Shiver me timbers!
Darzington
Creator of
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A fun little puzzle game! The mechanics are interesting, though I feel like most of the current levels are “tutorial” puzzles. The last one stumped me a bit, and it feels like there’s so much potential to make more complex and tricky puzzles, especially if you add more special blocks and/or grabbables.
The SFX are way louder than the music (at least on my TV), so unfortunately I had to turn it down and couldn’t really hear the chill music.
I think you could do away with the “out of oxygen” screen and instead have the frog sit there at 0 with the ‘R’ thought bubble above their head: it gives you a chance to study the puzzle and see where you went wrong. (plus pressing the ‘R’ key doesn’t work on that menu, and it’s a bit frustrating to have to reach for the mouse to reset)
The camerawork with the 3D environment makes for a cool effect as you move around. I will say though, the puzzles where you can’t see the whole structure and have to slide into the unknown are a bit uncomfortable.
The pacing was great, adding in new elements just as you master the old ones, keeping things fresh.
The frog’s design and animations are so cute! Great jam submission overall :D
Great, that works! I found it confusing (even reading your instructions) as to what exactly was going on and what the goal is: pair up all the servers? Ship many green floppy disks? Do the servers relate to the floppy disks in some way? Anyway the ship layout was cool, but also kind of got in the way of the gameplay I think, since running back and forth for cables is a bit tedious. Congrats on submitting and just shippin’ it!
Amazing dedication and experimentation!
Fun secret though: if you keep adding balloons after achieving shiphood (like 80 more, Skelly keeps talking to you as you do), you unlock hot air balloons and eventually rockets and get to fly truly sky high. UP there lies the true ending, and as a treat the physics gets much worse along the way.
Anyway, thanks for playing! Blasting 30m up out of the water is pretty sweet haha
Yeeees I only caught the 4K coin issue after the jam had ended, unfortunately. I feel like a goofus because I did scale some parts of the game by screen size, but not everything. Oops.
It sounds like you encountered the other main issue which I only discovered after submitting: too many couches becomes almost impossible to lift. Since each balloon adds 1kg, you’re better off with only like 3 couches and 800+ balloons. Not my game design intention, double oops. There’s actually a second secret ending where you go to space, but it sounds like the mega couch you made might never have been able to fly so high, my apologies 😿
LibGDX is an open-source java game engine/framework, cool if you like java and not having a visual editor like a “real” engine provides. I like it, but it’s a lot to take in.
Anyway, thanks for playing!
I made my floors look like smiley faces, and accidentally made the walls look like turds. It was an experience.
Painting the textures was impressively laggy, but it was fun to see it all come together in the end! Thankfully I survived the lava and shanked the giant angry marshmellow at the end, defeating it with only 4HP remaining. The day is saved.
Love the bedrooms’ tiny doors and mega furniture. The music is cool, though the loops are very short for how long you spend exploring (though maybe that’s intentional because SBIG?)
Anyway I’m guessing the killer is Zodi Ack based on the line about the murderer’s skills ‘revealing more about other people then themself’ and also because Zodiac killer. I don’t feel like there was much evidence pointing to anyone in particular though. (I read on the comment below that I’m wrong, oh well!)
Nice, thanks! The game has a design issue where too many couches requires an un-fun amount of balloons to lift the ship. Since each balloon adds 1kg, the player is better off adding many balloons and fewer couches. If you feel up for trying it again, there’s a secret phase 2 where you go to space (though I understand there are so many submissions to play that you may not want to return to this one). Thanks for playing!
Thanks a lot! We thought about having a tab like you described, but decided to keep it simple for the jam. I think it was kind of elegant how an item that has no more combos just disappears, so you don’t have to try it with every other item anymore if you’re stuck. Anyway, thanks for the feedback and I’m glad you enjoyed it!


















