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Darzington

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A member registered Nov 05, 2017 · View creator page →

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Shiver me timbers!

Ooh a level editor is a great idea! Both for you as the dev, and for players ahaha

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A fun little puzzle game! The mechanics are interesting, though I feel like most of the current levels are “tutorial” puzzles. The last one stumped me a bit, and it feels like there’s so much potential to make more complex and tricky puzzles, especially if you add more special blocks and/or grabbables.

The SFX are way louder than the music (at least on my TV), so unfortunately I had to turn it down and couldn’t really hear the chill music.

I think you could do away with the “out of oxygen” screen and instead have the frog sit there at 0 with the ‘R’ thought bubble above their head: it gives you a chance to study the puzzle and see where you went wrong. (plus pressing the ‘R’ key doesn’t work on that menu, and it’s a bit frustrating to have to reach for the mouse to reset)

The camerawork with the 3D environment makes for a cool effect as you move around. I will say though, the puzzles where you can’t see the whole structure and have to slide into the unknown are a bit uncomfortable.

The pacing was great, adding in new elements just as you master the old ones, keeping things fresh.

The frog’s design and animations are so cute! Great jam submission overall :D

I have a micro smartphone haha, the screen is only 3 inches along the diagonal. I suppose I could set another sweet record as TinyMobileDevice%

This is so frantic and fun! The design of the microgames, audio, and visuals are all top-notch. My high score was 24, playing with a track ball mouse didn’t help haha

You get it! Thanks for playing :D

Yay, thanks for playing!! On the way up there’s an incredibly brief 2 frames or so where you shoot past the ISS, afaik only 1 person has seen it so far haha (still worth it!). Towards the end of the jam I had a lot of fun just adding random bits like the outfit, I’m glad you enjoyed them. :D

Huzzah! You figured out the elite balloon-based strat, nice. Thanks for playing :D

Great, that works! I found it confusing (even reading your instructions) as to what exactly was going on and what the goal is: pair up all the servers? Ship many green floppy disks? Do the servers relate to the floppy disks in some way? Anyway the ship layout was cool, but also kind of got in the way of the gameplay I think, since running back and forth for cables is a bit tedious. Congrats on submitting and just shippin’ it!

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Amazing dedication and experimentation!

Fun secret though: if you keep adding balloons after achieving shiphood (like 80 more, Skelly keeps talking to you as you do), you unlock hot air balloons and eventually rockets and get to fly truly sky high. UP there lies the true ending, and as a treat the physics gets much worse along the way.

Anyway, thanks for playing! Blasting 30m up out of the water is pretty sweet haha

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Yeeees I only caught the 4K coin issue after the jam had ended, unfortunately. I feel like a goofus because I did scale some parts of the game by screen size, but not everything. Oops.

It sounds like you encountered the other main issue which I only discovered after submitting: too many couches becomes almost impossible to lift. Since each balloon adds 1kg, you’re better off with only like 3 couches and 800+ balloons. Not my game design intention, double oops. There’s actually a second secret ending where you go to space, but it sounds like the mega couch you made might never have been able to fly so high, my apologies 😿

LibGDX is an open-source java game engine/framework, cool if you like java and not having a visual editor like a “real” engine provides. I like it, but it’s a lot to take in.

Anyway, thanks for playing!

shipception, just ship-ship-ship it

I seem to be stuck with a loading bar forever at 0%, any chance you could upload a windows build? 👀

I made my floors look like smiley faces, and accidentally made the walls look like turds. It was an experience.

Painting the textures was impressively laggy, but it was fun to see it all come together in the end! Thankfully I survived the lava and shanked the giant angry marshmellow at the end, defeating it with only 4HP remaining. The day is saved.

I also did not find and keys, nor hear any sound/music, and was still able to escape. Big download, big maze.

M A Z E

I’m impressed with the creative “luggage” item design! My cat loves the music + SFX. Love the plane doing a lil dodge, very cheeky.

With the price of those upgrades, I need a raise!

The best part is when the items get yeeted off-screen :)

Am I a goofus? I can’t figure out how to attack aside from the one wheel wedge which does damage :3

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Love the bedrooms’ tiny doors and mega furniture. The music is cool, though the loops are very short for how long you spend exploring (though maybe that’s intentional because SBIG?)

Anyway I’m guessing the killer is Zodi Ack based on the line about the murderer’s skills ‘revealing more about other people then themself’ and also because Zodiac killer. I don’t feel like there was much evidence pointing to anyone in particular though. (I read on the comment below that I’m wrong, oh well!)

Lotta pizzas going cold on my watch. The driving mechanics felt pretty good, though I couldn’t really tell where the red triangle wanted me to go. Maybe if it were an arrow instead? Anyway, congrats on your first 3D game!

You’re too kind haha

Well done making like 4 games in one submission for the jam, also the music was superb.

The timed ship-building is a neat mechanic, cool integration of the theme into both the setting and a gameplay mechanic. I daresay the game is too good and insufficiently bad, though that’s not such a terrible fate.

Somehow the controls are the exact opposite of what’d make sense to me, and my brain has utterly failed to adapt. GG.

WILSON!

Nice work on the character portraits! The music really got me ahaha

It’s a wild ride

I think you just need to click in-game to enable sounds, it’s a thing browsers do where they only allow audio after the user “interacts” with the page by clicking.

Good news, I’m just as bad at juggling in your game as I am IRL. Huzzah! (Top score of 6, I felt like I was soaring to new heights)

Yay, thanks!

Huzzah, thanks! The strings going nuts wasn’t exactly intended, but once it started happening I leaned into it because SBIG. Glad you enjoyed it!

Nice, thanks! The game has a design issue where too many couches requires an un-fun amount of balloons to lift the ship. Since each balloon adds 1kg, the player is better off adding many balloons and fewer couches. If you feel up for trying it again, there’s a secret phase 2 where you go to space (though I understand there are so many submissions to play that you may not want to return to this one). Thanks for playing!

Sweeeeet

Yee-haw! Thanks!!

Thanks so much for your kind words! As a team none of us would list ‘art’ as a strong suit, but we put a lot of thought into the gameplay design and I’m really glad to hear that came through, and that you enjoyed the game :D

Thanks a lot! We thought about having a tab like you described, but decided to keep it simple for the jam. I think it was kind of elegant how an item that has no more combos just disappears, so you don’t have to try it with every other item anymore if you’re stuck. Anyway, thanks for the feedback and I’m glad you enjoyed it!

Yay, our musician says thanks! :D

The virtual world is lovely, good job! Also I like the idea of plants needing a lot of noise to grow haha

Impressive!

What a lovely cozy premise! And great job getting so many days/items/conversations done during a short jam.

Congrats on your first jam! I like the lovely little world you’ve created.