What do you want the controls to be? If you are using a touchscreen you may want to try the "Virtual Joystick" option. It's in the bottom-right on the main screen.
Recent community posts
Thank you for your comments! Lots of great ideas! I added a "Next Level" button and some more railings near the end goals. Maybe a finish-line in the next one :P
Hope you'll try my game again!
Play my game here:
Oops! No Brakes has been by far my most successful game ever! I am now releasing a major update that includes two new environments, two new vehicles, an improved soundtrack, and a ton of new music! Here's the trailer:
Please help my game get featured on Itch! I'm happy to work with streamers, other developers, or anyone who is interested in the game! Hope you have fun!
I actually played this on mobile and I had a great time with it! You could probably adjust the settings on Itch and make it really work well on mobile!
I rarely play Jam games all the way through but this just had a lot of charm. The idea of a rotating game is cool, but alhaving the rabbit move, fall, and get up was a great idea. He is so charming!
Also I did notice some minor lag and issues with falling through walls. You might want to clamp the magnitude of his max velocity or use continuous updating on his rigidbody instead of discrete. That may help!
Overall I loved this and it would be so cool if you could expand it somehow!
I love strategy games and this is a unique one in a lot of different ways. It's fun to expand the kingdom and to plan ahead to build the best place possible. It's really interesting stuff and the combination of building and rotating was interesting. I think the next step is to add some immediate threat or sense of danger. It's fun to build stuff and maximize profits, but there's not much feedback. If you were defending your kingdom or hoarding supplies to survive the winter, it would give it a much stronger sense of success/failure. That's my two cents! Either way I love the core concept!
Fun concept! The constant spinning is a bit overwhelming but I enjoyed it! The controls are very interesting. I found that I pressed all the keys but the last one right away and then I just waited. Maybe make it so the keys can time-out or something?
thank you for the excellent feedback. There are actually lots of stores in the game but it seems like many players are missing them. They are the orange/gold tile that you see on the side of rooms.
I totally agree about the attacks! The math is simple but it can still be hard to plan out the result of a fight before you engage!
Really cool game! I really like the rift mechanic a lot and it leads to some interesting and tough to solve puzzles. The character has a lot of personality too! I really love this one and I think the idea of a time-rift game could be expanded. I don't think I've seen this mechanic anywhere else!