Yup, as I explained in my video which goes with the SycnVR submission, I intentionally participated in 2 overlapping jams so I could get feedback in the one which ended first (the VR Super Jam) to improve the project for the second, and generally test it for feasibility/playability. The game was designed with both jams' themes in mind, and each submission respected the time contstraints of each jam. It was actually a lot of fun to try and fit the doubled constraints!
HI, I think it was just the instance of the game the first time I launched it there was no depth perception, almost as though I was looking at a big screen, but it works better now.
Comments
Didn't you submit that project for another game jam?
https://itch.io/jam/vr-super-jam/entries
Yup, as I explained in my video which goes with the SycnVR submission, I intentionally participated in 2 overlapping jams so I could get feedback in the one which ended first (the VR Super Jam) to improve the project for the second, and generally test it for feasibility/playability. The game was designed with both jams' themes in mind, and each submission respected the time contstraints of each jam. It was actually a lot of fun to try and fit the doubled constraints!
Wow that's amazing! Good job
Aw thanks so much!
Good game, just a bit disorienting and almost looks like looing at a big screen in every direction, other than that it's a cool concept.
Thanks! What do you mean about a "big screen"? I'm not sure I understand. Glad you think it's cool though :)
HI, I think it was just the instance of the game the first time I launched it there was no depth perception, almost as though I was looking at a big screen, but it works better now.