Awesome Godot 3D optimization! Cool use of the tool and really appreciated the voice overs, what a cool game!
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Scale Shift Sprint's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #150 | 4.056 | 4.056 |
Overall | #281 | 4.019 | 4.019 |
Creativity | #415 | 4.056 | 4.056 |
Style | #854 | 3.944 | 3.944 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can change the scale of objects around you!
Development Time
(Optional) Please credit all assets you've used
In description.
Comments
This was so fun, definetly could see a full game made out of this, maybe with a bit more diversity and more mechanics but the platforming felt great, the level design was straight forward but still fun, maybe a bit repetitive. The humor though is on point, what game dev doesnt want to make an MMO fast paced action adventure rpg momentum shooter?
The funniest thing imo was definetly the start of the blender level XD
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The main mechanic was very fun to use, and all of the visuals, juice, music, and sound design were very well polished. Being able to scale up all objects in the scene made for very interesting decision making with the environment at a fast pace.
Awesome game, loved every minute. Creative, fast, clever. The pointer jumpscared me the first time it got me! I would have liked to see some sequences where shrinking was necessary as most levels largely required growing, for me at least. Well done!
The game was fun. It was quite hard to steer. For example, in the final part where the foothold was tiny, I would slip and fall all the time before getting to aim at the platform. The concept was really good tho and I liked the style a lot!!
I had so much fun with your game! The pacing is very good, and I loved the humour on the narrative 😅
Good job!
Fun concept! Finish the game, had a lot of fun. Scaling the ground and jumping at the same time is the way to go ;) But honestly I want more!!
Great fun. Loved stopping to read the text in the code editor on the godot level haha. Only critisism is a lot of the time using the scaling gun didn't feel super necessary, for example the blender level I could just walk on the floor around the side of all the obstacles
Awesome concept, had a blast playing. Fav level was 3? the yellow one
Genuinely really fun and clever idea! parkouring and then scaling to support my movements are two fun things for my brain to engage in at the same time
I am always down to play a fast paced game and it delivered. The blender map was underwhelming since you could just run around it. I also would've like if you went into different directions than straight forward. Great Game!
Super fun game! Parkour with scaling worked better than i imagined Great job 5/5.
Amazing game, super satisfying to parkour and shoot everything, last three levels were perfect but I wish some of the earlier or even future levels were more like puzzle platforming. Like the blender level the quickest route is pretty boring. Really fun though :)
i love the premise of this game! the controls felt very satisfying and I liked getting to decide whether I'd rely on parkour or scaling items to my advantage. clever and impressive!
I love the mechanic, and it's used really well! I also love the dialogues and premise. Only notable issue I can find is how scaling up certain objects while you're standing on them can send you FLYING up into the air, which is a bit awkward.
Overall, fantastic game!
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