Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

cookierabbit

3
Posts
1
Topics
1
Following
A member registered Aug 09, 2020

Recent community posts

awesome cant wait :)

Do you have a discord? or is this the best place for feedback

(1 edit)

new post because of word limit

the only "gamebreaking" bug ive run into is that when you melee charge an enemy and land on a square that opens a door, the room does not illuminate. I think its broke a run for me since I couldn't find the stairs due to the room being broken

UI bug-- knocking back enemies into a wall overwrites the damage number with the wall-bump number. for example-- I hit an enemy for 30 damage, he bumps into a wall for 3 damage. UI only shows 3 damage (hp bar shows correct hp, 33 damage taken)

Dungeons of Anoma community · Created a new topic Feedback
(4 edits)

Didn't see a feedback thread so I thought I'd kick it off:

Gameplay:

  • Fun game so far! There isn't anything guiding you so at first I felt like there wasn't really much to the game until I started right clicking everything. Learning you could shield bash units into each other or into walls was a fun experience, but some kind of tutorial encouraging a first time player to explore interactions would be sweet
  • During non-combat hallways (will they always be non-combat?) it would be nice if I didn't have to move via the turn system and could just move wherever I wanted
  • Opening doors appears to happen automatically after a move, sometimes this is a disadvantage when combat starts right away. Is this on purpose? 
  • It would be nice if walls didn't block vision of character/loot

UI

  • Some kind of info that Q & W turn the camera would have saved me some annoyance :) 
  • Rotating camera with Q&W was a bit clunky for me, I would have preferred to just hold right click and swivel the camera
  • Ideally I can press escape to close UI menus like the inventory screen, or whenever I've right clicked on a chest/enemy
  • Adding some kind of "heal numbers" for things like vampirism would make it clearer when its working!


Looking forward to future updates