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Klortak

130
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3
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A member registered Feb 14, 2021 · View creator page →

Creator of

Recent community posts

It is possible that I am just bad at rhythm games but it feels like the accuracy is off

I love the art style though!

I love the snail


Didn't expect the boss fight but it was welcome

Fun idea, great interpretation of the theme

Love the atmosphere

Fun to play! Beautiful graphics

Evil game...


Good job!!

This is such a fun one

I did have an issue telling which node is the next to be sent out but after a couple failed rounds I got the hang of it

Yeah I didn't get to show the explanation of the objective because I ran out of time :( The idea is that you are freeing your friends!

Omg I wanted to do a game like this but I couldn't figure out how to make it work. You did such a good job!

Whats up slimer!!!!

I adore the visuals in this game, the pixel shader really gives it it's own feel

I think some of the controls could probably be combined together, such as the picking up fruit and interact keys but otherwise it was a joy to play

This is so stressful and so awesome. Like others have said it could probably benefit from a tutorial but after I figured it out it was a blast to play. Also love the implementation of the jam theme into the game!

Happy sliming!!

I love this idea. It's super close to my original idea for this jam and it's great to see a team that properly implemented it

Any game where I get to be a kiwi gets 5 stars

Oh this is lovely

Such a cute game

I ended up getting softlocked by moving one of the rocks into the flowerbed but it wasn't a bother to restart

Love the idea of the cookie trail and this has such a cute artstyle

I managed to beat almost the entire maze without the pruner actually. When you ran into the bottom of the leaves just right it would destroy them (I'm assuming its a collider/mask issue)

Overall it was a fun game to play!

I losed bro :(

I like the shader but it does kind of make it hard to see things

Also in the first task if you talk to one of the others before the Admin it makes the text out of sync

Good job!

A lot of gameplay for a game made in a week.

Quite fun to play!

Of course, I was playing the game in Opera

I am so glad to know that people are finding the hidden message

Yeah unfortunately some of the art that helped tie it into the theme didn't get implemented due to time constraints

The idea was that the player (a mischievous slime known for causing trouble) was given this companion orb which prevents it from causing trouble (in a sense making it where "nothing can go wrong")

I appreciate the suggestions and I hope to implement them after the judging period has concluded

It was fun to play nonetheless!!

This game feels really polished, especially for only spending 2 days on it.

I feel like it would benefit from disabling the cursor in certain regions or something else to give the player a reason to not drag the little guy to the same place over and over.

I like the concept of this game, especially with all of the added special pieces

Bugs: 

  • I had an issue with the  game lagging every time a piece landed which I'm assuming is from the piece being set as a child of the ship(?)
  • The animals are able to clip into eachother when you rotate them while being place (I had a giraffe fly away because of this :(    )

Overall a fun game to pick up and play

I couldn't ever figure out what caused it but 75% of the time the lights would not turn on even though I had the wires connected properly

Thank you!  I'm hoping to further flesh out the game in the future

Wonderful art and intro for the game

After about 10 or so rounds of purposefully killing the knight I finally figured out how to play but after that it was quite enjoyable

What a lovely game. I did have issues with the tooltips not displaying when I hovered over an object but despite that it was fun to explore the ship and take care of my human.

Thanks for the feedback!, Turns out I forgot to configure the viewport when I exported the project. The page has been updated with a supposedly fixed version!

Love the hidden reference!

The movement is much better compared to the first version, I also really enjoy that the health deduction was removed for falling off the map. I did have some issues with getting stuck in certain places but it didn't really matter because you can respawn

Thank you for the feedback! Unfortunately the no audio was not a bug, I forgot about it until the last moment and didn't have time to fix it.  And for the clones, I realized they could die and added a fix but forgot to put it in the tutorial section. I'll make sure to keep all this in mind for when I continue the game.

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I'll try again tommorow my laptop dies and I don't have a charger atm, but I do believe that I managed to make it happen again, and from what I can remember there was no similarities between the two times it happened. My current theory is it's just webgl being a pain in the butt

This was a cute little game. I really like the idea of creating an army of ants and I was unable to find any errors within the game

If you've got the time you can rate mine, it's a really short game about merging with spirits to escape a cave https://klortak.itch.io/lost-souls

If you've got the time you can rate mine, it's a really short game about merging with spirits to escape a cave https://klortak.itch.io/lost-souls

If you've got the time you can rate mine, it's a really short game about merging with spirits to escape a cave https://klortak.itch.io/lost-souls

If you've got the time you can rate mine, it's a really short game about merging with spirits to escape a cave https://klortak.itch.io/lost-souls

I like that the player got bigger when you would get powerups because it added just a bit more difficulty to it

If you have the time please consider rating my game and leaving a review

In the middle of me playing, clicking on the commands and undoing commands just wouldn't work, It didn't give any signs of anything going wrong it just stopped

I think it has some potential but it needs some work, such as a rising difficulty level, it became boring after a couple minutes because there is no challenge to it after you learn how to play

If you have the time please consider rating my game and leaving a review

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I love the types of games where you need to program the player and this was a perfect execution of that mechanic, the graphics were cute as well. On multiple occasions all the controls stopped working and I had to reload the page but luckily there was a level select menu so I didn't have to reset

If you have the time please consider rating my game and leaving a review