Very fun! The controls are pretty intuitive as well and I can't help feeling like a badass when I chain a couple moves together and take out a bunch of ninjas. Great job!
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Chain Fury's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #125 | 3.984 | 3.984 |
Overall | #223 | 3.927 | 3.927 |
Presentation | #389 | 4.008 | 4.008 |
Originality | #570 | 3.789 | 3.789 |
Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your Kunai's are joined together and you can pull yourself to them, or pull them into each other.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
An interesting take on the theme to say the least, it was really fun to just kick all the ninjas, though kinda hard to make them.. I guess kick each other? Otherwise though just moving around attacking and grappling in the same motion was pretty fun.
Overall it had a nice difficulty curve too, though it felt like the box mechanic was sorta... shoved in and then forgotten about? I'm not quite sure.
Also the boss was out of nowhere basically. He can't be grappled to, and he can't be damaged by contact which is really counterintuitive. I would think at least letting him be grappled to would be nice, but instead it ends up being reliant on trying to throw the other ninjas at him, which was kinda hard to pull off to say the least. Feels like it would be more likely for him to just not be stopped and maybe just lose the kunai really fast? Rather than being completely immune.
Especially since the chamber is just long enough that you can't kunai across it.
This was amazing.
I loved the chain mechanic, things like that are always so good when properly implemented, and you made it really cool.
Some things I'll say though, I feel like the character could have some invincibility after getting hit, since you could die instantly if you're not careful, especially true in the boss fight, I fell a couple times on top of him and since I couldn't move I just died since I kept touching him.
But despite that, this was really fun! I'd like to see you continue with it and add some more levels!
Really solid game, not much to say here, I love the idea and the presentation is just top notch for me, it could have been a little faster paced for me, but it's not a real problem because the game has a great difficulty curve anyways.
Great work and good luck on the jam!
Really cool mechanic! At first I was a bit shaky on how well it would work out, but after wrangling two enemies together and sending them both flying, I was fully convinced hahah
I think this is an awesome concept and could totally be expanded post-jam into a more mid-length game with a bit more polish on physics and movement. Despite the focus being to throw a chained kunai into a wall and pull yourself up, it would be cool to see extra movement such as wall sliding and jumping to tie into the main mechanic as well! So you can maneuver through vertical environments on your own while still needing the kunai to make is across gaps or sling over canyons
Super cool entry though and a solid game, good job to the whole team y'all did amazing!
From the stylish naruto running to the little bug eye animation when the ninjas get captured, to the retro sound design, this game had so much charm to it. Really no notes, just a ton of fun to play!
Best of luck in the jam! Hope to see this game in the top 100!!
-Sasha
This is super fun! There's something magical about flying around the screen and taking out all of the ninjas, and the creative spins on the mechanic in each level are genius. One thing that could be improved is the platforming -- it makes the player a little harder to control without adding much to the game, and sometimes the platforms got in the way of chaining yourself across the screen, so limiting or even removing that component would allow for the game to be even smoother and more fun. And of course there are the tiny things that need polishing, but that's to be expected in just 48 hours. Awesome work!
Love this - the mechanic is super fun and satisfying! Not to mention the art. I think the difficulty curve was well implemented
Dang, this is a really straightforward idea and it works so well! Great job! I think the difficulty ramps up a little faster than my mastery could. I couldn't finish it because I was so bad at dodging the shuriken. The animations and controls feel really good, but maybe the level design could use some more time in the oven to help the player master the controls before throwing a ton of enemies at them? The real magic comes from being able to take out enemies, but putting so many on screen made that a bit difficult.
Very well done overall. Congrats on making this in the 48 hours!
Dude! that was SO fun no lie. Th mechanic where you can chain two together so thy both die was fun. I think the most fun part was moving around like spiderman through the levels. one thing ii do want to say is that the sound effect you chose for then the kunai hits was annoying and didnt really fit. A kunai in my opinion should have a swift satisfying clink sound. I understand you wanted to keep the 8 bit thing going on so there were limitations, But this was definitely one of more fun games i played this jam great job.
It's one of the best mechanics I've seen so far. Saw your game on Mark's livestream too haha :) Pretty cool!
Loved the gameplay on this one, it flowed very naturally and felt so good to land a nice shot on an enemy! My one complaint would be that it felt like the enemies may have shot shurikens a bit too frequently which was a problem in rooms with lots of enemies.
Otherwise a fantastic job! I loved this one.
Awesome game, really fluid. The possible trick shots feel really satisfying. Well done!
Had a lot of fun. Struggled with the unpredictability of when the enemies would shoot and took a few tries to figure out the boss but that was a clever mechanic for a boss! The icon art caught my attention right away out of the submission queue!
Overall great job.
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