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OrianaVenture

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A member registered Aug 16, 2024 · View creator page →

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We loved working with you! Thanks for all your hard work on this!

Thank you so much!

Thank you for playing!

Thank you for playing! Will look into expanding controls to help make that easier to use.

Thanks for playing and the feedback!

Thank you for playing! We will definitely be adding things to find up there!

Thank you for playing! We focus on user experience when we can, so making it run smoothly in browser is always a top priority for us!

Oh yay! I figured it out thanks!

Same, I can't figure that one out, it keeps ending my run

Amazing game, was really entertaining. Was there more than one ending? I couldn't figure out what to do besides pull the fire alarm at the end. Really funny math problems, I was like, I used to know this why have I forgotten how to do this. Gave me a mini crisis, and there was NOT enough room to show my work hahaha.

This was a bit frustrating, but I got there in the end. Love the art!

The art is cute, but seemed stretched funny in some places. In the house at the wardrobe it says press E to start minigame, but it was E then Enter. The character speed was too slow for my tastes. The story was a bit long. I would have enjoyed it more if there was less back and forth conversation more actions for the player to do. The text boxes could have been wider too and that would have made it easier/faster to read. I can see the effort put into this one, good job overall!

Loved the animations, especially when you clicked on the little dudes. I sided with the crabs and didn't place any defenses in my first playthrough, let the circle of life win baby.

Best character controller in the jam, well done! I wasn't even mad I kept failing the challenges. I could play a whole 40 hour game as that fish <3

Bruv, someone stole my blender, what is going on XD love this game

Oh, oh no, oh no. OH NO

Nice job! I like the gameplay behind this puzzle game. I had trouble knowing if my click worked, some sort of audio/visual feedback would have been helpful there. After figuring out the first 3 recipes (and I was positive I had them right) I was still failing requests - I think due to misclicks. It would be helpful if the ingredients were not overlapping here as well. Like others said, the gameplay is really slow. I would have played longer if the price to unlock new drinks wasn't so high. Overall great game!

Neat game! The camera motion made me a bit sick. I saw there was a setting for that in the menu but I could not change it.

The art style was cute, especially the player seagull. I had trouble navigating the invisible platforms and interacting with some npcs. I eventually clicked on everything obvious but I don't know if it was a bug but couldn't finish the game. I didn't even realize the "wrong" items were coming from each thing. Made perfect sense while I was playing! XD

Love the art, wish the waves didn't clip into the sand and the extensions you bought felt more connected to the background though. Was there a win state? There was a timer but it was at 0 for me and did nothing. Very straightforward gameplay with a funny opening!

Thank you for playing!

Thank you for playing! I spent about two weeks before the jam studying shaders and tweaking that one just in case we wanted to use it. The tutorial I followed was here (with custom edits of course) if anyone is interested https://www.cyanilux.com/tutorials/shoreline-shader-breakdown/

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Thanks for playing! One of our devs has an inventory system already cooking for a post game update and we have a bunch more quests to fill the world up too :D I'll look and see if we can get our character controller to get a sprint option as well, that's a good point

I like the art, the gameplay was a bit repetitive with nothing to break it up. I didn't feel like I was working towards a goal in story mode. For the hard levels it was just: click the hints, reverse the hint logic, finish the level. For the easy ones the pattern was pretty clear just studying the board for a path that was similar all the way across and test. If hints were locked behind losing hearts that would have stopped me from just "cheating" when I got bored. An npc to talk to you as you lose hearts or pass a level would have made this more interesting. Overall nice job! It's a neat puzzle game with straight forward mechanics.

Very well done, wish you all had time to add more of those features!

Super cute art and great concept. Bingo in itself is a bit boring when played solo. Having an bot to beat for bonus points could have made this a bit more interesting. Also, no free space? SHAME. XD The stickers made the board difficult to read and may have worked better if they were a little smaller. The dauber setting does not live update, but not a huge deal. I honestly think the auto-puller setting should have been enabled from the start. Lastly, a way to turn off the moving background would have been great for me and other people more prone to motion sickness and light sensitivity issues.

Really nice job on this one!

I love clicky games like this, I really wish it worked as intended. Feedback (ignoring most bugs): The response time from click to seeing the action take place was very slow. There were too many notifications, so a way to disable them individually would be nice - otherwise removing and adding the display to the UI in other places would be even better.  I would have liked to see the remaining stock in the backroom buttons for example. Has potential!

I think this is the best game overall I played this jam! The art is great, the story is really heartwarming. I only wish there was a skip intro so I could replay faster. I almost won after 3 tries :')

Neat ideas! I had a lot of frustrations with the tree collisions trying to walk through the map. The section where you need to water plants also took too long to be enjoyable for me. It might just be webgl, but the audio was very choppy and I don't think the sound settings persisted when I turned it down between the two maps. I loved the clouds! Seems like the team had good attention to details on this one.

Interesting idea! I have trouble with the mouse controls, the scroll wheel acceleration caused me to miss my ideal camera placement multiple times. I would recommend making interacting with items a separate control, such as 'press e' so moving the camera wouldn't trigger things accidently. Cool vibes, nicely done.

Thank you for playing! Glad you liked the teleporting :D it took two of us to get it to work after the fever filled late night I pulled creating it hahaha

Thank you for playing! We ran out of time to wire up a character for the jam but plan to do so in a post jam update. The size is a bit of a problem for the jam agreed. We do plan on adding more content so hopefully it will feel cozier after that update!

I didn't really understand what to do at first, or how the buildings interacted with each other. Some in game descriptions would go a long way here! I like the art style, nice job!

I don't like horror but this one was funny scary once you get into it. I think I did every interaction possible in the game, but not sure what the secret feature is? :O Did I miss it? Nice voice acting!

Ooooo, this was super cute. Once I figure out I was making music I had to restart and make a song <3 Nicely done. Great instruments picked out for this one! I wish there was more planet rings to make more variations!

Neat idea! I wish I could see the order screen while building a bouquet. I missed the Bouquet Order button with instructions at first, but found it after clicking on everything. Being able to add/remove grids was an interesting concept, but it gave me too much of a sense of open ended-ness if that makes sense. I think I would have enjoyed it more if there was a simpler upgrade system to expand the grid as you progressed - there was just a lot of things to manage all at once. Nice work overall, very cozy theme :)

Thank you for playing!

Oh no! Thank you for playing, we will get that fixed post jam!

Thank you for playing!

It works really well for that! Hahaha