What a compelling little experience. That was amazing! Art was perfect, and that lil guy was such a fun goober to care for. Loved having the dragging physics too, really made the last level a good challenge.
Love for you two to expand on things with new levels and mechanics. I did find with the earlier levels, once you figured out a loop, it was quite easy to get through tho. I wonder if there could have been elements that made you switch things up and navigate the levels more. I feel like features, such as buttons that need to be pressed, zones you cant drag in, moving platforms and some randomisation (springs might have a 50% chance to be used), would elevate the experience even more, and should be considered if you two wish to flesh the game out more in the future.
Regardless of my lil critique, this was such a fun and aesthetic lil innovative experience, and I hope more people get to see this game. Amazingly done for just a week, got lots of stars from me ^_^