Thanks so much for your kind words! As a team none of us would list ‘art’ as a strong suit, but we put a lot of thought into the gameplay design and I’m really glad to hear that came through, and that you enjoyed the game :D
Darzington
Creator of
Recent community posts
Thanks a lot! We thought about having a tab like you described, but decided to keep it simple for the jam. I think it was kind of elegant how an item that has no more combos just disappears, so you don’t have to try it with every other item anymore if you’re stuck. Anyway, thanks for the feedback and I’m glad you enjoyed it!
I loved how getting damaged absolutely launches the player in this heartwarming tale of small business ownership. Also actually really appreciated controller support :D Also, this game did the fakeout in a neat way that it smoothly changed between the 2 genres, lots of submissions had more jarring/abrupt changes.
Also, fruit salad: https://www.youtube.com/watch?v=QWVV8ZtZAD8
I liked this a lot! The second half could’ve used more clarity in how each tower works (I chose 1 ice wizard and 1 cannon, unwittingly leaving a row totally undefended and inevitably losing), I wish you could restart just that second segment since it’s fun to experiment with. Very cool idea to transform the selected upgrades from the first part.
I put a stone golem on the back lines and it destroyed my tower, not sure if that’s intentional lol


















