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Axolot

282
Posts
17
Followers
2
Following
A member registered Aug 22, 2018 · View creator page →

Creator of

Recent community posts

First off 122 is an incredible score. Thanks for giving my game a chance! Can definitely export a PC build once uploads are available again :)

This is all really great feedback and I completely agree. After I submitted I realised a small change would probably address a lot of the flow issues - like the board flying off behind you when you've missed a fish. Instead of making the fish come from the right and go towards you, I'm going to try some which come from the right and move away from you. Conceptually this should force the player to keep moving without losing forward momentum and the board will likely always be moving away from the barrel because of this.

Anyway that's just a thought, I'm really happy you enjoyed it. Thanks for spending the time to try my submission, I'm a huge fan of yours :)

143 is an insane score! Thanks for giving it a play :)

The artwork is so great I'm genuinely impressed. I'll never get tired of the wild trippy earthbound backgrounds, they complimented the battles and wacky enemies really well. The game's flow is really nice as well, I liked the contrast between frantically trying to complete a battle and going back to satisfyingly wash cars. Everything has a great amount of feedback which makes it feel satisfying and engaging to play - loved how the dirt on the car exploded in a million pieces when I cleaned it. Honestly great work and really unique concept :)

This is one of those games that made me go "damn why didn't I make that!". I can tell the thought you put into the design of everything here. The attacks that let you get time back, the health regeneration, the enemy design and the risk / reward ability when your health is full - it all comes together to make me play this in a fast and chaotic way. I also loved all of the blood effects you added, how they splatter when I'm doing damage and then explode with blood when they're killed - everything feels really satisfying to do.

There's so much to talk about here, you've made a lot of mechanics with a lot of polish and it's cohesive. I'm a huge fan of the presentation and sliding around exploding enemies that get in the way felt ultra slick! Incredible work :)

Did I see Garfield? Damn this game feels great to play. My favourite thing was slamming on the ground to get more height. The way the levels were designed made me want to go as fast as possible which resulted in me dying over and over. This was fun though because you're thrown right back into the level to try again. Shooting also feels great and there's so much enemy variety to keep it fresh. Great work :)

I know you said the demo isn't representative, but damn you've done heaps for a jam entry. I really loved the trippy visuals, moving around felt smooth. There's so many enemies and bullets coming at you that the game feels really engaging and intense. Great work :)

This music got me feeling so devious. Loved spending ages making my character look as slick as possible - it was great that you added descriptions for all of the statistics so it was clear how I was modifying my character as the game progressed. Everything was super clear and satisfying when my little brute cooked all of the goons that tried to fight him. Great work :)

Damn there's so much to this for a Jam game, everything looks and feels great, and there's even a crazy boss intro cutscene. Super impressed! Great work :)

This feels super polished, I can tell the amount of work you must've put in to make everything really expressive and impactful. Having the screen shake when the enemy lands on the floor makes winning feel super heavy and satisfying. Really impressive! Great work :)

Honestly the realistic fish + that slap sound effect was hilarious and made me instantly engaged. Everything feels polished and I was surprised how great the fish feels to mess around with. Great work :)

This game feels really hectic and fun. Having the bird chase the player around is a good way to make them move, and having the fish makes you frantically try to get out of the water. The SFX were helpful to know when I was safe / in the water. Really cool design :)

This is a super unique and fun concept. Loved trying to tie the tongue around objects so they didn't get sliced up by the sleds, having hot chocolate at the bottom to rise back up was also really fun. Nice work :)

Swinging around with the grapple hook was so fun. Loved that there were some good levels that encouraged me to use it more. Kicking also felt great and I loved that it gave me more slickness. Super cool :)

Really loved how much variety is in this game. I spent heaps of time thinking about the order / combination of weapons I'd give the player and how that would work with the passive buffs I bought after each level. Super slick game, nice work :)

Your game has a really good flow and feel. It felt really engaging to constantly be getting upgrades and going through waves. Great work :)

Driving in this game feels great, one of my wheels popped off and I couldn't turn left anymore so good! Feeling very slick right now :)

Hi all! Because there was no place to put how it fits the theme, the game is a take on the Reptilian shapeshifting conspiracy theory. Where there are aliens disguised as us which are here to take over the planet. :)

There's so much in this game ! Once I got the hang of it I found myself playing for a lot longer than I expected. It feels really fun to approve or deny people with the signature and stamp. I liked that there's help everywhere in the game and there's a list of recipes for you to create. Wish there was more space because I wanted to create a million little factories haha. Nice work :)

I was expecting a cute cozy game but that's definitely not what I got haha. Love the visuals and random objects/animals that you're given to stack up, that made the game feel really chaotic and unique. The song is also a perfect choice haha. Nice work :)

Loved the dialogue and frantic gameplay. This is super polished, the screen shake, sounds and visual affects you added make the game feel really tense. This was super satisfying to beat. Great work :)

I love how simple the game is, it's very easy to understand and the game leads you to come up with different strategies to keep the boxes stacked each run. I like that it leads to a chaos and it's really simple to restart and try again. I love challenging arcade like games so I really enjoyed it nice work :)

I love the way this game looks, it's super satisfying to explode the mushrooms and I love the benefit / curse system. Nice work :)

This is a really funny concept for a game. The game feels super polished to play and I love how the lil guy explodes into 1 million pieces when he dies. Nice work :)

The art looks really clean! I love the idea of building a dungeon which has to be raided, making the player place down treasure is a really smart mechanic. Nice work :)

The artwork is really well done. Love the level of detail and polish to everything in the game, it all feels really random and unique in a great way. Amazing work :)

Love the visuals and the day / night platforming mechanic. The little water effects are a really nice touch too! Nice work :)

Didn't expect to be so immersed in a jam game. Everything's done really well and I love the creepy monster following you around. The sound of the game was done really well. Nice work :)

I really love the style of your game! It's a really cool concept and I felt the difficulty was perfect. The sound effects are perfect as well, nice work :)

That ending cracked me up haha. Honestly a really simple and fun game. Having the camera zoom in when you're about to score was a really nice touch ! Nice work :)

Love the take on the theme and the visual style. I thought that allowing the player to create a snowball from the blocks that make them bigger was a cool mechanic. Nice work :)

Woo hoo ! Love the music of the game and the atmosphere. Surviving the winter was a cool take on the theme and it was super satisfying making it into the cabin. Nice work :)

https://itch.io/jam/1-bit-jam-5/rate/3310398 Here's what I made, having a look at yours now :)

Love the freezing mechanic, the cute art style and the little hidden keys around each level. It felt super cool wanting to go down a waterfall and finding a key in a cave at the bottom. Nice work :)

I really like the unique perspective you used. The game presents really well and ramps / obstacles are very clear on the screen. Sick music as well. Great work :)

Navigating through those giant asteroids was sick. The enemies behave really cool and made the game feel super fresh, nice work :)

Love your art style ! Took me a bit to get used to but once I did it felt great to chain jumps and kill enemies mid air. The death screen looks really nice too, great job :)

This is a really unique and simple concept which was fun to learn, the game looks, feels and sounds great! Great work :) 

love the details and animations, the game was surprisingly atmospheric to play ! Great work making some awesome fiction :)

The sounds were so good haha. Love the presentation and destructible terrain. Nice work :)

Wow the art is super detailed and looks great. Great work making all of the playable forms fun and unique !