Really well done, Scoot o! We enjoyed getting to discuss and review on stream; we’ll also leave a link to it here https://www.twitch.tv/videos/1061287846.
-danguin
Criteria | Rank | Score* | Raw Score |
Originality | #688 | 3.720 | 3.720 |
Overall | #754 | 3.560 | 3.560 |
Presentation | #770 | 3.720 | 3.720 |
Fun | #1157 | 3.240 | 3.240 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Characters join together to bring the flame to their goal. When reached by the smoke monster, they join it to chase down the flame.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Really well done, Scoot o! We enjoyed getting to discuss and review on stream; we’ll also leave a link to it here https://www.twitch.tv/videos/1061287846.
-danguin
I love the mechanic of tossing the flame, it feels really good when you are close to death and then brought back to life! The swarm looks really cool and the instrumental music makes the player feel the urgency. Great stuff guys, be proud! :D
I really enjoyed the art the music! The gameplay was different than what I saw from other games in the jam which was a nice change of pace. I did run into some issues jumping (as in the collisions of the objects made it difficult), but other than that it was really nice.
I have to give this one full score because it's simply amazing. Very nice art, great gameplay and very original in my opinion. The only critics (that didn't make the game worse for me at all) were the fact that the collision shapes of the floor sometimes made it tricky to jump, especially if you stand in front of a gap after respawning (huge thanks BTW for implementing checkpoints!) when it started lagging for a second or two. Overall really nice game, great idea, great implementation of the theme - very enjoyable game, good job!
I really like the idea of the game, it allows for some interesting level design! I like that not only you have the pressure of the dark wall of clouds behind you but also that your character becomes smaller and smaller :-)
This is such a cute idea! The jumping from rock to rock was a little frustrating because of the little jump down making it so you couldn't jump, but other then that it is very easy to play and gives you a sense of urgency! I love the idea that you can't be one of the little dudes for too long, almost like they themselves are the fuel.
like the light of a dying ember, the little dudes too only cling to a final burst of life, before extinguishing. *dramatically blows out candle* xD xD xD
For real tho, so glad you enjoyed!! We deffs did our best to keep the gameplay as smooth as possible while the swarm keeps that urgency high! Rest assured, the jump issues are at the top of our list for post jam fix! :) :)
Thanks for the feedback and for checking out our game!
-Sasha
Love the gameplay here, transferring to different ghosts to escape a narrow death is really exhilarating nice work!
Cool game! I like the idea of passing on the flame, and the fact that your life is diminishing as you go introduces a cool mechanic of trying to optimize your life span before passing on the flame. My only feedback is the thorns were kinda hard to see, and since the falling leaves were red I thought they were projectiles. Maybe you could highlight the thorns in red and de-emphasize the falling leaves? Just an idea!
Thanks for the feedback!! I totally agree with you about the falling leaves, I didn't anticipate how bright red and dangerous they would look against the background, but at that point it was too late to make them darker... in a future version, perhaps! I would also like to make the thorns a bright red!
-Kati
the platform colliders having exactly the shape of the sprite kinda ruin the most precise platforming sections. Also the arrow which appears when the flame can be transferred breaks the immersion, which is a shame because this whole ambiance with slimes escaping an unknown force transferring each other a mysterious flame work really well
Great game, awesome idea of passing the torch no matter the cost to yourself. The jumping is a little finicky, but otherwise great job.
Lovely art and excellent sound design. A really interesting concept for a game! You could polish this up further by adding a bit more leniency on the ground check for the jump, sometimes you feel like you input isn't quite being registered. A great entry overall :).
Aaaaah so glad you enjoyed the sound design! I was struggling with some serious composers block with this one, probably cuz of the time crunch, but I'm really happy with how the sounds and music turned out in the end.
And great note on the jump thing! That's deffs pretty high on our priority list with post jam fixes!!
Glad you enjoyed!
-Sasha
Concept's really nice, reminds me of tag racing (i think that's what it's called?) where runners have to pass the stick to the next runners. The controls feel nice, the art is great, could use a bit more animations but it's still really nice. I liked this a lot :)
Love the concept and how it was implemented with the art, and damn if it didn't make me feel bad for all those sacrifised ghosts :( So yeah, great job!
Especially like storytelling in this one. It makes me want to find out more about the characters and their mission.
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