more than others!

Hahaha, thanks for playing! I'm amazed at all the positive feedback myself. This game jam was a lot of fun.

Thank you for playing! We had a lot of fun with the sounds :D

Thank you for playing!

Thank you for playing! I had a lot of fun making the sound effects :D

Love the art!

nonononononooooo. Sorry couldn't get past the you know

Neat design! I can see this turning into a polished game :)

Looks great! Would have liked the gameplay to go a bit quicker so I could see more features.

Me level 1: "This is cute"

Me level 2: "Ugh, another platformer I can't get past the second level on." (solves it)

Me level 3: "Oh, oh no, oh no.."

I love cats, this was a pleasant little game!

Great art!

turkey

This was a good one, ending was *chef's kiss*. Got stuck on the pencil step, but not for long. Felt like an escape room.

Very clean, lovely puzzle game. I was afraid when I started to see platforms (I hate platformer games), but this pleasantly surprised me. Would be a much cooler experience with sound effects :D

Thanks for playing! We recorded most of the sound effects ourselves. It was a lot of fun to make! The overall objective is to earn as many points as possible by learning the game mechanics (and what's broken about them). It plays best by completing several runs in my opinion. I think my co-authors would agree with you though XD Yeet!

Thanks for playing! We were going for chaotic and weird :D

Took me a hot minute to figure out the controls. Didn't get what the point was but I didn't get very far once I figured out I was actually moving. I would have to spend some more time on this one! Having some sort of dialogue or ship manual explaining controls/lore would make this game begin smoother :) Wasn't sure if there was any sound? I can see this being the base mechanics of a story game for sure!

Thank you for playing! I think you've actually topped my high score, let us know what you end up with. I'm curious to know the limit!

Thank you for playing! Some of your feedback would make sense for a polished video game about throwing things, but were actually game features we implemented to try and fit this game jam theme!

Ah, I see how it works now. A little more explanation would help on the readme. "Buy data seeds, plant, then harvest.." I thought the first item was a bonus for the player character, not a usable object. Bit of user error here! Thanks for clearing that up for me :)

Nice leaderboard menu!

Great choices on music and sound. I seemed to find a different glitch every run but couldn't figure out the rules governing them.

Cute concept and good art! I didn't realize how bad I was at the offline jump game until I failed it 20 times here lol

Classic clicker game! Simple and effective design.

Cute puzzle game! If I had more time I would try to beat it. Loved the levels that I played.

Super cute and chill. I only played a few levels but loved what I saw!

I missed the vats? changing the first time around. Some of them still do nothing (but I guess that's part of the point). I don't see a way to get points above 50 though. So after a few minutes of playing it feels like there's no way to advance since only two store items can be bought. If I needed to play longer to unlock things, or find a hidden item somewhere I simply missed it. I would say the main problem is getting bored due to slow gameplay, especially for a game jam.

This made me giggle, super cute nice job!

Thanks for playing! We really embraced the statement "was this broken on purpose? (And if not... does it matter?)" while creating this game! Love that you had that moment of doubt, it was exactly what we wanted our players to think.

The gameplay loop is very slow. I would suggest making movement speed a bit faster as too much time is spent wandering around before any important gameplay happens. I also agree that there needs to be some sort of feedback that something is harvested. Neat idea!

Classic Pong <3 Art was really well done!

If the point is to punch things until you lose I think I won XD

Love the chaos of the art style!

Mass chaos, I have no idea what the point was. Nice fit to the theme, seemed very broken.