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A jam submission

Dungeon TamerView game page

A procedural dungeon that forces you to work with your enemies.
Submitted by GameMunchers (@GameMunchers) — 29 minutes, 22 seconds before the deadline

Play game

Dungeon Tamer's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3973.2393.239
Game Design#4783.3483.348
Graphics#5433.3913.391
Overall#5673.2253.225
Innovation#6363.0653.065
Theme#6423.3263.326
Fun#7782.9782.978

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
In order to survive the dungeon, you need to team up with the enemies trying to kill you!

Did you write all the code yourself and made all the assets from scratch?
The only assets that are not made from scratch are the tile-map. They are a modified pixel art dungeon asset. Everything else from the music, sprites and code are made from scratch!

Asset -> https://pixel-poem.itch.io/dungeon-assetpuck

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted (1 edit)

This was quite a fun game to play, it felt polished and the gameplay was very smooth, I was gonna comment something about spam attacking but the way the enemies move makes it nearly impossible to do this.

If you have spare time please consider rating my game and leaving a review as well

Developer

Thanks for the review, will be checking out your game later today :)

Submitted

Nice game, there are some bugs in the UI: you can pause the main menu, the controls page is messed up on web GL. I don't think I found any bugs in the gameplay. Good job :D

Developer

yeah this was my first time playing around with webgl! lessons learned. knew about the pausing in the main menu as well but some things get neglected. Thanks for the feedback! (there are 100% bugs in the gameplay but I am glad you didn't find them lol)

Submitted

lol :D

Submitted

Ambitious but fun entry!

Developer

glad you liked it :)

Submitted

Very nice game! I think if you wortk more on it you can have something really special. A couple of things I can suggest: the map generation is a bit funky.. sometime i would get the staircase just in front of me (no exploration needed). The blue power ups ware too scarse. Maybe if you have the enemies dop some it could help. GREAT GAME OVERALL!

if you have time, check out my game

https://itch.io/jam/brackeys-5/rate/927925

Developer

Thanks for the feedback! Will definitely be playing around with item drops and spawning in general. Will check out your game! Cheers

Submitted

Seems like a very ambitious kind of game to tackle on a game jam.

When you're moving down the camera doesn't really show you were you're going.

Developer

Yeah could tweak the camera positioning a bit. And it was a bit much, but you live and you learn. I just got the idea in my head and now here we are

Submitted

It wouldn't be a game jam if you didn't try to do too much!

My game also felt huge for a jam. Have a look!

Developer

I will for sure, thanks for the feedback :)

Submitted

Neat! A very enjoyable entry into the jam. I had some minor glitches (I think) but nothing obvious. I feel that with a little more polish you could have a very decent game in your hands! The visuals did what they were supposed to. I'm amazed that you actually got to a working enemy AI in this time, effective, albeit simple.

Developer

You probably did! I was more ambitious than I should have been so didn't spend as much time as I should have polishing the game. It was a photo finish just getting it to this point tbh. 

Submitted

Good game, I managed to get to level 7.

- If you can attack with the mouse, have the player attacking towards the mouse is a must.

- Enemies aren't that complicated, but that's only because the player doesn't have any special ability.
I think you should add a dash so you can add more difficult enemies and have a better combat system.

- There were many dead ends which led to nothing. It's fine to have some, but maybe put a reward. A blue gem, HP, even a collectible such as coin can make you feel better going into those dead ends.

The art is good, nice audio, and cool concept.

Well done!

Developer

All good points. Finding and adding to empty rooms / areas is a good idea that no one has suggested yet, and I have always been a fan of dash abilities.

Thanks for playing :)

Submitted

We really enjoyed your game!

Nevertheless ,it was quite easy for us to just run through the levels. Overall though, we liked the idea of teaming up with your enemies! As said below, if the combat system would be a bit more polished, it would be an great Dungeon game! We still enjoyed it and the procedurally generated levels are working very fine.

This game is a very nice entry! 

Developer

Cheers, glad you enjoyed it! I've gotten lots of different idea's from the comments on how to improve the combat system as you've probably read. Starting to think I stretched myself a little thin, but this is my first game jam so I'm bound to make some mistakes

Submitted

All that matters is that you gained experience and enjoyed it!

So keep up the great work. Cant wait to play some more of it when its polished!

Submitted(+1)

Pretty cool game! It does seem like there is not much reason to stay on one level if you have seen the exit already, so you can just run past everything. You could try to add more allies, but the controls are not really precise enough to recruit enemies consistently without taking damage in the process. That and your allies often go on a suicide mission. 

The procedurally generated levels are really nice, never had any issues except enemies spawning next to you. Well done in a week time! Really cool game, and even more if polished up!

Developer(+1)

The mages especially like to go on suicide missions, I gave them a wider detection radius as an enemy and didn't bother to change it when they convert. Something to look into tweaking. Also thinking of what to do to promote sticking to one level. Probably randomly generating  a key / enemy drop / some puzzles (I don't like the idea of forcing the player to execute everyone on the floor so much).  BUT before any of that, the combat would need to be polished. I actually had a skeleton npc prefab finished, but didn't add him because he kinda broke the game. So your thought process makes sense. Thanks for the feedback, I'll make sure to check out your game as well!

Submitted

Those are some great ideas! You can also reward players for actually heading straight towards the exit, like refilling their health or adding an ally if they go to the end in 10 seconds for example, while also having the things you just mentioned. It would give players more ways to play the game, and adds a lot more replayability!

Also, not adding something that you already made but not putting it in the finished product because it breaks the game is a hard thing to do, good on you for making that decision!

Developer

Will definitely test that out, thanks for the idea! And yeah was upset about the skeleton but I won't give up on him just yet. Will try again after I fix up the combat

Submitted(+1)

Nice mechanics, it sort of feels like a game called Overlord, where you have a bunch of minions. I'd improve the conversion by making it an area around the character instead of enemies who are hit, cause of the awkwardness with the control scheme, but other than that its pretty fun!

Developer(+1)

Thanks for the feedback, awkwardness with the combat is something I've heard a few times. Totally agree that it needs work.

Deleted post
Developer

Yeaup it is procedurally generated

Submitted(+1)

Very impressed with the dungeon generation and the sprite work is really great! A dodge roll would be a cool thing to add in the future. We had similar concepts actually, check it out if you like. My highest score was Floor 18 :)

Developer(+1)

 Glad you liked it! Will definitely check out your game

Submitted(+1)

Good game, but I stuck in one block xd

Developer

oh sorry that you got stuck! Knew about that bug but unfortunately didn't have time to fix it :/ Something to do after the jam for sure

Submitted(+1)

This game was pretty nice. although, it was quite easy for me to just plunge through each level without having to attack the enemies. Maybe if you added an objective for players to accomplish before advancing so I can actually have a motive? Overall though, I liked the idea of using orbs to gain more members and attacking the enemies. This game was really a nice entry!

Developer

Thanks for playing and glad you liked the game! I've heard that same thing before, and I agree that looking into adding more objectives or content for a floor would be a good thing to look into. Always appreciate constructive feedback! Just out of curiosity, mind telling me how far you were able to get just running for the stairs without fighting? Haven't tried doing that myself

Submitted

About level 11 loool. I would of continued but I remembered you said it was procedural so I'd just be going through the same process. thats when I decided to try the mechanics.

Developer

Oof that's a good amount of floors! Thinking I'm gonna fix up the game a bit more after the voting period since this procedural stuff is a lot of fun to play around with.  So yeah that is on the list. Thanks again for the feedback I will check out your game too

Submitted(+1)

Love the background music! Gets a little repetitive at the start.

It would be nice if you could rate my game too :)

Developer

Glad you liked the music 😄 I will check out your game today too

Submitted(+1)

Wow!! I love it, the music and the atmosphere in general are awesome, 5 stars

Developer

glad you liked it and thanks for the five stars! 😱

Submitted(+1)

Top marks. Really great idea, and really well executed. I like that the game gets way too hard if you refuse to tame, and that it doesn't get too easy when you do tame; very well balanced imo. I would only say that there could be more "crunch" with the attacks, either from the animation or some good sound design.

Developer

I agree with that. Grinded out all the sounds + music yesterday, and didn't realize how weak the hit sounds are. They are there, but just waaay too quiet (and kinda underwhelming). Glad you liked the game overall and thanks for the feedback!

Submitted(+1)

you have created such a great atmosphere in this game, the music, art and gameplay all fit together perfectly

Developer

Thank you! Glad you liked the game

Submitted(+1)

I love the concept, it's the first time I tame my enemy in a dungeon xD. The atmosphere is chill, thanks to the music (love it).  The combat system is a bit weird, but other than that, great job :)

Developer(+1)

Glad you like it! I agree the combat needs polish there are a few quirks that irk me as well

Submitted(+1)

I love the concept. I wish it could be part of a more fleshed out game.

One small issue, when going in the controls menu, if the game is not in fullscreen, the back button is not visible!

Developer

Thanks! I wanted to look into fleshing out the idea more too, lots of potential for enemies and fleshing out the procedural generation I think. Also will probably tweak the difficulty a bit if I did that

Viewing comments 30 to 11 of 30 · Next page · Last page