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A jam submission

Pack Attack (Brackeys Game Jam 2021.1)View game page

Submitted by Coreylr197 — 10 hours, 13 minutes before the deadline
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Pack Attack (Brackeys Game Jam 2021.1)'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2733.7953.795
Graphics#5683.3593.359
Overall#7643.0043.004
Innovation#8552.8212.821
Game Design#9122.8462.846
Audio#9152.5902.590
Fun#10562.6152.615

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The more wolves you have in your pack, the stronger enemies you can hunt

Did you write all the code yourself and made all the assets from scratch?
All code, art/sound editing was done by myself. All artwork/sounds were free, premade assets found on various game development sites (see credits page for details).

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

Cool game, a little bit repetitive but still nice and fun, good job ! ;)

Developer

thanks for playing! :)

Submitted

Nice interpretation of the theme! Packs of wolves are often mentioned when people discuss the idea of being 'stronger together' but It hadn't crossed my mind to make a game focused on that idea and a hunting simulation game is an interesting and innovative take. 

I think there are a couple of ways that the gameplay itself could be improved, firstly I would say for the camera to be zoomed out slightly as it felt a little bit too 'close' like I couldn't see much of the surroundings around the wolves. I spent a lot of time after the last few stages, wandering around unable to find other wolves or suitable prey. I wonder if you could maybe implement a feature that allows the wolf to sniff and display arrows pointing in the direction of the closest wolf and the closest prey perhaps? Only for a few seconds and it wouldn't be able to be spammed, but it might help that feeling of frustration when getting lost and walking around and around. 

Similarly, maybe the animals that require more wolves could actually go after you when you don't have enough, so you have to try to get away? Then you could add something like a howl ability on a timer that lets you howl and scare them away for a few seconds so you can escape. Kind of like the hunt or be hunted side to nature. Just some thoughts to extend upon the game if you choose to after the jam!

A nice idea and definitely a foundation to extend upon if you wish to spend more time on the project moving forward. I wanted to have a 'gather followers' mechanic for my game but couldn't implement it in the time frame, so I definitely appreciate what you produced. Some little touches like showing how many wolves you needed to have to kill certain prey over their head were nice. 

Good job :)

Developer(+1)

thanks for playing & for your feedback, these ideas are really great! :)

Submitted

A pack of wolves eating poor rabbits! lol

(Please don't take anything I say here as mean, this is all meant to be constructive guidance)

Fun:

I would recommend checking out lots of game design tutorials and what makes a game fun and engaging. The youtube channel extra credits discusses this a lot and so does game makers tool kit. Try starting out prototyping. Make this prototype as fun as possible. If you can't get your prototype to be fun. Then the game is almost guaranteed not to be fun. With this being said though, don't think that your game can't be fun.  I think changing up the gameplay would have helped you out here. I'll discuss that further under the game design category.

Innovation/Theme:

You did a good job here. You took the theme stronger together and combined it with the wolf pack stereotype.  It you made it so the wolves are able to take on bigger and stronger targets when the pack grew. Nice work here.

Graphics:

The graphics you did use were nice, although sadly they weren't made during the jam. Typically, it is more impressive to see your own efforts (or your teams) during a jam, rather than pre-made work. With this said though, what you used was very nice art work. And the use of it was clean and cohesive. The menu was very strong here except for the slightly skewed button collisions. If you are using unity, I would suggest under your canvas settings, change render settings to "screen space - camera", and for the canvas scaler, change UI scale Mode to Scale with Screen Size. You also were getting sprite lines (typically called sprite tearing) which could have been resolved a few different ways. Turning off antialiasing under player settings helps, you could even try this material fix found in the youtube video below. Also each level became too confusing in the later levels due to no obvious landmarks to dictate location.


Audio:

You mentioned that all your audio was pre-made assets as well. Again this takes away some of the wow factor of the audio. I must say that you did make good choices with what you had though. The menu sounded clean and was charming. The ambient forest sounds during gameplay was a nice touch as well, but I will discuss this choice a little further in game design. But overall, solid effort here!

Game Design:

So this is where I think staying in the prototype phase a little longer would have helped out the most for you. The type of gameplay this delivered was honestly a little slow and repetitive. This type of gameplay were you grow a herd and hunt down objects is typically more suited for faster pace gameplay. This doesn't necessarily mean just making the player move faster, it could mean make the map smaller, add more animals to eat, and possibly change up the pack mechanic. Maybe start off with a large herd but lose a wolf if you get injured, that way the player is encouraged to play fast, but now there is  risk of losing out on score if they can't eat the larger animals from losing a wolf.  The level design was a little brutal on this as well. The areas were very large but there was no real indication to where you were at. If the player used effort, they could remember general locations, but not precisely how to maneuver around. Prototyping and sharing it with others could have helped with figuring out if this was too tough/boring/slow, ect.. I added an extra credits video below that discusses this topic further.  I don't want any of what I said here to discourage you.  You seem to have an eye for putting together a game that looks complete, but figuring out if that gameplay loop is actually going to be engaging and have a hook is an entirely different skill trait. And it is possible to learn this. Keep joining jams and sharing your work. This wall of text may feel brutal, but I am trying to be as honest and helpful as I can, because I think you can keep coming back to jams and improve each and every time. And if you are willing to keep growing your skills, I think you'll end up as a great dev!

Thank you for sharing your game, and I sincerely hope a bright future of growth and learning!


I streamed it here for first impressions feedback:

Developer(+1)

Wow, thank you! Really appreciate the feedback here! I don't take any of it offensively, it's great constructive feedback! The fact that you provided detailed ways to improve & video tutorials is honestly more than I could ask for, so I truly appreciate you taking the time to write all this out! Your comments are actually very encouraging, so thank you again!

Submitted

Keep up the good work and try to maintain that positive attitude!

Submitted

Great idea, perfectly fits the theme. Really enjoyed playing the game. And the menu is fun:)

Developer(+1)

glad you enjoyed it, thanks for playing! :)

Submitted

Very cool the idea of uniting the wolves to catch bigger prey! Congratulations!

Developer(+1)

Thanks for playing! :)

Submitted

I think it needs more things to do, or extra features rather than just the player moving around. Also, the paths felt a little restricted to move in. The  "How To Play" section also has UI that has the images a little off-centered. Otherwise than that, a very fun, relaxing game!

Developer

all fair criticisms! Thanks for playing & for the feedback! :)

Submitted

The place is way too big, this types of game should be a bit more fast pace to make it fun, otherwise it will came out bland and player will be bored. The art is really nice and you should add some background music too. 

Developer

Thanks for playing! I wanted to stick to more ambient forest sounds during the gameplay to give a more relaxed style gameplay/atmosphere. I could make some relaxing music for the levels though! I also think making the player faster is a good idea, thanks for the feedback!

Submitted

Hye love the wolf sprites, level is a bit of a maze though

Submitted

Hye love the wolf sprites, level is a bit of a maze though

Developer

thanks for playing! Yeah it was meant to be maze style, but seems I made the end levels too big! Thanks for the feedback though!

Submitted

I enjoyed the art style and the audio fit really well, although the maps were pretty big the addition of the minimap did help, I also had some issues with the timer and enemies remaining text clipping to one another but overall I think it's a good concept

Developer

thanks for playing! :) I know the text for the timer & enemies remaining overlap in the webGL, so it's best to play on full screen or download the game, but thanks for the feedback!

Submitted

I liked the idea and the art, but the game felt like a walking simulator at times, the maps are way too big

Developer

thanks for playing & for the feedback!

Submitted

Good Game, The art and sound effects are Amazing! The player movement feels Great. 

Developer

thanks for playing! :)

Submitted

The sound effects you used are cool. The gameplay is kinda repetitive, but the first level was fun.

Developer

thanks for playing! :)

Submitted

The idea is good, I like the graphics but the level design is poor. Please give us an open forest to run around in, not just straight roads that are painful to run back and forth. Why would animals just use the roads?

Developer(+1)

Appreciate the feedback! The idea was to have each level be a maze that you had to run through and find the prey/wolves. I could add additional levels that are more open-ended in the future. Thanks for playing!

Submitted

I hold similar opinions as the other comments. I would like to add two things though. I loved the atmosphere, which is due (I think) to a good combination of sound and art. With regards to movement, is it intentional that diagonal speed isn't normalized? If not, remember to simply normalize the speed vector. 

Developer

Thanks for the feedback! I actually didn't know I had to normalize the diagonal speed, so I will look into how to do that in the future! Thanks for playing!

I liked the Minimap!.
The concept is simple, fun and addictive!.

Here you can check out our game if you have some spare time. https://itch.io/jam/brackeys-5/rate/923455

Rate is apreciated : 

Code Hug
Developer

Thanks for playing, I'll check out your game for sure!

Submitted

Very cool game, nice work!

Developer

thanks for playing! :)

Realy cool concept 

Developer

thanks for playing! :)

Submitted

Pretty relaxing game with a strong base mechanic. You could expand on it by having different animals that eat can only eat different types of prey/food so you'd have to find them in the right order to progress. The map is a bit big but the minimap definitely helps when it comes to navigating. Nice game!

Developer(+1)

I like that idea, thanks for the suggestion & for playing! :)

Submitted(+1)

I like the game but the map seems too large.

Developer

thanks for playing! :) 

Viewing comments 29 to 10 of 29 · Next page · Last page