I love the art and music of the game. It's really a nice atmosphère. The jump on the last branch of the tree was quite hard to do. But instead of that, it wasn't too hard to play the game. It was quite balanced. Maybe add a ghost jump with the character may help with that (I mean allow the player to jump if he's already felt from the platform 0.1second ago). It's a mechanic use in a lot of platformers to make it less frustrating.
Istalri
Creator of
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Congrats, it's always a challenge to make a game alone. I love city building games, I had fun fulfilling the map xD
You may consider adding some feedbacks when you place a building or click on a button for example. It would make the game juicier and nicer to play. But I understand, like everyone you probably ran out of time.
Congrats for your game, I know it's always a challenge to make a game in solo. I love the sprite and the fact that the two slimes have different abilities. It gives real meaning to combine them. It's a bit hard to find each other in the game. It could be a cool addition to draw an arrow in the direction of the other slime. But I have to agree, it would make the game a lot easier.
Thanks a lot for playing our game. I'm glad to see you enjoy it. I'm not gonna lie, at first we planned 3 more units to play like a cavalier (a peasant on the shoulder of another peasant). We planned to show the life of the units in the fields, and the range of the trebuchet and towers too. But we didn't think about rotating the camera (no one notices that we draw our inspiration from TABS 😂 ). Thanks for your feedback 🙂
We principally wanted to make a chill project that makes us laugh and have fun. So yes, the core gameplay doesn't have much to it. We lacked the time to develop it more. At first, we've planned a lot more units that would be helpful to develop the gameplay. But we had fun and personally, I learn a lot about ragdolls, fmod integration, and Navmesh on this project.
Congrats, for your game, it's always a challenge to make a game by yourself and in one week. It's a good start, may I suggest you implement ghost jump in your next project. I mean allow the player to jump also if he's not on the platform anymore with a small delay. It's less frustrating for the player ;)
First of all, congrats for your game. It's always hard to make a game in solo. And the fact that you make a small tutorial is really nice to have. When you play, I may advise you to wait a bit before the first enemy spawn. The first time a played it, I didn't survive more than 10s. Giving the player a bit more time would help with that. He has to understand where he is ;)