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Get out of my dungeon!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #444 | 3.333 | 3.333 |
| Visuals | #552 | 3.556 | 3.556 |
| Theme | #695 | 3.111 | 3.111 |
| Overall | #995 | 2.815 | 2.815 |
| Gameplay | #1100 | 2.556 | 2.556 |
| Enjoyment | #1175 | 2.611 | 2.611 |
| Audio | #1652 | 1.722 | 1.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player needs to create a strategic dungeon to protect themselves and their treasures, any misplaced door, trap or room could lead to disaster
What code and assets did you not make from scratch during the jam (if any)?
Everything was done by our team (code and art assets)
How many people worked on the game?2
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Comments
Cool concept although I feel like I missed something as I just died on the round with the knight and other dude every time
Sometimes pithfinding was strange because rogues just stopped but otherwise fun game
Love how you managed to allow the player to build their own dungeon. Everything works nicely and the idea is great! Great work :)
Wow, this is really technically impressive game. The controls are a bit unintuitive at times and losing completely resets the game which is quite punishing. Love the idea
Its Cool Dungeon Maker!!
Game looks great, and the idea is solid. Once you start building/Destorying you can't get out of it, and cannot progress.
Great job tho, everything looks amazing and this is a great premise for a full game!
Thank you very much for the feedback! We really liked the premise, we intend to work more on this game!
The game looked very good, up until I started playing, the premise is good but there isn't any explaining of how anything works, I don't know how I can even win the second raid, or if there is any kind of interaction I am missing.
We really can't leave everything exactly the way we want, time is short, right? Thank you very much for the feedback!
Big respect that you have done all yourself even the assets. Full points of visuals and audio. The game was a bit buggy on my end or I where too dumb. But again respect.
Pls also vote my game.
Ty.
The art looks really clean! I love the idea of building a dungeon which has to be raided, making the player place down treasure is a really smart mechanic. Nice work :)
Nicely implemented dungeon building, but I wished the art was a little bigger, since you've got such a talented artist.
Thank you very much for the feedback! We love the 8bit aesthetic and try to get close to it, but there's still a lot to improve!
The mechanic for building the dungeon is very nice!
I built the dungeon in the screenshot, started the raid with the button and the looter was stuck in place and didn't come for the treasure. Not sure if I did something wrong.
One thing I could not figure out is what are these for and why I have to put them in a spot where there is floor above and below. :)
Nice job!
Thank you so much! We've stumbled with some issues while making the pathfinding algorithm, but think that ones slipped in the build hahahhahaha
That icon there is supposed to be a door. We wanted to implement locked doors to have lockpicking and redirects, but we ran out of time so it is pretty raw for now. But again, thank you so much, there's a lot more we want to do to improve the UX and gameplay and we're very happy someone liked it :)
I really liked building the dungeon. I didn't last long and died pretty quick my first go around haha But it was a fun experience.
We're so glad to read this. Right now we're working on making the other traps and add monsters to the defense as well as other types of raiders so we can update the game after the rating end.