Ooooh I love this! Getting blasted into the past whenever you dig up an artifact is a really neat system
Darzington
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I loved how getting damaged absolutely launches the player in this heartwarming tale of small business ownership. Also actually really appreciated controller support :D Also, this game did the fakeout in a neat way that it smoothly changed between the 2 genres, lots of submissions had more jarring/abrupt changes.
Also, fruit salad: https://www.youtube.com/watch?v=QWVV8ZtZAD8
I liked this a lot! The second half could’ve used more clarity in how each tower works (I chose 1 ice wizard and 1 cannon, unwittingly leaving a row totally undefended and inevitably losing), I wish you could restart just that second segment since it’s fun to experiment with. Very cool idea to transform the selected upgrades from the first part.
I put a stone golem on the back lines and it destroyed my tower, not sure if that’s intentional lol
Tried this as 2 players. We really like the look of it and huddling over 1 keyboard was funny, but we struggled a lot with the controls and didn’t manage to make it very far in. Couldn’t figure out how to heal up, and it seemed like jumping didn’t trigger reliably while moving (combine that with falling taking 2 HP and yeeting one player off-camera, it was tough to get anywhere)















