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Darzington

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A member registered Nov 05, 2017 · View creator page →

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Aw, thanks! I'm not really working on it anymore though.

Ok I've sent a friend request there :)

Hey! I'm in a team of 2 programmers and we could use a sound person. Let me know if you're curious about what our current idea is :)

Cuuuute, cats are always a good theme choice.

Sweet, I'm having hand pain so no streams for me, but I gave it a try. It's really zen and well polished, especially in terms of the sound and visuals. They add a lot to the experience! Some clever levels too :D

Nice! It's never truly too late haha

You betcha :)

Hey Jaspel and pals! Just a heads up that I'm doing a bit of a Jammy Wednesday on stream tomorrow at 2pm, and I'll be checking out Backpack Hero and giving feedback. Hope to see you there :D

Hey again! Just a heads up that I'm doing a bit of a Jammy Wednesday on stream tomorrow at 2pm, and I'll be checking out Nut on my watch and giving feedback. Hope to see you there :D

Hey again! Just a heads up that I'm doing a bit of a Jammy Wednesday on stream tomorrow at 2pm, and I'll be checking out Crumble and giving feedback. Hope to see you there :D

Bummer! What's your computer setup like?

Slowly but surely :D

For folks who missed the stream, you can watch it back here!

Aw sorry, it looks super cool though and I loved your submission last year, keep it up!

Yup, as I explained in my video which goes with the SycnVR submission, I intentionally participated in 2 overlapping jams so I could get feedback in the one which ended first (the VR Super Jam) to improve the project for the second, and generally test it for feasibility/playability. The game was designed with both jams' themes in mind, and each submission respected the time contstraints of each jam. It was actually a lot of fun to try and fit the doubled constraints!

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DUNC

Ah thanks so much for trying it out and giving such detailed feedback! I agree with pretty much all your points, I'm very new to VR (this being my first game) which is why the movement and in-world text aren't ideal, I just wasn't sure how to properly handle those aspects. I find snap turning and teleportation super disorienting, but I suppose disorientation is better than nausea haha! As I keep working on this project, I think I'll let players pick the movement style they prefer. Thanks again, I'm really glad you enjoyed the game :D

Hehe OK cool I'll check it out!

Yes, definitely :)

No need to be nervous, I make an effort to be kind and encouraging. It's all good fun :)

Hi! I'll be playing Sand tomorrow on stream along with a few other games from the OctoJam at 3:30pm ET. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live if you can, it'll be extra fun to chat together about your game while playing it :)

Hi! I'll be playing Akahad tomorrow on stream along with a few other games from the OctoJam at 3:30pm ET. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live if you can, it'll be extra fun to chat together about your game while playing it :)

Hi! I'll be playing Skellespresso tomorrow on stream along with a few other games from the OctoJam at 3:30pm ET. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live if you can, it'll be extra fun to chat together about your game while playing it :)

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Hi! I'll be playing Safecracker tomorrow on stream along with a few other games from the OctoJam at 3:30pm ET. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live if you can, it'll be extra fun to chat together about your game while playing it :)

Hello Octo-jammers! I'm Darzington and I like to stream jam games, giving constructive feedback on how devs can improve their projects. So if you'd like to see your game played and get some feedback, then let me know. I'll be streaming Wednesday Nov 3rd at 3:30pm ET. I had a great time streaming several Octo submissions last year, so I can't wait to see what folks have made this time around!

Thanks for the feedback! I saw from the organizers streaming it that some people have that extra height issue and a way harder time getting the spells accepted. I'm not sure if it's something to do with the Quest vs Rift (since I developed on the Rift) or what, but it's something I'll be investigating in the future. Glad you liked it!

Hey, thanks for trying out the game! The gesture recognistion was something I coded from scratch during the jam, it's defeinitely got room for improvement but it seems to work pretty nicely for some people/headsets at least :)

Ah heck, sorry to hear that! This is my first VR game so I'm still very new to the setup. I've posted a playthrough video on the game page so you can check that out of you're curious. Thanks for trying anyway :)

Aw thanks so much!

Thanks! What do you mean about a "big screen"? I'm not sure I understand. Glad you think it's cool though :)

Oh no, sorry to hear that! I have no idea how to fix that, I don't have a Quest I can test with :(
I've uploaded a full playthrough video if you're curious to see the game though.

Thanks pal! I'm a VR noob so I definitely just made it to fit my height (5'9"= 175cm), thanks for the tip :D

Thanks so much! That's pretty much my plan, so I appreciate the encouragement :)

I started the system from scratch during the jam, so what you see in the gme is all it can handle (at least for now)!

Thanks so much! It was a lot of work over the weekend and I know it can still be improved, but I want to use it in a full game so I used this jam as an opportunity to prototype the mechanic. I'm glad to hear you enjoyed the game 😊

Nice style. As others have mentioned the biggest helpful feature would be to give the player better awareness of enemy locations (audio could work, or a compass at the top of the view like in many FPS games). Can confirm it works with a Rift, by the way :)

I'm impressed with the fact that the fish can actually land in the bowls, though it's tough to get them in the right ones! Also some of those "top winner" cash values seem suspicious haha

Pretty nice, I liked tossing things around to solve the simple puzzles.

Using a regular Rift. I have RSI problems though so that probably contributed to the discomfort!

The glass breaking by the bathtub made me jump and I'm really not into spooky games so I noped right outta there haha, thanks for explaining it!