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Boxed In's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #3 | 4.563 | 4.563 |
Sound Design | #6 | 4.125 | 4.125 |
Overall | #18 | 3.771 | 3.771 |
Gameplay | #18 | 3.875 | 3.875 |
Fun Factor | #43 | 3.625 | 3.625 |
Theme Integration | #94 | 3.438 | 3.438 |
Innovation | #122 | 3.000 | 3.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
In sokoban games, you can't move into the box. Now you can (if you meet a certain condition). Also there are lots of glitchy visuals.
Did you work in a team? If so, link their itch profiles.
No, I am a solo developer.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
No AI was used in making this game.
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Comments
Really cute and well made game! Error twist is small, but placed exceptionally well and has nice graphical and audio error aesthetics. Nice spin on the sokoban genre!
Great visuals with a relaxing vibe and a simple but interesting puzzle mechanic. I would have liked to have a level select of some kind so I didn't have to replay the previous levels when the restart caused the level elements to duplicate (or some other way to undo that effect).
The glitching effects were a nice bit of visual polish.
Well done, well balanced between relaxing art and satisfying puzzle. Check out my game, it is not a game forrelaxing puzzle but it has some challenging level!
Played till the end. Well done! I think you captured your intended experience perfectly. Very chill vibes with the visuals and the audio. I was just a bit confused though about why the visual effects for the last level? Was it meant to be another mechanics that you didn't end up making in time?
I quite like the twist on the mechanics for a classic game and it does open up some new interest puzzle designs. Overall a very well done game indeed. Great job!
Hey thanks for playing! The last level is more like the game "glitching out" at the end and is less of a puzzle and more showing the game degrading. I did have other mechanics I wanted to add but time was a big constraint and I'm happy that I got to finish it at all :)
Thank you so much for playing until the end! Very glad you liked the game :) I wanted it to be slightly challenging but not too difficult for teh game jam.
Difficulty was on point not too hard nor too easy, unlike our game which is a bit too hard :3 Actually i would love to get a feedback from a talented developer such as you :)
Very clever mechanic that's trickier than it looks! A very charming aesthetic, too. Has a ton of potential for a variety of level layouts and obstacles. Awesome job!
Thank you so much for playing! Very glad you enjoyed it :)
Cute lil puzzle game, there is also another bug where you can spam restart to duplicate your character. Really nice music and sound affects !
Thanks for playing and for finding the error! (maybe it's a feature? haha)
Super cute and chill. I only played a few levels but loved what I saw!
Thanks for playing! I was aiming for a chill/relaxed game feel.
I love the art and the sound and music! Puzzles were really intuitive and difficulty ramped up really nicely!
Thank you for playing! I'm glad you enjoyed it :)