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A jam submission

Lil Guy GameView game page

Stop a little guy from getting into mischief
Submitted by TresilloEffect — 9 hours, 55 minutes before the deadline
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Lil Guy Game's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1123.8823.882
Innovation#1263.8243.824
Overall#1473.6963.696
Gameplay#2233.5883.588
Enjoyment#2593.7063.706
Audio#2613.5293.529
Visuals#4773.6473.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The creature is moving and exploring as if nothing can go wrong... however things can go wrong.

What code and assets did you not make from scratch during the jam (if any)?
The hand used for the games cursor is from the Kenny Assets 16x16 UI icons pack, and the font is a free to use font I found online

How many people worked on the game?
2

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Comments

Submitted

Good concept. Nice work

Submitted

Very unique and fun little game, good job!

Submitted

What a compelling little experience. That was amazing! Art was perfect, and that lil guy was such a fun goober to care for.  Loved having the dragging physics too, really made the last level a good challenge. 

Love for you two to expand on things with new levels and mechanics. I did find with the earlier levels, once you figured out a loop, it was quite easy to get through tho. I wonder if there could have been elements that made you switch things up and navigate the levels more. I feel like features,  such as buttons that need to be pressed, zones you cant drag in, moving platforms and some randomisation (springs might have a 50% chance to be used), would elevate the experience even more, and should be considered if you two wish to flesh the game out more in the future.

Regardless of my lil critique, this was such a fun and aesthetic lil innovative experience, and I hope more people get to see this game. Amazingly done for just a week, got lots of stars from me ^_^

Submitted

Great game guys! awesome mechanics!!

Submitted

:)

Submitted

I really liked the concept of the game, having to keep a dumb guy safe. Sometimes I just let him die because he was frustrating me.

The mechanics are well done, everything is clearly explained, simple, and easy to understand.

I read that this was your first game, congratulations on that! You’ve made a really good game 🕸️

I only had one issue (on the web version), which was the screen size and resizing. I couldn’t see the full game, and there was no fullscreen option. But that’s a quick fix, so no big deal!

Submitted

It's really fun to throw the little guy around and the game was fun to play overall. Good luck with the further development after the jam!

Submitted(+1)

Really good game, I like throwing it, but sometimes I sent him out of the screen and it dies. 10/10 would do it again.

Submitted (1 edit)

The game is looking really good, I like the art. That’s it! Keep up the good work!

Submitted

This is a really funny concept for a game. The game feels super polished to play and I love how the lil guy explodes into 1 million pieces when he dies. Nice work :)

Submitted

This game feels really polished, especially for only spending 2 days on it.

I feel like it would benefit from disabling the cursor in certain regions or something else to give the player a reason to not drag the little guy to the same place over and over.

Submitted

Neat aesthetic!

Submitted(+1)

Ah, I know I will be biased because its almost 1-bit, pixel art and retro feel, but I loved the game soooo much!!

Submitted

I really like the unique gameplay and the take on the theme. The whole game looks, feels, and sounds very polished. I think with some additional challenges added in the level design this could be a really fun puzzle type game. I found I could keep Lil Guy safe a bit too easily by just moving him back repeatedly and wasn't incentivized to let him further into the levels at all. The visuals are excellent! They're simple but very polished.